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Search: Posts Made By: alasfourom
Forum: Plugins Yesterday, 21:54
Replies: 8
Views: 399
Posted By alasfourom
Forum: Scripting Yesterday, 08:57
Replies: 12
Views: 343
Posted By alasfourom
Re: How to print all players/highest player kills at the end of the round?

Thanks I changed it now,





Thanks for the tips, yeah I should have changed that cause it showed even some spec kills when they go afk, excellent Bacardi
Forum: Scripting Yesterday, 08:32
Replies: 12
Views: 343
Posted By alasfourom
Re: How to print all players/highest player kills at the end of the round?

Noice, got it now

Thanks as always Grey83, :up::up::up:
Forum: Scripting Yesterday, 07:36
Replies: 12
Views: 343
Posted By alasfourom
Re: How to print all players/highest player kills at the end of the round?

Its working fine, but I'm not sure is this the right method, and if there is for example 0 kills, how to make it display "None"

#include <sourcemod>
#include <sdktools>

#pragma semicolon 1...
Forum: Scripting Yesterday, 06:31
Replies: 12
Views: 343
Posted By alasfourom
Forum: Scripting 08-10-2022, 20:04
Replies: 12
Views: 343
Posted By alasfourom
Re: How to print all players/highest player kills at the end of the round?

I was able to make it to work

but I wanna know one more thing, how to print only the highest player with kills for example instead of printing everyone with his kills
Forum: Plugins 08-10-2022, 07:03
Replies: 4
Views: 586
Posted By alasfourom
Re: [L4D/L4D2] Elevator Teleport - v1.1 - 06/08/2022

Updated To v1.2

Added:
1- Countdown before teleporting survivors
2- Teleporting once, instead of repeated teleport
3- Elevators are auto-activated once survivors are teleported
4- Support all...
Forum: Scripting 08-07-2022, 12:31
Replies: 3
Views: 155
Posted By alasfourom
Re: Shift detection

if you want to remove/block a button

buttons &= ~IN_SPEED

so should be like this I guess

public Action OnPlayerRunCmd (int client, int &buttons)
{
if (buttons & IN_SPEED) buttons &=...
Forum: Scripting 08-07-2022, 12:17
Replies: 3
Views: 155
Posted By alasfourom
Re: Shift detection

Is That What You Want?


buttons & IN_SPEED //SHIFT Button

bool buttondelay [MAXPLAYERS+1];

public Action OnPlayerRunCmd (int client, int &buttons)
{
if (buttons & IN_SPEED &&...
Forum: Plugins 08-06-2022, 11:33
Replies: 4
Views: 586
Posted By alasfourom
Re: [L4D/L4D2] Elevator Teleport - v1.0 | Teleport Survivors With Count Down

Updated v1.1

Currently rewrote, removed count down timer, and simplified it.

I have no idea how to do the count down correctly in this method, but once I figure it out I surely update it again.
Forum: Plugins 08-06-2022, 02:30
Replies: 4
Views: 586
Posted By alasfourom
Re: [L4D/L4D2] Elevator Teleport - v1.0 | Teleport Survivors With Count Down

I will definitely take a look at it, thank you Silvers
Forum: Plugins 08-06-2022, 02:00
Replies: 4
Views: 586
Posted By alasfourom
[L4D & L4D2] Elevator Teleport - v1.2 - 10/08/2022

About:

Countdown Starts After Pressing The Elevator Button
Teleport Survivors Inside The Elevator When Countdown Passes
Elevator Will Auto-Activated Once Survivors Are Teleported
Support...
Forum: Plugin/Gameplay Ideas and Requests 08-03-2022, 11:39
Replies: 1
Views: 115
Posted By alasfourom
Re: how Change the microphone volume to the player?

you can reduce the voice receive volume in your setting,

and you may want to check that

https://forums.alliedmods.net/showthread.php?t=189527
Forum: Scripting 08-03-2022, 10:56
Replies: 12
Views: 343
Posted By alasfourom
Re: How to print all players/highest player kills at the end of the round?

Both are not easy to do,

I will try it in the weekend thanks Marttt and Harry
Forum: Scripting 08-03-2022, 06:03
Replies: 12
Views: 343
Posted By alasfourom
How to print all players/highest player kills at the end of the round?

Hello everyone,

I want to know 2 things,

Lets take this script as an example which show you how many kills players got "Frags".

int KillCount [MAXPLAYERS+1];


public void OnPluginStart()
Forum: Plugin/Gameplay Ideas and Requests 08-03-2022, 00:26
Replies: 5
Views: 349
Posted By alasfourom
Forum: Plugin/Gameplay Ideas and Requests 08-02-2022, 14:24
Replies: 7
Views: 224
Posted By alasfourom
Re: What IS The Simplest Way To Pause Timer

Thats more than clear now Earendil, Thank you very much as always :fox:
Forum: Plugins 08-02-2022, 03:46
Replies: 37
Views: 2,737
Posted By alasfourom
Re: [L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes

Added a new cvar, you can now allow plugin to work at finals only > v1.5

// Allow Nuke Plugin At Finals Only
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"...
Forum: Plugin/Gameplay Ideas and Requests 08-01-2022, 23:38
Replies: 7
Views: 224
Posted By alasfourom
Forum: Plugin/Gameplay Ideas and Requests 08-01-2022, 15:17
Replies: 7
Views: 224
Posted By alasfourom
Re: What IS The Simplest Way To Pause Timer

That will reset the timer, I want it in a way like it passed 30 seconds, I can pause the 30 sec until a condition is triggered then resume the 30 seconds again.

for example the round duration is...
Forum: Plugin/Gameplay Ideas and Requests 08-01-2022, 13:24
Replies: 7
Views: 224
Posted By alasfourom
Forum: Plugin/Gameplay Ideas and Requests 08-01-2022, 13:19
Replies: 7
Views: 224
Posted By alasfourom
What IS The Simplest Way To Pause Timer

Hello Everyone,

I want an easy way to pause and resume timer, lets take this script by "RU_6uK" as an example

float g_fSeconds;
bool g_bRoundEnd;

public void OnPluginStart()
{...
Forum: Scripting 08-01-2022, 11:52
Replies: 2
Views: 218
Posted By alasfourom
Re: [L4D2] add a sound coming from the player

Why don't you use "EmitSoundToAll" instead

#include <sourcemod>
#include <sdktools>

#define DEATH_SOUND "weapons/awp/gunfire/awp1.wav"

public Plugin myinfo =
{
name = "[L4D] Kill",
Forum: Plugin/Gameplay Ideas and Requests 08-01-2022, 10:59
Replies: 5
Views: 349
Posted By alasfourom
Re: [L4D2] Infinite Medkits Uses

its not the best written script, but I think it worked

it will give u first aid kit indefinitely, use the same way and give yourself the item u need
Forum: Plugins 08-01-2022, 06:58
Replies: 37
Views: 2,737
Posted By alasfourom
Re: [L4D2] Nuke - v1.4 | The City Will Get Nuked After Countdown Time Passes

I didnít understand you fully

You mean if count down already started, then a player joined the survivor team, the count down will stop?

Can you show me a video?
Showing results 1 to 25 of 162

 
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