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Search: Posts Made By: Downtown1
Forum: Scripting 01-30-2010, 12:13
Replies: 30
Views: 11,467
Posted By Downtown1
Re: #define string in string

Good luck with this, I've been racking my brains over it a bit myself..

but honestly concatenating 2 strings is not a big of a deal as stringizing a token (e.g. #define FOO(x) #foo ala C). Just...
Forum: Extensions 01-30-2010, 12:09
Replies: 1,227
Views: 872,807
Posted By Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

My guess is that's the standard spec bug ? Go download l4d2 team/score manager http://forums.alliedmods.net/showthread.php?t=113188 it fixes the unscrambling problem
Forum: Extensions 01-29-2010, 13:14
Replies: 1,227
Views: 872,807
Posted By Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

I am working on 0.5 which will have those things (and I don't recall saying the steam group was a cosmetic issue, I was referring to sv_visiblemaxplayers). I have to go to work full time throughout...
Forum: Unapproved Plugins 01-26-2010, 12:29
Replies: 375
Views: 123,220
Posted By Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RTW

fake_id: Change srs_debug from 1 to srs_debug 0.
Forum: Unapproved Plugins 01-25-2010, 14:15
Replies: 375
Views: 123,220
Posted By Downtown1
Forum: Plugins 01-25-2010, 14:14
Replies: 407
Views: 319,014
Posted By Downtown1
Re: [L4D(2)] Ready Up! 0.17.3

Use rcon sm_pause, we let the server pause/unpause without going through the normal "X times per team per campaign" process.
Forum: Extensions 01-25-2010, 14:09
Replies: 1,227
Views: 872,807
Posted By Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

Yes, I am working on it for 0.5.0, hold on tight, hook me up with a popular 18+ player server for Windows if you want it to go faster ;).
Forum: Snippets and Tutorials 01-25-2010, 03:04
Replies: 42
Views: 48,520
Posted By Downtown1
Re: [L4D2] Infected Spawn API v1.3

Thanks for the OnEnterGhostState Windows signature, I used it in Left4Downtown 0.4.6 (it can also now remove auto spawns in finale) to save more than a few minutes!
Forum: Extensions 01-25-2010, 00:08
Replies: 1,227
Views: 872,807
Posted By Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

0.4.6 update released

Finale auto-spawns can now be disabled with srsmod (http://forums.alliedmods.net/showthread.php?t=115929).
Added L4D_OnEnterGhostState forward.
Forum: Plugins 01-25-2010, 00:08
Replies: 407
Views: 319,014
Posted By Downtown1
Re: [L4D(2)] Ready Up! 0.17.3

0.17.3 update released

BUGFIX - Constantly checks for survivors attempting to move in ready up
BUGFIX - Pause is now per campaign and will actually determine the correct team
EASE - Changes...
Forum: Unapproved Plugins 01-24-2010, 23:56
Replies: 375
Views: 123,220
Posted By Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RTW

1.0 Final Version Released

1.0 Release To Web
+ Special Infected will not auto-spawn on finales

That's right, why wait for the DLC when we can disable auto-spawns right now?

Please...
Forum: Plugins 01-23-2010, 18:50
Replies: 53
Views: 68,936
Posted By Downtown1
Re: [L4D1/2] Dynamic Zombie Population

The name "dynamic" is confusing it always makes me think memory storage (dynamic vs static). Can't you call it Heterogeneous instead?
Forum: Plugins 01-23-2010, 14:31
Replies: 635
Views: 284,482
Posted By Downtown1
Re: [L4D2] Score/Team Manager 1.1.8

Why would it keep track of the scores anymore if you are using the new version against SourceMod 1.4? Don't use the pre-1.4 versions as they will be more buggy in principle.
Forum: Source Servers (SRCDS) 01-22-2010, 13:33
Replies: 10
Views: 2,386
Posted By Downtown1
Re: Tank bug:)

You mean 5 total Special Infected? This isn't a bug, it's how the game is designed.
Forum: Unapproved Plugins 01-22-2010, 00:02
Replies: 375
Views: 123,220
Posted By Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RC2

Use build_srs.bat, you may need to edit userpreferences.bat to point to all the correct paths (SPCOMP, LEFT4DOWNTOWN, etc) and it will build a srsmod.smx in the same folder as the .sp files

Or you...
Forum: Unapproved Plugins 01-21-2010, 14:05
Replies: 375
Views: 123,220
Posted By Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RC2

Use the CEVO config, guaranteed to spawn tanks on DC1.
Forum: News 01-21-2010, 13:28
Replies: 200
Views: 235,510
Posted By Downtown1
Re: Pawn Studio 0.8.3 is out!

Program's dead, upgrade to Notepad++
Forum: Extensions 01-21-2010, 13:02
Replies: 1,227
Views: 872,807
Posted By Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported

Not sure, I've never tried to use forwards with more than one plugin subscribing to it. It's using the standard mechanism for SourceMod forwards, so probably the order the plugins are loaded matters....
Forum: Plugin/Gameplay Ideas and Requests 01-21-2010, 12:58
Replies: 25
Views: 6,052
Posted By Downtown1
Re: [L4D2] SI Immuned from being killed by shoving (Shove-Lock)

Lazy? The only guaranteed way to kill a jockey with full charge next to you is to keep meleeing him, if you stop meleeing him and try to shoot he will instantly pounce you.
Forum: Unapproved Plugins 01-21-2010, 12:55
Replies: 375
Views: 123,220
Posted By Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RC2

We weren't aware there is an infinite sniper rifle spawn, and even if there is, this mod doesn't remove any sniper rifles.



Your flows are probably too high, use the default boss flow intro or...
Forum: Unapproved Plugins 01-21-2010, 00:49
Replies: 375
Views: 123,220
Posted By Downtown1
Re: [L4D2] Standardized Revamp Structure 1.0 RC2

New update released


1.0 Release Candidate 2
+ Removes the Dark Carnival 5 infinite Grenade Launcher
Forum: General 01-20-2010, 13:52
Replies: 27
Views: 7,806
Posted By Downtown1
Re: Plugin Approval Rules Discussion

Ok, so how about this:

Remove #1 requirement. Let users be dumb and use the plugin on TF2 if they want to

#3 relaxed so that plugins have some prefix in their CVARs?

For #4 it sounds like we...
Forum: Extensions 01-20-2010, 13:40
Replies: 1,227
Views: 872,807
Posted By Downtown1
Re: [EXTENSION] Left 4 Downtown (0.4.5) - L4D2 is here and supported

I guarantee you it's not the extension, it doesn't change how many infected can spawn or how many survivors can spawn, only how many players can connect to the server (the source code speaks for...
Forum: Plugins 01-20-2010, 13:36
Replies: 635
Views: 284,482
Posted By Downtown1
Re: [L4D2] Score/Team Manager 1.1.6

He completely removed all scoring related aspects in the latest plugin drop he posted a few pages back. So how could it screw up scoring?
Forum: Unapproved Plugins 01-20-2010, 06:31
Replies: 645
Views: 617,231
Posted By Downtown1
Re: [L4D2] Weapon Unlock v0.4.1

What's the model name for the German knief anyway?
Showing results 1 to 25 of 500

 
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