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Search: Posts Made By: hmmmmm
Forum: Extensions 05-18-2018, 22:32
Replies: 161
Views: 119,633
Posted By hmmmmm
Re: CollisionHook

I don't have the game or the binary myself, but you'll have to attach a debugger to see where its failing. The function assembly looks normal to me, no weird calling convention or anything.
Forum: Extensions 05-18-2018, 20:03
Replies: 161
Views: 119,633
Posted By hmmmmm
Re: CollisionHook

Yeah it seems like only windows is troublesome with these optimisations, not sure why. Easiest way to check if it's a different calling convention in L4D2 is to crack open the binary in IDA and find...
Forum: Extensions 05-18-2018, 03:06
Replies: 161
Views: 119,633
Posted By hmmmmm
Re: CollisionHook

I did a bit of investigation on why this doesn't work on CS:GO windows, the gamedata itself is fine but the entity pointer values passed into the detour seem to be messed up.
I noticed that the...
Forum: Extensions 03-22-2018, 09:45
Replies: 161
Views: 119,633
Posted By hmmmmm
Re: CollisionHook

https://wiki.alliedmods.net/Building_sourcemod
This is closest thing to it, building process for sourcemod itself and extensions is similar since they both use AMBuild

Does Peace-Maker's build a...
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