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Posts Made By:
axelnieves2012
Forum:
Plugins
02-16-2019, 17:20
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
517,598
Posted By
axelnieves2012
Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Thank you. Nice job
Forum:
Plugins
02-15-2019, 16:28
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
517,598
Posted By
axelnieves2012
Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
What does this plugin call "finales only"...?.
a) a final entire map? (after leaving begining safe room)
b) battles againt tank after calling rescue vehicle.
MultiTanks plugin calls finales to...
Forum:
Plugins
02-15-2019, 16:23
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
517,598
Posted By
axelnieves2012
Re: [L4D & L4D2] Super Tanks++ (v8.57, 2-14-2019) [Human/AI Tanks Supported]
Thanks you!! And great job, btw.
One question: Can the "Finales Only" property be assigned to specific super tanks?
For example, Darth Vader Tank on Finales only?
Forum:
Plugins
02-11-2019, 20:10
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
517,598
Posted By
axelnieves2012
Re: [L4D & L4D2] Super Tanks++ (v8.56, 1-25-2019) [Human/AI Tanks Supported]
I would need an auto-generated .cfg file inside cfg/sourcemod.
No matter if there are no configurable cvars.
I have a multimod server which runs specific CFG for each game mode (which involves:...
Forum:
Plugins
02-11-2019, 19:14
Replies:
1,754
[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
Views:
517,598
Posted By
axelnieves2012
Re: [L4D & L4D2] Super Tanks++ (v8.56, 1-25-2019) [Human/AI Tanks Supported]
Thanks, I solved it. I had sourcemod 1.9 but it requires sourcemod 1.10.
It's running with some runtime errors, but it's running
Showing results 1 to 5 of 5
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