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Search: Posts Made By: Spirit_12
Forum: Extensions 03-16-2024, 14:38
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

Is there any advantage of using an extension when the same can be done via plugin and is easier to maintain?
Forum: Extensions 07-03-2023, 20:23
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

Why is CollisionHook still an extension? Given the functionality of DHooks Detour this should be a plugin for easier maintenance.
Forum: Extensions 02-15-2021, 17:05
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

Just to add to what cravenge is talking about. I went ahead with BhaType's idea and created this plugin with a forward.

Just grab the right signature for your game and it should work fine. Windows...
Forum: Extensions 02-14-2021, 19:50
Replies: 161
Views: 118,891
Posted By Spirit_12
Forum: Extensions 06-15-2020, 00:29
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

You gotta ask someone to recompile the the extension for the game and then recheck the signature.
Forum: Extensions 06-13-2020, 19:51
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

You are running the version from 2013, therefore it seems like a linking issue. What game are you running?
Forum: Extensions 11-24-2019, 17:00
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

This is my understanding from what I read of Peace-Maker's reply. You are to store the entity data in pre hook phase as opposed to using DHookGetParam in post hook.

I don't have a windows server...
Forum: Extensions 11-17-2019, 15:22
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

I'm certain you can recreate the collisionhooks functionality with Dhooks Detour extension.
Forum: Extensions 11-16-2019, 19:37
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

It is the correct signature, but this extension hasn't worked on windows for the longest time.
Forum: Extensions 05-18-2018, 22:07
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

Tried both of them and couldn't figure out the reason. Mind you, the game data is accurate and the extensions works like a charm on Linux. Just Windows is crashing. This is the function from...
Forum: Extensions 05-18-2018, 14:29
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

Hmm, interesting! Is the function static on Linux and fastcall on windows? If that's true, then I wonder, if that's the same reason why the extension stopped working on l4d2.
Forum: Extensions 04-27-2018, 09:38
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

Haven’t used this in a while, but try the one from my repo.

https://github.com/Satanic-Spirit/Collisionhook/blob/master/build/collisionhook.ext.2.l4d2/collisionhook.ext.2.l4d2.so
Forum: Extensions 04-26-2018, 22:15
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

What error do you get? The extension should work on L4D2, unless you get the symbol error.
Forum: Extensions 03-23-2018, 09:14
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

You would not be required to recompile the extension unless there is a SDK change. Just update the gamedata and it should work again.
Forum: Extensions 12-19-2017, 17:51
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

What game?
Forum: Extensions 09-04-2017, 06:07
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

Still crashes on l4d2 Windows build.
Forum: Extensions 06-18-2017, 19:16
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

I've recompiled this extension for CSGO on Linux platform, upon LnG's request. Not sure, if this will work on other games or not, but feel free to give it a try.



Credit to LnG for testing...
Forum: Extensions 07-24-2016, 18:43
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

What game?
Forum: Extensions 05-24-2016, 22:06
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

Source in the same as in first post. CSGO library is libvstdlib.so and not libvstdlib_srv.so. I just recompiled it by hooking right library.
Forum: Extensions 05-24-2016, 09:39
Replies: 161
Views: 118,891
Posted By Spirit_12
Re: CollisionHook

I know its a bit late, but try this.
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