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Posts Made By:
Caldeum
Forum:
Scripting Help
09-16-2012, 23:51
Replies:
3
give hat by rank
Views:
1,127
Posted By
Caldeum
Re: give hat by rank
ohh sorry wrong forum. Players gets choke with this code. Or choke goes by models?
Forum:
Scripting Help
09-16-2012, 13:58
Replies:
3
give hat by rank
Views:
1,127
Posted By
Caldeum
give hat by rank
Hello, can anyone optimize this code ? cause server get laggy after 10~ rounds.
new g_topEnt[ 33 ];
new MODEL_1[ ] = "models/1.mdl";
new MODEL_2[ ] = "models/2.mdl";
public...
Forum:
Suggestions / Requests
09-15-2012, 11:34
Replies:
7
Respawn time
Views:
1,547
Posted By
Caldeum
Re: Respawn time
If new player connects when round is played 20 sec he's respawn... how to stop it? if freezetime is end and player reconnects or new player connects he must stay dead.
Forum:
Suggestions / Requests
09-14-2012, 07:01
Replies:
7
Respawn time
Views:
1,547
Posted By
Caldeum
Re: Respawn time
maybe anyone have this plugin?
Forum:
Scripting Help
09-13-2012, 12:59
Replies:
3
equal if my steam id
Views:
2,159
Posted By
Caldeum
equal if my steam id
How to get is client with current steam id?
if ( equal(STEAM_X X: XXXXXX) )
....
Forum:
Scripting Help
09-13-2012, 11:27
Replies:
0
SDKHook terminating server
Views:
834
Posted By
Caldeum
SDKHook terminating server
Can anyone explain for me why my server is terminating by this code?
#include < sdkhooks >
public OnClientPutInServer ( client )
{
SDKHook( client, SDKHook_OnTakeDamage, OnTakeDamagePre...
Forum:
Scripting Help
09-12-2012, 11:14
Replies:
17
killing anounce
Views:
2,761
Posted By
Caldeum
Re: killing anounce
True. This means that
public logevent_round_end() is better? Really works fine.
Forum:
Scripting Help
09-12-2012, 08:53
Replies:
17
killing anounce
Views:
2,761
Posted By
Caldeum
Re: killing anounce
You mean round_end_enevet and put code from
public logevent_round_end()to
else if ( kill_num[ iKiller ] == 10 )?
Forum:
Scripting Help
09-12-2012, 08:31
Replies:
17
killing anounce
Views:
2,761
Posted By
Caldeum
Re: killing anounce
ok thanks guys :)
Forum:
Scripting Help
09-12-2012, 08:20
Replies:
17
killing anounce
Views:
2,761
Posted By
Caldeum
Re: killing anounce
if ( cs_get_user_team( iKiller ) == cs_get_user_team( iVictim ) )
return;
Forum:
Scripting Help
09-12-2012, 07:51
Replies:
17
killing anounce
Views:
2,761
Posted By
Caldeum
Re: killing anounce
Just wanted to write about it :D
This gonna fix?
new iVictim = read_data( 2 );
if ( iKiller == iVictim )
return;
Forum:
Suggestions / Requests
09-12-2012, 01:14
Replies:
7
Respawn time
Views:
1,547
Posted By
Caldeum
Re: Respawn time
You think i need plugin? Does not exist command line like mp_spawnprotectiontime to change time when player can spawn?
Forum:
Scripting Help
09-11-2012, 17:46
Replies:
17
killing anounce
Views:
2,761
Posted By
Caldeum
Re: killing anounce
anyone? :(
Forum:
HL1 Servers (HLDS)
09-11-2012, 10:53
Replies:
7
Best rates for the server
Views:
1,639
Posted By
Caldeum
Re: Best rates for the server
ok. thanks guys. :)
Forum:
HL1 Servers (HLDS)
09-11-2012, 09:33
Replies:
7
Best rates for the server
Views:
1,639
Posted By
Caldeum
Re: Best rates for the server
my server running on 20 slots and 100 tick.
Forum:
Suggestions / Requests
09-11-2012, 09:32
Replies:
7
Respawn time
Views:
1,547
Posted By
Caldeum
Respawn time
Any command to block player respawn after 10 sec?
if round is started and player connects when freeze time is finish just don't let spawn for player....
Forum:
HL1 Servers (HLDS)
09-11-2012, 05:36
Replies:
7
Best rates for the server
Views:
1,639
Posted By
Caldeum
Best rates for the server
Hello my server is in VDS and dedicated server bandwidth is 40 Mbps. I can't check real bandwitch but how to set rates to 40Mbps?
Is it max rates?
sv_minrate "20000"
sv_maxrate "25000"...
Forum:
Scripting Help
09-11-2012, 00:24
Replies:
17
killing anounce
Views:
2,761
Posted By
Caldeum
killing anounce
Anyone can help to fix thix code? if player kill 5 enemys in one round on hud will print message... after round end must count from begin.
#include < amxmodx >
new kill_num[ 32 ];
new...
Forum:
General
09-05-2012, 23:43
Replies:
7
[CSGO] server fps
Views:
7,201
Posted By
Caldeum
Re: [CSGO] server fps
sv_hibernate_when_empty 0 - Hibernate When Empty - fps will be like players are in server if server is empty... 150fps~.
Forum:
General
09-05-2012, 01:49
Replies:
7
[CSGO] server fps
Views:
7,201
Posted By
Caldeum
Re: [CSGO] server fps
Yes now i have 150~ fps
Forum:
General
09-05-2012, 01:12
Replies:
7
[CSGO] server fps
Views:
7,201
Posted By
Caldeum
Re: [CSGO] server fps
I have cs 1.6 on same hardware and 1.6 server running on 1000fps but csgo have only 10 fps.
Forum:
General
09-04-2012, 14:37
Replies:
7
[CSGO] server fps
Views:
7,201
Posted By
Caldeum
[CSGO] server fps
Why my server running only in 10.00 fps? :bacon:
Forum:
Suggestions / Requests
08-29-2012, 12:08
Replies:
2
Block all ADVERT!
Views:
823
Posted By
Caldeum
Re: Block all ADVERT!
I have tried many, but none of them meet my requirements.
Doesn't block half of spam :
http://forums.alliedmods.net/showthread.php?t=143645&highlight=replacement...
Forum:
Suggestions / Requests
08-29-2012, 10:05
Replies:
2
Block all ADVERT!
Views:
823
Posted By
Caldeum
Block all ADVERT!
Fu** i'm tired of adverisaments in my server. How to block all fu***** AD? Can anyone recomment some good plugin which can block www and ip adresses?
Or anyone please make simple plugin with .ini...
Forum:
Source Servers (SRCDS)
08-29-2012, 09:56
Replies:
9
[CS:GO] Rock The Vote?
Views:
12,119
Posted By
Caldeum
Re: [CS:GO] Rock The Vote?
Of both? How it fails? Errors or just doesn't work?
Showing results 1 to 25 of 181
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