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Search: Posts Made By: FlaminSarge
Forum: Plugins 10-20-2022, 04:57
Replies: 1,218
Views: 558,044
Posted By FlaminSarge
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

I believe https://github.com/Batfoxkid/TF2-Custom-Taunts has the ability to replace model during a taunt.
Forum: Plugins 10-07-2022, 07:44
Replies: 51
Views: 12,984
Posted By FlaminSarge
Re: [TF2] Hidden dev attributes

Worth opening a PR on GitHub (https://github.com/rafradek/TF2-Hidden-Attributes)
Forum: Scripting 08-03-2022, 18:11
Replies: 8
Views: 792
Posted By FlaminSarge
Re: [TF2] Quick plugin review before I submit

...The current map, maybe?

It may be worth having this plugin check GameTime/EngineTime is a very high actual value (one that would have floating point imprecision) before doing any changes. That...
Forum: Scripting 07-19-2022, 20:31
Replies: 8
Views: 792
Posted By FlaminSarge
Re: [TF2] Quick plugin review before I submit

This jitter is probably because the server GameTime value gets very high and starts to experience floating point imprecision. This video (https://www.youtube.com/watch?v=RdTJHVG_IdU) takes it to an...
Forum: Plugins 07-19-2022, 20:19
Replies: 431
Views: 235,358
Posted By FlaminSarge
Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)

Also check out https://forums.alliedmods.net/showthread.php?p=2685549 which may have more flexibility.
Forum: Plugins 06-24-2022, 04:44
Replies: 23
Views: 2,542
Posted By FlaminSarge
Re: [TF2] Toss Buildings

Potentially a cvar, then. Will try to find my implementation, if you need it.
Forum: Plugins 06-21-2022, 08:53
Replies: 23
Views: 2,542
Posted By FlaminSarge
Re: [TF2] Toss Buildings

It is (the concept/impl is approx. the same), and reBane's done a solid job with this impl.

@reBane consider a phys_keepupright to coax buildings into staying upright when thrown, if needed.
Forum: Scripting 04-16-2022, 02:30
Replies: 12
Views: 2,370
Posted By FlaminSarge
Re: [TF2] New Scream Fortress Unusual Taunts

Instead of cloning a player's existing hat, try creating a new hat with a model that matches the player's model (e.g. scout gets models/player/scout.mdl or whatever it is). The particle effect is...
Forum: Plugins 02-17-2022, 23:37
Replies: 51
Views: 12,984
Posted By FlaminSarge
Re: [TF2] Hidden dev attributes

Of note, that I think 'ability doubletap teleport' isn't for teleporters, it instead causes you to teleport/'blink' in the direction you doubletap. Currently STAGING_ONLY in TF2 so probably can't...
Forum: Plugins 01-10-2022, 02:16
Replies: 38
Views: 10,501
Posted By FlaminSarge
Re: [TF2] Gimme (v1.9 08 Jan 2022)

GITHUB (or GitLab/Bitbucket/w/e)
Forum: Plugins 12-28-2021, 17:41
Replies: 1,726
Views: 1,230,500
Posted By FlaminSarge
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

Would definitely recommend that everyone give PCG's new Gimme plugin a try. It's way more modern than this.
Forum: Plugins 12-28-2021, 17:40
Replies: 38
Views: 10,501
Posted By FlaminSarge
Re: [TF2] Gimme (v1.5 23 Dec 2021)

Nice work. Would recommend reworking the custom weapon file syntax (with support for the legacy version, if needed) as that was made a long time ago when I didn't understand how KV files worked.
...
Forum: Plugins 12-18-2021, 08:41
Replies: 17
Views: 4,881
Posted By FlaminSarge
Re: [TF2] Projectile Collision Fix

Cool. Now we just have to get them to address the 3 workshop sound issues that make the workshop unusable.
Forum: Plugins 12-17-2021, 22:04
Replies: 17
Views: 4,881
Posted By FlaminSarge
Re: [TF2] Projectile Collision Fix

Alright, how about now (Dec 17, 2021)?
Forum: Plugins 12-03-2021, 02:55
Replies: 17
Views: 4,881
Posted By FlaminSarge
Re: [TF2] Projectile Collision Fix

Alright, how about after the Smissmas '21 update? https://steamdb.info/patchnotes/7819217/ notes something about the Wrap Assassin.
Forum: Plugins 11-16-2021, 23:31
Replies: 462
Views: 173,322
Posted By FlaminSarge
Re: [TF2] Melee Only

Seems like gamedata updated: https://github.com/akowald/melee/pull/4
FIXED
Forum: Plugins 11-16-2021, 23:15
Replies: 17
Views: 4,881
Posted By FlaminSarge
Re: [TF2] Projectile Collision Fix

Is this necessary with the latest TF2 patch, or did they not fully fix the issue? https://steamdb.info/patchnotes/7717612/
Forum: Plugins 08-03-2021, 23:39
Replies: 51
Views: 12,984
Posted By FlaminSarge
Re: [TF2] Hidden dev attributes

Not sure but I think it would be better to load the KV on plugin start into a StringMap (or even just an array of strings), and read from the StringMap during soundhook. If I remember correctly, KV...
Forum: Plugins 06-26-2021, 20:04
Replies: 1,218
Views: 558,044
Posted By FlaminSarge
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

I think that the following plugin might be a replacement/rewrite for this, but it might need much more extensive setup for the web panel/web api: https://github.com/gemidyne/sitri
Forum: Plugins 01-10-2021, 22:33
Replies: 1,218
Views: 558,044
Posted By FlaminSarge
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

I know, and I'm saying that it doesn't work cleanly in TF2. Some plugins like CW2 handle it in a way that works somewhat decently, but in general I think that the viewmodels end up flashing back to...
Forum: Plugins 11-01-2020, 23:39
Replies: 696
Views: 366,966
Posted By FlaminSarge
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

Check out https://github.com/FortyTwoFortyTwo/Randomizer for a rewrite/rework of this plugin.
Forum: Plugins 11-01-2020, 04:21
Replies: 51
Views: 12,984
Posted By FlaminSarge
Re: [TF2] Hidden dev attributes

FWIW it seems like the plugin title has a typo "Attribuites" instead of "Attributes".

Also mind putting this up on GitHub (or other)?
Forum: Plugins 09-21-2020, 21:30
Replies: 1,218
Views: 558,044
Posted By FlaminSarge
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

Not cleanly. There's a few other plugins that make attempts at it (I think Custom Weapons 2?), but it's really messy to do so.
Forum: Plugins 08-28-2020, 07:53
Replies: 51
Views: 12,984
Posted By FlaminSarge
Re: [TF2] Hidden dev attributes

Nice. Any particular way you assigned IDs or just arbitrary starting at 4324?
Forum: Plugins 08-24-2020, 00:05
Replies: 51
Views: 12,984
Posted By FlaminSarge
Re: [TF2] Hidden dev attributes

String setter is doable from SP but I never got around to polishing up a release. Will try to share with nosoop in a timely manner so we can get it into TF2att.

What was your methodology for...
Showing results 1 to 25 of 500

 
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