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Search: Posts Made By: Silvers
Forum: Plugins Yesterday, 17:32
Replies: 45
Views: 14,609
Posted By Silvers
Re: [L4D & L4D2] Reload Interrupt (1.11) [26-Nov-2022]

I found a bug, after you get pinned by Special Infected then you will always reload back to 0, if you re-switch the gun or pick another gun then thing goes back to normal.

Also console always...
Forum: Plugins Yesterday, 17:14
Replies: 43
Views: 20,236
Posted By Silvers
Forum: Plugins Yesterday, 14:47
Replies: 43
Views: 20,236
Posted By Silvers
Re: [L4D2] Charger Actions (1.11) [05-Jul-2022]

Anything in error logs? Also suggest updating to Charger Actions 1.11.
Forum: Plugins Yesterday, 12:15
Replies: 33
Views: 8,220
Posted By Silvers
Re: [L4D & L4D2] Weapons Movement Speed (2.5) [26-Nov-2022]

2.5 (26-Nov-2022)
- Fixed fix property not found errors.
- Plugin now resets speed to default on plugin end.
Forum: Plugins 11-25-2022, 02:28
Replies: 9
Views: 682
Posted By Silvers
Re: [L4D2] Dynamic HeartBeat - Music & Screen & Glow v1.1.1 [16-November-2022]

Are you using the Heartbeat plugin? Both plugins could do with resetting the sound on anyone spectating the client who's heartbeat sound should be stopped.
Forum: Plugins 11-24-2022, 08:39
Replies: 46
Views: 22,238
Posted By Silvers
Re: [L4D & L4D2] Incapped Weapons Patch (1.15) [22-Nov-2022]

I see, well the pistols shouldn't be blocked, this is going to cause issues, as for melee there is a cvar to allow/block that. What if someone is incapped with only pistols equipped, or someone...
Forum: Plugins 11-24-2022, 08:37
Replies: 2
Views: 616
Posted By Silvers
Re: [L4D & L4D2] Screen Shake Effect - Tank Block (1.0) [26-Oct-2022]

1.1 (26-Nov-2022)
- Fixed the L4D1 signatures being incorrect. Thanks to "ZBzibing" for reporting.
Forum: Plugins 11-24-2022, 07:24
Replies: 46
Views: 22,238
Posted By Silvers
Re: [L4D & L4D2] Incapped Weapons Patch (1.15) [22-Nov-2022]

Look at the plugin cvars, theres a _restrict cvar.
Forum: Plugins 11-23-2022, 18:04
Replies: 125
Views: 30,389
Posted By Silvers
Re: [L4D & L4D2] Target Override (2.24) [24-Nov-2022]

2.24 (24-Nov-2022)
- Fixed plugin not accounting for idle or disconnected players being replaced by bots. Thanks to "HarryPotter" for help.
Forum: Plugin/Gameplay Ideas and Requests 11-23-2022, 17:35
Replies: 18
Views: 5,686
Posted By Silvers
Re: [L4D2] Who called the horde?

Replace IsClientConnected with IsClientInGame
Forum: Plugins 11-23-2022, 08:42
Replies: 11
Views: 3,784
Posted By Silvers
Re: [L4D2]Random Tank Rock With Props And Explosion[v3.0.0]

- You should be putting the entity reference into CreateTimer instead of the entity index, and verifying it in the timer callback. See the TUT thread in my sig for details, or other plugins for...
Forum: Plugins 11-23-2022, 08:37
Replies: 125
Views: 30,389
Posted By Silvers
Re: [L4D2] How to let tank ignore incapacitated players?

Works fine for me, tank avoids incapped. If the tank walks very close or over an incapped player it will attack them, that's how the game works, but it can also move on to someone else instead of...
Forum: Plugins 11-23-2022, 06:33
Replies: 125
Views: 30,389
Posted By Silvers
Re: [L4D2] How to let tank ignore incapacitated players?

Please don't create extra threads, reply to the plugin topic itself.

Show the config you set for the Tank.
Forum: Plugins 11-22-2022, 19:53
Replies: 187
Views: 142,971
Posted By Silvers
Re: [L4D & L4D2] Weather Control (1.15) [05-Jul-2022]

Height has no effect, if it doesn't reach the ground that's how the game does. Probably notice the same in maps with rain by default.
Forum: Plugins 11-22-2022, 14:50
Replies: 33
Views: 19,625
Posted By Silvers
Forum: Plugins 11-22-2022, 10:18
Replies: 128
Views: 96,831
Posted By Silvers
Re: [L4D & L4D2] Flashlight (2.25) [22-Nov-2022]

2.26 (22-Nov-2022)
- No longer shows the flashlight of the player you're spectating. Thanks to "yabi" for reporting.
Forum: Plugins 11-22-2022, 10:12
Replies: 27
Views: 14,437
Posted By Silvers
Re: [L4D & L4D2] Use Priority Patch (2.5) [22-Nov-2022]

2.5 (22-Nov-2022)
- Fixed crash on L4D1 on Windows. Thanks to "ZBzibing" for testing.
Forum: Plugins 11-22-2022, 10:06
Replies: 46
Views: 22,238
Posted By Silvers
Re: [L4D & L4D2] Incapped Weapons Patch (1.15) [22-Nov-2022]

1.15 (22-Nov-2022)
- Fixed cvar "l4d_incapped_weapons_throw" not preventing standing up animation when plugin is late loaded. Thanks to "TBK Duy" for reporting.
Forum: Plugins 11-22-2022, 10:02
Replies: 33
Views: 8,220
Posted By Silvers
Re: [L4D & L4D2] Weapons Movement Speed (2.4) [12-Nov-2022]

All other plugins, including "Mutant Tanks", using the "m_flLaggedMovementValue" value would need to add support for the "Lagged Movement" plugin to prevent conflicts with other plugins when setting...
Forum: Plugins 11-22-2022, 09:26
Replies: 90
Views: 49,998
Posted By Silvers
Re: [L4D2] Versus Water Brake 1.1.1b

Add:
float GetTempHealth(int client)
{
float fGameTime = GetGameTime();
float fHealthTime = GetEntPropFloat(client, Prop_Send, "m_healthBufferTime");
float fHealth = GetEntPropFloat(client,...
Forum: Plugins 11-19-2022, 03:33
Replies: 47
Views: 10,118
Posted By Silvers
Re: [L4D/L4D2] Survivor Character Fixes | 0.1 : February 12, 2022 |

The one I posted is valid for previous versions and should be future proof.
Forum: Plugins 11-19-2022, 02:44
Replies: 47
Views: 10,118
Posted By Silvers
Re: [L4D/L4D2] Survivor Character Fixes | 0.1 : February 12, 2022 |

"ConvertToExternalCharacter"
{
"library" "server"
"linux" "@_Z26ConvertToExternalCharacter21SurvivorCharacterType"...
Forum: Plugins 11-18-2022, 10:07
Replies: 7
Views: 2,011
Posted By Silvers
Re: [L4D & L4D2] Common Limiter (1.0) [27-Jun-2022]

Map configs with prefix support (https://forums.alliedmods.net/showthread.php?t=69506)
Forum: Plugins 11-17-2022, 06:39
Replies: 801
Views: 232,123
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.122) [15-Nov-2022]

You could probably check the netprop "m_flNextShoveTime" > GetGameTime() although I don't know if that gets set in other situations to block shoving. Could look at the Shove Handler plugin I wrote....
Forum: Scripting 11-17-2022, 06:33
Replies: 2
Views: 174
Posted By Silvers
Re: [CSGO] Timer is not activating while Reload

Change:

int iUserID = client;
if(GetClientOfUserId(iUserID)) CreateTimer(4.0, Timer_Spawn, iUserID, TIMER_FLAG_NO_MAPCHANGE);

To:

CreateTimer(4.0, Timer_Spawn,...
Showing results 1 to 25 of 500

 
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