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Posts Made By:
liinuus
Forum:
Approved Plugins
06-15-2013, 16:15
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
From what i remember i only edited the .inc file as there were one argument missing from one of the commands (noticed it while i were scrolling through the natives) ill try and find wheere i wrote...
Forum:
Approved Plugins
05-03-2013, 12:28
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Could you give me the errors? i havnt used those files in a long time and im to lazy to redownload it XD
Forum:
Approved Plugins
02-23-2013, 06:31
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Isnt the array you need to make bigger the Text array in the different menu commands (and also increasing the len)
Forum:
Approved Plugins
02-20-2013, 17:33
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
i might make it so people can make comments in the .ini and as for the pm managar, just increase the array size in the plugin, it is cause by you having to many pokemons in that list
Forum:
Approved Plugins
02-18-2013, 17:09
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
My pd system and poke rank pokes released to the public, Enjoy :D (posted my manager aswell because lots of ppl cant seem to find it in the old pages)
The pd_bank includes an way to buy pd through...
Forum:
Approved Plugins
02-18-2013, 09:31
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Yup same here, because of various incidents im once again interested in pokemod :D, and ofc selling and coding for pokemod
Forum:
Approved Plugins
11-01-2012, 22:35
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
There are my own and hibs version for sale that i know of, other than that you can edit the files yourself although that would require time and coding knowledge
Forum:
Scripting Help
10-23-2012, 16:46
Replies:
4
Touching Sky
Views:
1,186
Posted By
liinuus
Re: Touching Sky
Does the sky have an classname? and if so can we do an register touch for it?
Forum:
Scripting Help
10-22-2012, 16:54
Replies:
4
Touching Sky
Views:
1,186
Posted By
liinuus
Re: Touching Sky
Batgirl gets the useres aim origin and then use Engfunc_pointcontent on that origin, i can use this way if i can get the origin of the sky that the player touches, but since the sky is not an entity...
Forum:
Scripting Help
10-22-2012, 16:10
Replies:
4
Touching Sky
Views:
1,186
Posted By
liinuus
Touching Sky
Is it possible to check if an player touches the sky? if so, how can i do it? Sorry for bothering but i cant seem to find the answear on the forum
Forum:
Approved Plugins
09-28-2012, 01:24
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
i am not sure if emp has made the pm 2.0 available for css but if not then there isnt any pokemod that works on css.
Forum:
Approved Plugins
09-27-2012, 15:46
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
you need to compile the files and then upload them, also you need to write the line
Wheather_Beam b 20 b "A beam that changes acording to the wheater"
in your skill.ini on the server
Forum:
Approved Plugins
09-27-2012, 12:43
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
you put it in the uncompiled files, compile them, upload them, then add the line for the skill to the skill.ini on your server side, then add the skill to an pokemon in ur pokemon.ini thats also on...
Forum:
Approved Plugins
09-27-2012, 08:29
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
its an plugin that is embeeded in an version of the pm im selling.
Forum:
Approved Plugins
07-08-2012, 07:04
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
the natives were wrong, ill upload thwe newversion latr
Forum:
Approved Plugins
07-07-2012, 17:40
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
ahh, found the error, heres an new version
Forum:
Approved Plugins
07-07-2012, 12:09
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
the szskillcool is returned as an string aswell, so you need to use str_to_num
Forum:
Approved Plugins
07-05-2012, 18:59
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
just wanted to ask, has anyone tested it yet?
Forum:
Approved Plugins
07-05-2012, 06:00
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
just add an id check when the skill is used, that way those that didnt buy it can have it but not use it
Forum:
Approved Plugins
07-04-2012, 12:04
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
radim, heres an version that reads the skill files and adds 4 new natives, note that this is once again untested so it may not work, if it does not work describe the error and / or send me ur error...
Forum:
Approved Plugins
07-04-2012, 06:24
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
basicly it added an few extra natives that ppl have been asking me for, if you want more natives added then tell me and ill add them.
Forum:
Approved Plugins
06-14-2012, 11:09
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
zip have ypu made the pm season 5 yourself? or do u have the makers consent to sell it? if not then you cant sell it..
Forum:
Approved Plugins
05-31-2012, 15:07
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
theres alredy an native in pokemod.inc that gets the name of an item
native Poke_ItemToName(item, itemname[]);
Forum:
Approved Plugins
05-31-2012, 13:50
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
Okay now ive gone thru the pm exn once again and redone some things, it now works 100% with 0 known bugs. if you have suggestions for more cmds to be added then tell me :P
Forum:
Approved Plugins
05-25-2012, 17:12
Replies:
2,617
PokeMod v1.2.3 RC for Public (June 25, 2008)
Views:
1,322,752
Posted By
liinuus
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)
i dont know why its giving an index out of bounds error atm, ill check the code tomoz when im home and well see if ill be able to fix it :P
Showing results 1 to 25 of 378
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