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Search: Posts Made By: Syranolic
Forum: Plugins 11-10-2016, 10:42
Replies: 9
Views: 7,497
Posted By Syranolic
Re: [TF2] Anti-Grief

Hi,

I tried to modify the original plug-in to add a red kill zone to a custom map, without success. I think I got the coordinates right, since I can turn it into a clipping zone and it woks as...
Forum: Plugins 05-11-2016, 07:02
Replies: 84
Views: 51,959
Posted By Syranolic
Re: [TF2] Cool Rocket

Yes it's dead, and I'm sorry I'm taking so long time to provide a replacement.

If it still works, and if I still remembrer how it does, there should be an admin flag as well as a red/blue toggle...
Forum: VSH / Freak Fortress 03-15-2015, 09:18
Replies: 664
Views: 212,614
Posted By Syranolic
Re: Versus Saxton Hale 1.52 - Updates! (Last updated 2/12/2015 | 10:21PM CDT)

I don't understand the change you made... not all sounds need to be converted to mp3? Will there be an "official" distribution of the converted sound files to avoid download problems for the players?
Forum: Scripting 10-18-2014, 07:07
Replies: 2
Views: 793
Posted By Syranolic
Re: choppy prop_dynamic movements

I read this: https://developer.valvesoftware.com/wiki/Prop_Types_Overview and tried prop_physics but I can't find any examples on how to use it. Or should I use prop_physics_multiplayer instead?

I...
Forum: Scripting 10-17-2014, 18:36
Replies: 2
Views: 793
Posted By Syranolic
choppy prop_dynamic movements

What is the correct way to move a prop_dynamic around? Simply using TeleportEntity is only getting me choppy frame by frame movements. Do I have to attach it to a tf_projectile_rocket for a smooth...
Forum: Plugins 09-19-2014, 18:03
Replies: 84
Views: 51,959
Posted By Syranolic
Re: [TF2] Cool Rocket

Sorry for the multiple releases in such a short time. I added the command "sm_cr_missilehoming" with parameter 1 or 0 to enable or disable as requested, and I changed TF2CoolRocket_lifetime to be...
Forum: Plugins 09-19-2014, 16:12
Replies: 84
Views: 51,959
Posted By Syranolic
Re: [TF2] Cool Rocket

You're kidding, right? I'll wait a day or 2 and see if you come up with more requests, like rocket jumping and orbiting :D
Forum: Plugins 09-19-2014, 15:49
Replies: 84
Views: 51,959
Posted By Syranolic
Re: [TF2] Cool Rocket

So I think that should do it. Sentry rockets and flares work too. I gave it version number 1.1.3.

I declare this code officially ugly: please don't make more modifications to it :wink:

edit:...
Forum: Plugins 09-18-2014, 15:59
Replies: 84
Views: 51,959
Posted By Syranolic
Re: [TF2] Cool Rocket

https://forums.alliedmods.net/showpost.php?p=2200131&postcount=14

It took me the whole evening to find out. Horsedick, you could have told me...
I'll what I can do with timers.
Forum: Plugins 09-17-2014, 15:14
Replies: 84
Views: 51,959
Posted By Syranolic
Re: [TF2] Cool Rocket

How were you using it? After the negative comments I never thought anyone was interrested. Also, I only saw it as an experiment since I couldn't imagine any game-play use for it...
Forum: VSH / Freak Fortress 08-31-2014, 14:57
Replies: 664
Views: 212,614
Posted By Syranolic
Re: Versus Saxton Hale 1.49 - Important Bug Fixes (Last updated 8/24/2014 | 12:39AM C

Hi,

I just upgraded from 1.42 to 1.49 and I get errors like those:
L 08/30/2014 - 13:43:05: Engine error: 185/ - tf_ammo_pack: UTIL_SetModel: not precached:...
Forum: Plugins 05-13-2014, 14:54
Replies: 5,058
Views: 2,631,592
Posted By Syranolic
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)

Hi,

As you can see from the log below, an end of map vote starts and is concluded, except that no vote menu appear and no one votes. None of the default vote warnings show up either. RTV and admin...
Forum: Plugins 05-04-2014, 14:06
Replies: 84
Views: 51,959
Posted By Syranolic
Re: [TF2] Cool Rocket

Here is the compiled version...




Flares are affected by gravity and they are homing, although they can end up "swimming" on the floor when gravity interferes with the plugin. Arrows and...
Forum: Plugins 04-21-2014, 10:52
Replies: 870
Views: 416,681
Posted By Syranolic
Re: MOTDgd Advertisements (1.6.6 - 15/02/14)

Are you still planning to let us opt out of some adds?

With all those babies playing TF2, I would like to prevent alcohol-related ads from showing up, before I get in trouble...
Forum: Plugins 04-06-2014, 07:12
Replies: 84
Views: 51,959
Posted By Syranolic
Re: [TF2] Cool Rocket

As requested by Michalplyoutube, I added a projectile lifetime. It's actually just a simple hack: after the give number of think hook (every ~100ms I believe) the plugin will stop steering the...
Forum: Plugins 04-06-2014, 03:54
Replies: 84
Views: 51,959
Posted By Syranolic
Re: [TF2] Cool Rocket

Only projectiles simulated on the server side can be controlled by the plugin. You're talking about objects that are controlled by the client. It's possible for the server to make them hit their...
Forum: Plugins 01-06-2014, 08:10
Replies: 25
Views: 29,469
Posted By Syranolic
Re: [B3] New IP Redirect (v1.0.1, 3-25-13)

I needed an extra feature: show the reconnect dialog only when the server is getting full (and the possibility to disable the kick). So I added that. I also fixed a bug (edit: reported by Donski)...
Forum: Plugins 12-22-2013, 10:21
Replies: 623
Views: 232,509
Posted By Syranolic
Re: [TF2] Prop Hunt Redux (v3.0.2, 2013-12-20)

Isn't it necessary to rename ph_chapel_rc1.cfg to ph_chapel.cfg in the map data?
Forum: Unapproved Plugins 12-22-2013, 05:50
Replies: 441
Views: 271,761
Posted By Syranolic
Forum: Plugins 12-14-2013, 14:52
Replies: 870
Views: 416,681
Posted By Syranolic
Re: MOTDgd Advertisements (1.6.5 - 26/10/13)

I'm trying version 1.6.5 and I don't understand how to show my original motd after the add. I have linked several servers to one account, so "After ad finishes then redirect to:" in the portal is not...
Forum: Plugins 09-21-2013, 07:25
Replies: 84
Views: 51,959
Posted By Syranolic
sentry admin flag

oops, I completely forgot about sentries, but this change should allow the admin flag to work with them too. So far I tested soldier rockets, sentry rockets and pyro flares.
Anyway, the reason I...
Forum: Plugins 09-20-2013, 11:33
Replies: 84
Views: 51,959
Posted By Syranolic
Re: [TF2] Cool Rocket

What do you mean? Like I would make the changes without testing them?
It certainly works on my server. I'm just not sure if checking "owner" is enough or if I should also check "thrower" in some...
Forum: Plugins 09-18-2013, 17:48
Replies: 84
Views: 51,959
Posted By Syranolic
Admin flag and MvM mode

It might be a bit late, but since I'm trying to learn from this plugin, I added the requested admin flag. I also added the MvM flag to prevent robots from homing.

TF2CoolRocket_AdminFlag: leave...
Forum: Plugins 08-24-2013, 09:03
Replies: 1
Views: 3,803
Posted By Syranolic
[TF2] No party pooper (v0.1, 2013-08-24)

No party pooper


Description

The rule "Don't kill in the party room" was a source of contention on some maps that are supposed to be fun. This plugin seem to have improved the situation on my...
Showing results 1 to 24 of 24

 
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