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Posts Made By:
AwesomeMan
Forum:
Scripting
12-04-2015, 14:34
Replies:
0
Show all player's money on scoreboard
Views:
430
Posted By
AwesomeMan
Show all player's money on scoreboard
How do I go about showing all player's money on scoreboard to everyone, regardless of team etc...
I tried searching but came up with no solution.
Thanks.
Forum:
Off-Topic
08-23-2015, 09:58
Replies:
51
What is the point in developing so much good stuff to Amx Mod X, if it can't keep up
Views:
9,150
Posted By
AwesomeMan
Re: What is the point in developing so much good stuff to Amx Mod X, if it can't keep
Great, you just answered your own question
Forum:
Off-Topic
08-19-2015, 10:35
Replies:
51
What is the point in developing so much good stuff to Amx Mod X, if it can't keep up
Views:
9,150
Posted By
AwesomeMan
Re: What is the point in developing so much good stuff to Amx Mod X, if it can't keep
Why doesn't amx mod x work with minecraft ???
Forum:
Snippets and Tutorials
12-23-2014, 16:43
Replies:
32
[Code] Parsing NAV Files
Views:
15,579
Posted By
AwesomeMan
Re: [Code] Parsing NAV Files
Doesn't seem to work in CS:Go, could anyone take a look? (Seems like the connection amount is too huge, millions)
Forum:
Scripting
12-02-2014, 11:10
Replies:
10
Using Navigation Meshes to find path?
Views:
5,936
Posted By
AwesomeMan
Re: Using Navigation Meshes to find path?
I have gotten .nav file for dust2 from CS:S, and it loaded there perfectly. I don't think any even had more connections than 10. Pretty confident it is something to do with cs:go's nav file now....
Forum:
Scripting
12-02-2014, 08:39
Replies:
10
Using Navigation Meshes to find path?
Views:
5,936
Posted By
AwesomeMan
Re: Using Navigation Meshes to find path?
30 seconds gives the same, i set it to 0, gave it good few minutes but it doesn't continue past the 'Connection Count: (large number here)'.
In the navmesh plugin, there's this:
for (new...
Forum:
Scripting
12-02-2014, 06:10
Replies:
10
Using Navigation Meshes to find path?
Views:
5,936
Posted By
AwesomeMan
Re: Using Navigation Meshes to find path?
Thanks. Right now I am having a problem with the navmesh plugin, already created an issue at github. If anyone feels like helping, here's the 'error':
http://i.imgur.com/oq1WE9X.png
Forum:
Scripting
12-01-2014, 14:25
Replies:
10
Using Navigation Meshes to find path?
Views:
5,936
Posted By
AwesomeMan
Using Navigation Meshes to find path?
Hey, how would I go about using Navigation Meshes ( https://developer.valvesoftware.com/wiki/Navigation_Meshes ) to find a path, that entity could use. Say, on dust2 from CT to A.
I have done quite...
Forum:
Scripting Help
08-06-2014, 09:23
Replies:
3
Play weapon animation on a player?
Views:
1,518
Posted By
AwesomeMan
Re: Play weapon animation on a player?
I don't want to change any models. When you change a gun, let's say from AWP to deagle, a little animation is played you pulling out the deagle. I want to play that animation for a player when his...
Forum:
Scripting Help
08-05-2014, 19:02
Replies:
3
Play weapon animation on a player?
Views:
1,518
Posted By
AwesomeMan
Play weapon animation on a player?
How could I play weapon animation on a player? The animation that happens when you change gun.
Forum:
Scripting Help
12-31-2013, 18:45
Replies:
2
Editing status command
Views:
781
Posted By
AwesomeMan
Editing status command
Hey, how would I go about changing the ip that displays in 'status' to something else? Since I will be using dns forward i would like the dns to appear instead of ip in status. I know i have to use...
Forum:
HL1 Servers (HLDS)
12-26-2013, 08:23
Replies:
11
changes from 6027 to 6132
Views:
3,309
Posted By
AwesomeMan
Re: changes from 6027 to 6132
Thank you.
Forum:
HL1 Servers (HLDS)
12-25-2013, 15:39
Replies:
11
changes from 6027 to 6132
Views:
3,309
Posted By
AwesomeMan
Re: changes from 6027 to 6132
its beta, not sure when released though
Forum:
HL1 Servers (HLDS)
12-25-2013, 13:47
Replies:
11
changes from 6027 to 6132
Views:
3,309
Posted By
AwesomeMan
Re: changes from 6027 to 6132
I tried too. :cry:
Forum:
HL1 Servers (HLDS)
12-25-2013, 12:56
Replies:
11
changes from 6027 to 6132
Views:
3,309
Posted By
AwesomeMan
changes from 6027 to 6132
What are the changes from build 6027 to 6132, i spent shit tons of time googlin' but found :fox:
Forum:
Approved Plugins
09-20-2013, 15:57
Replies:
7
Reset Control
Views:
11,943
Posted By
AwesomeMan
Re: Reset Control
Awesome :D
Forum:
Unapproved/Old Plugins
08-31-2013, 11:14
Replies:
125
DeathRun XP & Ranks Mod (Version 1.0.2) (Bonus per Lvl / Rank Tags / and more...)
Views:
74,301
Posted By
AwesomeMan
Re: DeathRun XP & Level Mod (Version 1.0) (Bonus for Lvl / AdminChatColors and more..
Good job! Great plugin!
Forum:
Scripting Help
08-31-2013, 06:41
Replies:
4
Check if user is aiming at someone?
Views:
1,167
Posted By
AwesomeMan
Re: Check if user is aiming at someone?
Thank you, will try that. But what does the "dist=9999" do?
Forum:
Scripting Help
08-30-2013, 18:14
Replies:
4
Check if user is aiming at someone?
Views:
1,167
Posted By
AwesomeMan
Check if user is aiming at someone?
How would I check, at certain time, if a user is aiming at someone (and get their index) and if possible distance.
F
Forum:
HL1 Servers (HLDS)
08-28-2013, 09:48
Replies:
2
Server Crashes
Views:
712
Posted By
AwesomeMan
Re: Server Crashes
It happens again, worked earlier before on.
Here's my command line:
./hlds_run +maxplayers 12 +map de_dust2 -port 27015 -game cstrike
i tried also:
./hlds_run +maxplayers 12 +map de_dust2 -port...
Forum:
HL1 Servers (HLDS)
08-27-2013, 18:29
Replies:
2
Server Crashes
Views:
712
Posted By
AwesomeMan
Server Crashes
Hey, so I have installed a server using this method:
https://developer.valvesoftware.com/wiki/SteamCMD
for cstrike, i tried both beta and not beta.
It's on linux & ubuntu. So, after i run it, it...
Forum:
Scripting Help
08-18-2013, 12:10
Replies:
9
Find players near given origin?>
Views:
1,868
Posted By
AwesomeMan
Re: Find players near given origin?>
That fix the issue. Thank you very much!
Forum:
Scripting Help
08-18-2013, 12:02
Replies:
9
Find players near given origin?>
Views:
1,868
Posted By
AwesomeMan
Re: Find players near given origin?>
new float:porigin[3];
porigin[0] = str_to_float(a);
porigin[1] = str_to_float(b);
porigin[2] = str_to_float(c);
It gives me tag mismatch error on porigin = str_to_float(*);
For each one....
Forum:
Scripting Help
08-18-2013, 11:23
Replies:
9
Find players near given origin?>
Views:
1,868
Posted By
AwesomeMan
Re: Find players near given origin?>
It location that is read from file.
set_user_origin(id, origin)
works.
origin[0] = str_to_num(a)
origin[1] = str_to_num(b)
origin[2] = str_to_num(c)
this is what i use to get the origin
Forum:
Scripting Help
08-18-2013, 11:00
Replies:
9
Find players near given origin?>
Views:
1,868
Posted By
AwesomeMan
Re: Find players near given origin?>
new playersCount = find_sphere_class( 0, "player", 500.0, playersList, sizeof playersList, origin );
It gives me tag mismatch error when compiling.
Showing results 1 to 25 of 56
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