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Posts Made By:
Grognak
Forum:
Plugins
08-27-2012, 02:26
Replies:
63
[TF2] Take Control of Bots
Views:
53,079
Posted By
Grognak
Re: [TF2] Take Control of Bots
Alright, I'll need a little more info. Does the hint text pop up at all? When you hit E, does anything happen at all (also: make sure you have bound your medic key.) Could I see your plugin list?
Forum:
Plugins
08-26-2012, 18:08
Replies:
23
[TF2] PvP bots are robots
Views:
24,598
Posted By
Grognak
Re: [TF2] PvP bots are robots
Could you please rephrase that? I do not understand what you are saying.
Forum:
Plugins
08-25-2012, 01:29
Replies:
23
[TF2] PvP bots are robots
Views:
24,598
Posted By
Grognak
Re: [TF2] PvP bots are robots
This and footsteps should be fixed in the latest version.
Forum:
Plugins
08-17-2012, 16:39
Replies:
63
[TF2] Take Control of Bots
Views:
53,079
Posted By
Grognak
Re: [TF2] Take Control of Bots
Use the stock SMX on the first post instead of your customized one.
Forum:
Plugins
08-17-2012, 14:32
Replies:
63
[TF2] Take Control of Bots
Views:
53,079
Posted By
Grognak
Re: [TF2] Take Control of Bots
Yes! Thank you, I knew that was possible but I couldn't find anything on it. Updated to a new version that should utilize this.
MvM bot control is not currently supported.
In PvP or MvM?
Forum:
Plugins
08-17-2012, 00:22
Replies:
63
[TF2] Take Control of Bots
Views:
53,079
Posted By
Grognak
Re: [TF2] Take Control of Bots
Line 94 should look like:
if (IsValidClient(iTarget) && IsFakeClient(iTarget))
Forum:
Plugins
08-16-2012, 22:29
Replies:
23
[TF2] PvP bots are robots
Views:
24,598
Posted By
Grognak
Re: [TF2] PvP bots are robots
Normal bots.
Forum:
Plugins
08-16-2012, 19:18
Replies:
63
[TF2] Take Control of Bots
Views:
53,079
Posted By
Grognak
Re: [TF2] Take Control of Bots
Did you do the modification I suggested? They are normal bots, so this should work fairly well on them.
As another suggestion, comment out the timer near line 134.
Forum:
Plugins
08-16-2012, 19:12
Replies:
23
[TF2] PvP bots are robots
Views:
24,598
Posted By
Grognak
[TF2] PvP bots are robots
Turns PvP (normal, non MvM) bots into their MvM counterparts. This is cosmetic only.
Instructions:
To install simply place botsarerobots.smx in your /plugins/ directory and restart your server....
Forum:
Plugins
08-16-2012, 02:51
Replies:
63
[TF2] Take Control of Bots
Views:
53,079
Posted By
Grognak
Re: [TF2] Take Control of Bots
You can try removing the check on line 95 that prevents you from taking control of another team's bots, but I have no guarantee on what will happen. I don't currently plan to officially support MvM...
Forum:
Plugins
08-15-2012, 22:42
Replies:
63
[TF2] Take Control of Bots
Views:
53,079
Posted By
Grognak
Re: [TF2] Take Control of Bots
Nice catch. It works either way, but I updated it anyway.
Forum:
Plugins
08-11-2012, 21:42
Replies:
63
[TF2] Take Control of Bots
Views:
53,079
Posted By
Grognak
Re: [TF2] Take Control of Bots
Update to 1.1. Now bots that have been taken over don't drop their weapons.
SDKHooks is also now required.
Forum:
Scripting
08-11-2012, 21:38
Replies:
4
GetEntPropVector stops plugin execution?
Views:
2,798
Posted By
Grognak
Re: GetEntPropVector stops plugin execution?
Yup, that was the problem. Thank you!
Forum:
Scripting
08-11-2012, 13:33
Replies:
4
GetEntPropVector stops plugin execution?
Views:
2,798
Posted By
Grognak
GetEntPropVector stops plugin execution?
Hello, all. Take this piece of code:
// Returns the entity index if found or -1 if there's none within the limit.
stock FindRagdollClosestToEntity(iEntity, Float:fLimit)
{
new iSearch = -1,...
Forum:
Unapproved Plugins
08-10-2012, 21:27
Replies:
23
[ANY] Name Filter
Views:
18,233
Posted By
Grognak
Re: [ANY] Name Filter
Uploaded new (untested) version which should work better.
Forum:
Plugins
08-06-2012, 02:11
Replies:
63
[TF2] Take Control of Bots
Views:
53,079
Posted By
Grognak
Re: [TF2] Take Control of Bots
Whoops. Fixed.
Forum:
Plugins
08-06-2012, 01:11
Replies:
63
[TF2] Take Control of Bots
Views:
53,079
Posted By
Grognak
[TF2] Take Control of Bots
Quite simply, this plugin lets you take over a bot that you're observing on your team by calling for a medic (default E.) You'll then respawn at that bot's health, class, and position. This is a lot...
Forum:
Scripting
08-01-2012, 23:23
Replies:
1
[Tf2] Suppress Death Vocalization
Views:
1,405
Posted By
Grognak
[Tf2] Suppress Death Vocalization
Hello all,
Short of destroying the entity itself, I can't seem to find a way to prevent characters from yelling when ForcePlayerSuicide() is used. What would be the simplest way to prevent the...
Forum:
Unapproved Plugins
05-29-2012, 22:35
Replies:
23
[ANY] Name Filter
Views:
18,233
Posted By
Grognak
Re: [ANY] Name Filter
Yeah, but right now I loop line by line in the text file and see if there's match. I'm pretty much using it as a drop-in for StrContains. Would I feed the whole contents of the file to CompileRegex,...
Forum:
Unapproved Plugins
05-29-2012, 21:24
Replies:
23
[ANY] Name Filter
Views:
18,233
Posted By
Grognak
Re: [ANY] Name Filter
Can I load the entire file as a RegexString? Slightly confusing for me.
Thanks, fixed.
Forum:
Unapproved Plugins
05-29-2012, 19:30
Replies:
23
[ANY] Name Filter
Views:
18,233
Posted By
Grognak
Re: [ANY] Name Filter
Added an alternate version with Regex. Let me know if it doesn't work.
Forum:
Plugin/Gameplay Ideas and Requests
05-29-2012, 17:59
Replies:
5
Limit the he grenade to 1 per round ,smoke to 1 and flash per 2 .
Views:
2,067
Posted By
Grognak
Re: Limit the he grenade to 1 per round ,smoke to 1 and flash per 2 .
Lemme know if this works.
Cvars:
grenadelimit_version: Plugin Version
grenadelimit_enabled: Enable the Plugin?
grenadelimit_helimit: Amount of HE Grenades allowed per round. -1 for no limit....
Forum:
Plugin/Gameplay Ideas and Requests
05-29-2012, 16:46
Replies:
8
Req : Quakesounds CS:GO ?
Views:
9,980
Posted By
Grognak
Re: Req : Quakesounds CS:GO ?
https://bugs.alliedmods.net/show_bug.cgi?id=5321
Forum:
Plugin/Gameplay Ideas and Requests
05-29-2012, 02:57
Replies:
26
[REQ][TF2] Limit Sentries to Level 1
Views:
8,990
Posted By
Grognak
Re: [REQ][TF2] Limit Sentries to Level 1
Copy and paste here (http://www.sourcemodplugins.org/pages/smwebide/) and hit compile. Make sure that #include <sdktools> is right underneath #include <sourcemod>.
Forum:
Plugin/Gameplay Ideas and Requests
05-29-2012, 02:45
Replies:
8
Req : Quakesounds CS:GO ?
Views:
9,980
Posted By
Grognak
Re: Req : Quakesounds CS:GO ?
What about it does not work right now? Does it give an error?
Showing results 1 to 25 of 39
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