Raised This Month: $159 Target: $400
 39% 

Showing results 1 to 25 of 315
Search took 0.04 seconds.
Search: Posts Made By: Crimson_Fox
Forum: Unapproved Plugins 07-16-2010, 20:54
Replies: 212
Views: 77,188
Posted By Crimson_Fox
Re: [L4D2] Infected Character Select v0.7.5

Dunno. Don't really support this plug-in anymore since the new one improves on it in every way. Check it out at:

http://forums.alliedmods.net/showthread.php?t=121461
Forum: Plugins 07-16-2010, 20:49
Replies: 49
Views: 36,500
Posted By Crimson_Fox
Re: [L4D2] Black and White on Defib v1.0

Perhaps, but I need something that can be triggered via the plug-in. Can't seem to find anything that would do that.
Forum: Plugins 07-16-2010, 18:36
Replies: 49
Views: 36,500
Posted By Crimson_Fox
Re: [L4D2] Black and White on Defib v1.0

I think having the client run a cl_fullupdate would do the trick; but since it's a client-side command with a cheat flag, I have no idea how this would be done.
Forum: Plugins 04-05-2010, 21:08
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8.1

It may be the only plug-in that affects weapons spawns, but it doesn't mean it won't conflict with something else. Try unloading all the other plug-ins except this one and add them one by one until...
Forum: Plugins 04-05-2010, 21:06
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8.1

That *is* really weird. I don't have any tips on running a Windows server as I'm only running Linux servers myself. The only thing I can think of that might be causing the crash is the map restart. ...
Forum: Plugins 04-05-2010, 21:01
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8.1

It works on 10vs10 servers, it's just that only 4 weapons will be available (just like regular weapon spawns). I'm planning on making it so you can specify the amount of weapons per spawn in the...
Forum: Plugins 04-05-2010, 20:56
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8

I'm not sure what the problem is, I'm getting just 1 AWP per spawn on my end with that code. Do you have another plug-in that's conflicting with it perhaps?
Forum: Plugins 04-05-2010, 20:43
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8.1

Yep, planning on adding that once I get some time to code it in.
Forum: Plugins 03-22-2010, 09:21
Replies: 625
Views: 209,194
Posted By Crimson_Fox
Re: [L4D2] Score/Team Manager 1.2.1

Something's not adding up as it should have worked. Try a fresh install of everything.
Forum: Plugins 03-22-2010, 04:06
Replies: 625
Views: 209,194
Posted By Crimson_Fox
Re: [L4D2] Score/Team Manager 1.2.1

Same way you installed it, just overwrite the old files. My guess is that the new files aren't going to the right place.
Forum: Plugins 03-21-2010, 16:57
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8.1

That only happens in scavenge or L4D1 maps since they don't have any dynamic spawns. The reason it replaces them with any weapon is so you can get L4D2 weapons in L4D1 maps. Even if it only...
Forum: Plugins 03-19-2010, 19:51
Replies: 49
Views: 36,500
Posted By Crimson_Fox
Re: [L4D2] Black and White on Defib v0.3.1

I added a cvar to let you specify how many incaps left a defibed player gets. That along with the health cvars will get you what you're looking for.
Forum: Plugins 03-19-2010, 14:21
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8

You put the code between line 570 and 571 instead of 571 and 572. Try moving it down one line.
Forum: Plugins 03-18-2010, 23:45
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8.1

Yeah, I'll see what I can do. Been meaning to add support for 8+ player servers, so that'll fit right in.
Forum: Plugins 03-17-2010, 18:24
Replies: 479
Views: 342,356
Posted By Crimson_Fox
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)

Try this:


SpawnLaserUpgrade(client)
{
new Float:Origin[3]
new index = CreateEntityByName("upgrade_laser_sight")
GetClientAbsOrigin(client, Origin)
TeleportEntity(index,...
Forum: Plugins 03-17-2010, 03:14
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8.1

*waves his scepter* FORGIVEN!



Uh... I dunno.

Try this: Load both this plug-in and the weapon spawner plug-ins. Then set

l4d2_wu_enable 0
Forum: News 03-16-2010, 23:49
Replies: 92
Views: 32,132
Posted By Crimson_Fox
Re: Do you have a Mac?

I don't own a mac, but I do know of a couple of people that will use Steam on mac. If Steam and Source get ported to Linux I'd get rid of my Windows partition altogether.
Forum: Plugins 03-16-2010, 18:51
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8.1

I get what you meant now, but I had already removed the line with the typo when you posted that. So at that point I wasn't sure to what you were referring. If you would have told me what the error...
Forum: Plugins 03-16-2010, 05:42
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8

I think he meant that the boomer bile wasn't precaching because the model was typed wrong. He didn't realise that I had removed it altogether. Went ahead and added it again.
Forum: Plugins 03-16-2010, 00:17
Replies: 344
Views: 189,811
Posted By Crimson_Fox
Re: [L4D2] Zombie Character Select

Just a tip, you should add FCVAR_DONTRECORD to the version cvar so it doesn't show up on the cfg file.
Forum: Plugins 03-15-2010, 23:05
Replies: 344
Views: 189,811
Posted By Crimson_Fox
Re: [L4D2] Zombie Character Select

Very nice work! The new transitions really help keep the game play smooth.
Forum: Plugins 03-15-2010, 16:47
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8

You're going to have to as I have no clue what you're talking about. Where are the typos and what crash errors are you getting?
Forum: Plugins 03-15-2010, 14:55
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8

if (WeaponSpawn_IDMod[source] == SNIPER_AWP) DispatchKeyValue(index, "count", "1")

Between line 571 and 572.
Forum: Plugins 03-14-2010, 13:21
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8

No need, made it to so it reverts the spawns back when the cvar is changed.
Forum: Plugins 03-13-2010, 21:39
Replies: 638
Views: 467,393
Posted By Crimson_Fox
Re: [L4D2] Weapon Unlock v0.8

I just made it so the bats are spawned instead of giving them directly to the survivors. It's good to hear that it works in single player, but it doesn't really help make it work in multiplayer for...
Showing results 1 to 25 of 315

 
Forum Jump

All times are GMT -4. The time now is 07:18.


Powered by vBulletin®
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
Theme made by Freecode