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Posts Made By:
sparky99
Forum:
HL1 Servers (HLDS)
01-07-2018, 21:26
Replies:
130
ReHLDS, Reverse-engineered HLDS
Views:
82,809
Posted By
sparky99
Re: ReHLDS, Reverse-engineered HLDS
Thankyou Dreamstalker.
Just a thought for you, could you implement a branch with a Wallhack/Soundhack Blocker built in so as not to need a metamod one as this would be fast...?
Author : S1l3nT...
Forum:
Module Coding
11-02-2014, 22:01
Replies:
13
Can't compile HLSDK
Views:
5,894
Posted By
sparky99
Re: Can't compile HLSDK
http://www.dodplugins.net/forums/showthread.php?t=2000
Vs2008 should work out of the box so ignore the vs2005 stuff unless its relevant.
Forum:
Module Coding
10-31-2014, 17:49
Replies:
13
Can't compile HLSDK
Views:
5,894
Posted By
sparky99
Re: Can't compile HLSDK
I used Microsoft Visual Express 2008 C++ to compile the SDK that was on the ModDB website. The compiler is still available on torrent sites and if you look hard on Microsofts site as a legacy...
Forum:
Module Coding
10-24-2014, 04:11
Replies:
13
Can't compile HLSDK
Views:
5,894
Posted By
sparky99
Re: Can't compile HLSDK
To make a mod you need the right Microsoft C++ compiler to match the SDK's as well. Compileing a SDK using the wrong version gives you these errors.
Here are some links to sdks you might find...
Forum:
Module Coding
06-16-2014, 05:54
Replies:
13
Module: Block Wallhack v8 [CS & CZ]
Views:
5,997
Posted By
sparky99
Re: Module: Block Wallhack v8 [CS & CZ]
http://aghl.ru/forum/viewtopic.php?f=19&t=1704
Forum:
Module Coding
05-30-2014, 00:11
Replies:
13
Module: Block Wallhack v8 [CS & CZ]
Views:
5,997
Posted By
sparky99
Re: Module: Block Wallhack v8 [CS & CZ]
Easy to get bogged down in GPL argument when doesn't matter is'nt it.
Olo passed Csguard code to United Admin under the name HLguard and then to the Zproject for further development and I believe...
Forum:
Module Coding
05-26-2014, 03:10
Replies:
13
Module: Block Wallhack v8 [CS & CZ]
Views:
5,997
Posted By
sparky99
Module: Block Wallhack v8 [CS & CZ]
Any chance of converting this into a metamod project?
Forum:
Approved Plugins
05-26-2014, 03:08
Replies:
1,718
Block Wallhack v8 [CS & CZ]
Views:
13,967,644
Posted By
sparky99
Re: Block Wallhack v8 [CS & CZ]
Any chance of somebody making this plugin a Metamod plugin?
Forum:
Off-Topic
12-22-2013, 03:25
Replies:
17
Valve Hammer editor. View options are missing. Weird!!
Views:
4,518
Posted By
sparky99
Re: Valve Hammer editor. View options are missing. Weird!!
Volatile Hammer Editor
http://hlfx.ru/forum/showthread.php?threadid=4143
Forum:
Module Coding
09-16-2013, 06:14
Replies:
7
Client Putinserver
Views:
3,373
Posted By
sparky99
Re: Client Putinserver
https://forums.alliedmods.net/archive/index.php/t-166706.html
https://forums.alliedmods.net/archive/index.php/t-180224.html
Forum:
Off-Topic
09-10-2013, 04:45
Replies:
1
Half Life 1 Code updated
Views:
617
Posted By
sparky99
Half Life 1 Code updated
https://github.com/ValveSoftware/halflife
Forum:
Suggestions / Requests
09-01-2013, 22:53
Replies:
6
Whats the name of this plugin?
Views:
1,399
Posted By
sparky99
Re: Whats the name of this plugin?
Sounds like a "fall damage" plugin.
Forum:
Off-Topic
02-25-2013, 22:31
Replies:
2
JailBreak Mod
Views:
1,176
Posted By
sparky99
Re: JailBreak Mod
I believe it to be the code for the HL Mod Jailbreak, not the amxmodx SMA but the C++ code to the original half life Mod that it was based on.
...
Forum:
Off-Topic
02-20-2013, 18:17
Replies:
91
Collect HL1, CS1.6 and CZ bugs
Views:
19,559
Posted By
sparky99
Re: Collect HL1, CS1.6 and CZ bugs
Lol Sparkasm.
Forum:
Off-Topic
02-20-2013, 01:20
Replies:
91
Collect HL1, CS1.6 and CZ bugs
Views:
19,559
Posted By
sparky99
Re: Collect HL1, CS1.6 and CZ bugs
Do you mean like these bugs:
http://aghl.ru/forum/viewforum.php?f=32
or did you want engine improvements?
http://code.google.com/p/sing-engine/
...
Forum:
Off-Topic
02-20-2013, 01:03
Replies:
2
JailBreak Mod
Views:
1,176
Posted By
sparky99
JailBreak Mod
Can somebody please help me obtain this old mod so I can recompile it in my spare time.
http://www.pudn.com/downloads86/sourcecode/game/detail333092.html
If it costs a small amount to DL I...
Forum:
Module Coding
01-03-2013, 23:04
Replies:
19
[Solved] Like "Meta Mod" Code From Windows to Linux
Views:
4,976
Posted By
sparky99
Re: [Solved] Like "Meta Mod" code from Windows to Linux
A good explanation of those weird lines is found here.
neuron.tuke.sk/wagner/bot/declarations.html
neuron.tuke.sk/wagner/bot/export.html
Forum:
Module Coding
01-03-2013, 22:56
Replies:
3
metamod compile ?
Views:
1,050
Posted By
sparky99
Re: metamod compile ?
Firewall, Centos i think is or was a fedora type of Linux. you might need to look at setting up by searching on Linux or fedora. there is a tut on the web on compiling the HL SDK on Linux that setup...
Forum:
Module Coding
01-03-2013, 22:39
Replies:
11
Fixed metamod?
Views:
4,354
Posted By
sparky99
Re: Fixed metamod?
Metamod comes with its own SDK files that are changed somewhat to compile without the full SDK. Make sure you are not actually using the HL SDK at all and point your include directories to the sub...
Forum:
Off-Topic
10-01-2012, 23:47
Replies:
6
Why is this in AmxModx for?
Views:
1,578
Posted By
sparky99
Why is this in AmxModx for?
static cell AMX_NATIVE_CALL is_user_hacking(AMX *amx, cell *params)
{
if (params[0] / sizeof(cell) != 1)
{
return g_bmod_dod ? 1 : 0;
}
if (params[1] < 1 || params[1] >...
Forum:
Module Coding
09-14-2012, 21:30
Replies:
20
complie help~newbie
Views:
8,931
Posted By
sparky99
Re: complie help~newbie
No that will leave me with the definition as in <winspool.h>
so replaced in enginecallback.h
#define SERVER_EXECUTE (*g_engfuncs.pfnServerExecute)
with ugly
#ifdef SERVER_EXECUTE //...
Forum:
Module Coding
09-09-2012, 17:31
Replies:
23
Problem compiling with USE_METAMOD
Views:
12,332
Posted By
sparky99
Re: Problem compiling with USE_METAMOD
This will get rid of the ARRAYSIZE thingo. I still have the other error too.
http://forums.alliedmods.net/showthread.php?t=21452&highlight=ARRAYSIZE
Forum:
Module Coding
08-16-2012, 22:31
Replies:
20
complie help~newbie
Views:
8,931
Posted By
sparky99
Re: complie help~newbie
#ifdef ARRAYSIZE
#undef ARRAYSIZE
#endif
#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
sorry in the eiface.h
fixed my reply
I have one compile warning error left in Visual Studio Express...
Forum:
Module Coding
08-14-2012, 01:09
Replies:
20
complie help~newbie
Views:
8,931
Posted By
sparky99
Re: complie help~newbie
Change line
Change the lines in \multiplayer\engine\eiface.h to
#ifdef ARRAYSIZE
#undef ARRAYSIZE
#endif
#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0]))
Also just open you files with the...
Forum:
HL1 Servers (HLDS)
08-13-2012, 21:05
Replies:
2
Compiling Metamod
Views:
772
Posted By
sparky99
Re: Compiling Metamod
Post the errors. I'm having the same problems.
T
Showing results 1 to 25 of 36
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