Raised This Month: $248 Target: $400
 62% 

Showing results 1 to 25 of 279
Search took 0.01 seconds.
Search: Posts Made By: sekac
Forum: Plugins 05-27-2020, 06:40
Replies: 50
Views: 17,584
Posted By sekac
Re: [CS:GO] BOT Improver

It's not working because the check in GetClosestClient should look like this:

if (client == i || !IsPlayerAlive(i) || (g_cvFFA.IntValue == 0 && GetClientTeam(i) == clientTeam))
{
continue;
}
...
Forum: Scripting Help 12-30-2019, 10:52
Replies: 1
Views: 298
Posted By sekac
How to detect if a button is in range

How do I know if a player can press a button (he is close enough) to use it?
Forum: Scripting Help 10-13-2019, 11:23
Replies: 2
Views: 375
Posted By sekac
Re: Help with fade to black

Thanks, but I wanted to have it fade slowly in the beginning and then hold it like in the one I used.
Forum: Scripting Help 10-13-2019, 10:22
Replies: 2
Views: 375
Posted By sekac
Help with fade to black

Why can't I set a long hold time with this stock? It only lasts maximum 10 seconds.

stock fadeToBlack(duration, holdTime) {
message_begin(MSG_BROADCAST, get_user_msgid("ScreenFade"));...
Forum: Suggestions / Requests 03-10-2019, 04:05
Replies: 14
Views: 1,108
Posted By sekac
Re: Bear Trap

Yeah, that's good.
Forum: Suggestions / Requests 03-09-2019, 03:22
Replies: 14
Views: 1,108
Posted By sekac
Re: Bear Trap

How about pressing E while looking at the trap.
Forum: Suggestions / Requests 03-08-2019, 09:29
Replies: 14
Views: 1,108
Posted By sekac
Re: Bear Trap

That's fine too. The defuse bar would just show how long you will be in the trap.
Forum: Suggestions / Requests 03-08-2019, 03:23
Replies: 14
Views: 1,108
Posted By sekac
Re: Bear Trap

This is really nice man! I will be testing it more later. If you have time try adding that every time you press e you reduce the time you are in the trap (by like 0.05 seconds). It would be nice to...
Forum: Suggestions / Requests 03-07-2019, 17:44
Replies: 14
Views: 1,108
Posted By sekac
Re: Bear Trap

I will do it in the morning, I'm really tired right now :)
Forum: Suggestions / Requests 03-07-2019, 02:47
Replies: 14
Views: 1,108
Posted By sekac
Re: Bear Trap

Ok so here are some changes that would be nice:
1. Add a cooldown to placing traps so you can't spam them and add a maximum of 3 traps per player.
2. The traps should be placed where you are...
Forum: Suggestions / Requests 03-06-2019, 15:20
Replies: 14
Views: 1,108
Posted By sekac
Bear Trap

I need a plugin where you can place down a bear trap and when someone goes over it they get stuck. This is not for zombie plague. I also included a model with an open and close animation.

Maybe...
Forum: Suggestions / Requests 03-01-2019, 13:40
Replies: 8
Views: 627
Posted By sekac
Re: I want a Trap plugin

This is from my old server, here you go:

/*\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\
\\ ...
Forum: Suggestions / Requests 02-26-2019, 08:41
Replies: 6
Views: 736
Posted By sekac
Re: Friday the 13th map

Alright, I will see if I can learn how to do it myself. If anyone knows about any similar maps, let me know. Also, sorry for the wrong section.
Forum: Suggestions / Requests 02-25-2019, 08:07
Replies: 6
Views: 736
Posted By sekac
Friday the 13th map

Is anyone willing to make a map that is a large forest with multiple houses and a way to escape, just like in the Friday the 13th game? I'm working on a FT13th mod for cs 1.6 but if I wanted to add...
Forum: Scripting Help 02-04-2019, 08:03
Replies: 14
Views: 1,245
Posted By sekac
Re: Change player size?

Well since I just need it for a model that won't hold anything and hitboxes don't really matter I just used $origin 0.00000 0.00000 -20.00000
Forum: Scripting Help 01-31-2019, 10:48
Replies: 14
Views: 1,245
Posted By sekac
Re: Change player size?

Yes but the model will be in the ground since it doesn't scale the hitboxes.
Forum: Scripting Help 01-31-2019, 10:33
Replies: 14
Views: 1,245
Posted By sekac
Re: Change player size?

So where should I post for model help? Is it ok to do it in this thread?
Forum: Scripting Help 01-31-2019, 10:21
Replies: 14
Views: 1,245
Posted By sekac
Re: Change player size?

Can I at least make the model be higher up so it doesn't appear in the ground?
Forum: Scripting Help 01-31-2019, 09:38
Replies: 14
Views: 1,245
Posted By sekac
Re: Change player size?

How would I do that? I tried this:

new const Float:min[3] = {-24.0, -24.0, -54.0} // I multiplied the sizes by 1.5
new const Float:max[3] = {24.0, 24.0, -24.0}
entity_set_size(id, min, max)
...
Forum: Scripting Help 01-31-2019, 09:15
Replies: 14
Views: 1,245
Posted By sekac
Change player size?

Okay so I already changed the model scale with "$scale 1.5" in the model file. But now the player's legs are going trough the ground because only the model has changed and not the hitbox.
...
Forum: Scripting Help 12-01-2018, 05:36
Replies: 1
Views: 447
Posted By sekac
Is it possible to make a bot ignore a specific player?

For example, a bot won't care for a player that is not holding a weapon, but if he is, the bot will see him and start shooting.
Forum: Scripting Help 09-08-2018, 07:05
Replies: 11
Views: 816
Posted By sekac
Re: HL SDK Crouch speed modifier?

How can I check if he is in walking animation?
Forum: Scripting Help 09-08-2018, 05:21
Replies: 11
Views: 816
Posted By sekac
Re: HL SDK Crouch speed modifier?

So it's impossible to detect holding shift? Does a player have a different animation when he is walking? Is the speed the only thing that actually changes?
Forum: Scripting Help 09-08-2018, 05:10
Replies: 11
Views: 816
Posted By sekac
Re: HL SDK Crouch speed modifier?

What do you mean by average speed?
Forum: Scripting Help 09-07-2018, 17:19
Replies: 11
Views: 816
Posted By sekac
Re: HL SDK Crouch speed modifier?

Ah yes, cl_movespeedkey... So can we get if shift is pressed then? I just need a way to check for walking in the SDK.
Showing results 1 to 25 of 279

 
Forum Jump

All times are GMT -4. The time now is 07:25.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode