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Search: Posts Made By: rek075
Forum: Unapproved Plugins 02-19-2010, 13:24
Replies: 212
Views: 102,308
Posted By rek075
Re: [L4D2] Infected Character Select v0.7.5

The line


#define ZC_TANK 7
should be


#define ZC_TANK 8
Forum: Plugins 02-17-2010, 10:11
Replies: 76
Views: 74,042
Posted By rek075
Re: Aim Names

L4D supports center text messages near the crosshair... this seems to be the same as hud text described in this mod. Unfortunately, the center text in the game is very small and hard to read. I...
Forum: Plugins 02-16-2010, 17:56
Replies: 76
Views: 74,042
Posted By rek075
Re: Aim Names

Anyone try this on left 4 dead? I've been wondering about getting names of special infected to show up during versus games.
Forum: Plugins 02-16-2010, 12:03
Replies: 2,034
Views: 1,129,886
Posted By rek075
Re: [L4D & L4D2] Custom Player Stats v1.4B66

I'm not sure I attempted to test those two directly with each other. Maybe I'll try tonight and see if removing one or the other fixes it completely.

Do you mind saying what exactly might...
Forum: Plugins 02-16-2010, 00:06
Replies: 2,034
Views: 1,129,886
Posted By rek075
Re: [L4D & L4D2] Custom Player Stats v1.4B66

Sorry for the late response...

I'm running metamod 1.8
I'm running sourcemod 1.4 build 2926 (latest)
For mods I have:


01 "Basic Comm Control" (1.4.0-dev) by AlliedModders LLC
...
Forum: Unapproved Plugins 02-13-2010, 17:30
Replies: 20
Views: 33,582
Posted By rek075
Re: [L4D2] Player/Server Notification

Why not just add the disconnect function and team change function to the existing connect notification plugin nuwit posted? Looking at the code, it looks almost exactly the same... the first 22 lines...
Forum: Plugins 02-12-2010, 17:24
Replies: 2,034
Views: 1,129,886
Posted By rek075
Re: [L4D & L4D2] Custom Player Stats v1.4B66

I get the following line in my log about 30 times on start up:


Cbuf_AddText: buffer overflow


Removing the .smx file removes the log statement. Seems like it could be an issue.
Forum: Plugins 02-11-2010, 13:48
Replies: 44
Views: 42,226
Posted By rek075
Re: [L4D2] Finale Ghost Range Mod

Can you be a bit more specific which cvar you are referring to? There have been a few discussed in this thread recently.
Forum: Unapproved Plugins 02-10-2010, 23:46
Replies: 72
Views: 69,630
Posted By rek075
Re: [L4D(2)] AFK Manager

Is there a gamedata file missing? I get the error:

L 02/10/2010 - 22:42:10: [SM] Error parsing gameconfig file...
Forum: Unapproved Plugins 02-10-2010, 12:10
Replies: 72
Views: 69,630
Posted By rek075
Re: [L4D(2)] AFK Manager

Matthias:

I was curious how you implemented your immunity to kick. Looking through the code I noticed that the cvar "afk_immuneflag" (immuneFlagChar) isn't used by anything. Am I missing something...
Forum: Plugin/Gameplay Ideas and Requests 02-09-2010, 21:36
Replies: 0
Views: 568
Posted By rek075
[REQ][L4D]Infected Player Names

Not sure if this is possible using sourcemod/metamod or whatever, but it would be nice for the player names of special infected to hover above the model just like for the survivors. This would be for...
Forum: Plugins 02-09-2010, 10:58
Replies: 44
Views: 42,226
Posted By rek075
Re: [L4D2] Finale Ghost Range Mod

Has anyone confirmed yet that the patch also affected spawn distance outside the finale?
Forum: Plugins 02-08-2010, 10:05
Replies: 273
Views: 288,055
Posted By rek075
Re: [L4D2] Item buying System v1.351

Funny because your code adjustment here:

for (new i; i <= PLAYERS + 1; i++)
{
points[i] = 0;
}Would still produce an out-of-bound error.
Forum: Plugins 02-06-2010, 16:49
Replies: 44
Views: 42,226
Posted By rek075
Re: [L4D2] Finale Ghost Range Mod

I have the feeling they increased the minimum spawning distance throughout the game, not just in finales. Has anyone else noticed this?
Forum: Extensions 01-31-2010, 14:27
Replies: 1,227
Views: 881,230
Posted By rek075
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

I'm guessing L4D1 servers should grab the 0.3.1 version? However, would grabbing the 0.4.6 instead be a problem? If L4D1 is not supported past 0.3.1, does that mean it doesn't get the additional...
Forum: Plugins 01-28-2010, 10:45
Replies: 59
Views: 71,968
Posted By rek075
Re: [L4D2] Auto Items Spawn (BETA)

This could probably be done with Stripper Source, a script file to generate the configuration files, and a cronjob periodically calling that script.
Forum: Plugins 01-27-2010, 18:57
Replies: 392
Views: 310,208
Posted By rek075
Re: [L4D2] Gun Control

I could, but I would probably use your scripting as a base and build from there. I would rather offer the opportunity for you to integrate it than to create a branch that would have to be maintained...
Forum: Plugins 01-27-2010, 10:46
Replies: 392
Views: 310,208
Posted By rek075
Re: [L4D2] Gun Control

If I worked the code out for L4D1 and gave it to you, would you be interested in incorporating it?
Forum: Plugins 01-27-2010, 00:11
Replies: 32
Views: 34,348
Posted By rek075
Re: [L4D1/2] Limited Ammo Piles - 1.1

This should probably only get enabled in coop or realism. People may or may not like this in versus, and survival/scavenge would be a pain with this. Perhaps you could make it cvar if people really...
Forum: Plugins 01-26-2010, 23:36
Replies: 392
Views: 310,208
Posted By rek075
Re: [L4D2] Gun Control

Any chance of a Left 4 Dead 1 version of this? Of course it would only contain a partial set of these features, since most of them don't apply. Still, some of them would be nice for L4D.
Forum: Plugins 01-26-2010, 14:43
Replies: 53
Views: 69,287
Posted By rek075
Re: [L4D1/2] Varying Zombie Population

Thanks for the clarification! The variations are probably not as disjointed as I had originally thought.

Does anyone know if cvar value being copied and assigned happens for other things as well,...
Forum: Plugins 01-26-2010, 11:59
Replies: 53
Views: 69,287
Posted By rek075
Re: [L4D1/2] Varying Zombie Population

So basically the variation applies to different groups of common infected. If a horde appears (boomer bile or event), chances are they will all have the same attributes. I haven't looked much at the...
Forum: Plugins 01-26-2010, 10:57
Replies: 2,034
Views: 1,129,886
Posted By rek075
Re: [L4D & L4D2] Custom Player Stats v1.4B46

Are there cvars for the friendly-fire multipliers for expert and advanced coop? I couldn't find any when I looked. I have found that the majority of people who play expert end up losing more points...
Forum: Plugins 01-26-2010, 10:40
Replies: 53
Views: 69,287
Posted By rek075
Re: [L4D1/2] Varying Zombie Population

Just to help me clarify how this modification works:

Does it actually assign and persist a different health/speed to each zombie, or does it just change the current health/speed for all zombies...
Forum: Plugins 12-22-2009, 10:53
Replies: 127
Views: 84,906
Posted By rek075
Re: [L4D/2] Crowned Horde

Are you certain? I believe this will trigger a horde if the witch is killed for any reason. I'm proposing a horde trigger if the witch was killed by something other than a crown.
Showing results 1 to 25 of 31

 
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