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Posts Made By:
Mecha the Slag
Forum:
Plugins
02-07-2011, 16:45
Replies:
78
[TF2] Pyro Flamethrower Light Emittion (1.3)
Views:
54,406
Posted By
Mecha the Slag
Re: [TF2] Pyro Flamethrower Light Emittion (1.3)
1.3
Fixed light appearing when it shouldn't
thanks to FoxMulder
Forum:
Plugins
12-12-2010, 17:43
Replies:
78
[TF2] Pyro Flamethrower Light Emittion (1.3)
Views:
54,406
Posted By
Mecha the Slag
Re: [TF2] Pyro Flamethrower Light Emittion (1.1)
That's beautiful Thrawn, although the entire preference thing is a bit overkill imo. Yes it would be a nice feature, but it overcomplicates it.
I'll definitely hook that prop though, didn't know...
Forum:
Plugins
12-12-2010, 06:10
Replies:
78
[TF2] Pyro Flamethrower Light Emittion (1.3)
Views:
54,406
Posted By
Mecha the Slag
Re: [TF2] Pyro Flamethrower Light Emittion (1.2)
Yeah. There's really no safe way to do it, unless I hook TF2_CalcIsAttackCritical, which I suppose is entirely possible with a timer and such. I'll look into it in the future.
also 1.2 is out,...
Forum:
Plugins
12-10-2010, 18:04
Replies:
78
[TF2] Pyro Flamethrower Light Emittion (1.3)
Views:
54,406
Posted By
Mecha the Slag
Re: [TF2] Pyro Flamethrower Light Emittion (1.1)
Added a fade in/out effect, along with a brightness convar
Forum:
Plugins
12-10-2010, 10:14
Replies:
78
[TF2] Pyro Flamethrower Light Emittion (1.3)
Views:
54,406
Posted By
Mecha the Slag
Re: [TF2] Pyro Flamethrower Light Emittion
Yeah light_dynamics are 'cheap' entities, meaning they require little resources but can be inaccurate. They shouldn't kill fps at all unless you have a terrible setup.
Also Leonardo: That's...
Forum:
Plugins
12-07-2010, 08:20
Replies:
78
[TF2] Pyro Flamethrower Light Emittion (1.3)
Views:
54,406
Posted By
Mecha the Slag
[TF2] Pyro Flamethrower Light Emittion (1.3)
Adds dynamic lighting to the Pyro's flamethrower when it's in use.
Requires SDKHooks (https://forums.alliedmods.net/showthread.php?t=106748)
Commands
ignitelight_version - [TF2] Ignite Light...
Showing results 1 to 6 of 6
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