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Search: Posts Made By: Mecha the Slag
Forum: Plugins 02-07-2011, 16:45
Replies: 78
Views: 54,406
Posted By Mecha the Slag
Re: [TF2] Pyro Flamethrower Light Emittion (1.3)

1.3
Fixed light appearing when it shouldn't

thanks to FoxMulder
Forum: Plugins 12-12-2010, 17:43
Replies: 78
Views: 54,406
Posted By Mecha the Slag
Re: [TF2] Pyro Flamethrower Light Emittion (1.1)

That's beautiful Thrawn, although the entire preference thing is a bit overkill imo. Yes it would be a nice feature, but it overcomplicates it.

I'll definitely hook that prop though, didn't know...
Forum: Plugins 12-12-2010, 06:10
Replies: 78
Views: 54,406
Posted By Mecha the Slag
Re: [TF2] Pyro Flamethrower Light Emittion (1.2)

Yeah. There's really no safe way to do it, unless I hook TF2_CalcIsAttackCritical, which I suppose is entirely possible with a timer and such. I'll look into it in the future.

also 1.2 is out,...
Forum: Plugins 12-10-2010, 18:04
Replies: 78
Views: 54,406
Posted By Mecha the Slag
Re: [TF2] Pyro Flamethrower Light Emittion (1.1)

Added a fade in/out effect, along with a brightness convar
Forum: Plugins 12-10-2010, 10:14
Replies: 78
Views: 54,406
Posted By Mecha the Slag
Re: [TF2] Pyro Flamethrower Light Emittion

Yeah light_dynamics are 'cheap' entities, meaning they require little resources but can be inaccurate. They shouldn't kill fps at all unless you have a terrible setup.

Also Leonardo: That's...
Forum: Plugins 12-07-2010, 08:20
Replies: 78
Views: 54,406
Posted By Mecha the Slag
[TF2] Pyro Flamethrower Light Emittion (1.3)

Adds dynamic lighting to the Pyro's flamethrower when it's in use.

Requires SDKHooks (https://forums.alliedmods.net/showthread.php?t=106748)

Commands
ignitelight_version - [TF2] Ignite Light...
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