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Showing results 1 to 25 of 96
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Posts Made By:
-hi-
Forum:
Approved Plugins
01-03-2012, 13:55
Replies:
18
Quad Concs
Views:
17,919
Posted By
-hi-
Re: Quad Concs
This is strange, it looks like the web-based compiler isn't handling the single quote characters on lines 13 and 57. It compiles if you click the "Get Plugin" link on the first post.
Forum:
Scripting Help
05-01-2011, 17:28
Replies:
1
[ZP] Semi-clip for humans
Views:
1,579
Posted By
-hi-
[ZP] Semi-clip for humans
Hi All,
I'm trying to write a semi-clip plugin for Zombie plague. It's supposed to let humans only pass through each other. The problem with it is that if two humans are inside each other, the...
Forum:
Off-Topic
11-14-2007, 00:47
Replies:
0
Extracting the files from old Half-Life patches
Views:
803
Posted By
-hi-
Extracting the files from old Half-Life patches
I'm trying to get some files out of the old Half-life patches (10051009.exe and similar file names). Does anyone know the command line options to have the installer dump all the files it contains?...
Forum:
News
10-26-2007, 05:17
Replies:
101
AMX Mod X 1.8.0 Released!
Views:
149,139
Posted By
-hi-
Re: AMX Mod X 1.8.0 Released!
I can't load nVault on my linux server; anyone else confirm?
Forum:
Scripting Help
10-20-2007, 18:19
Replies:
5
Catching ALL sound events
Views:
2,769
Posted By
-hi-
Re: Catching ALL sound events
When I block it I dont see or hear anything. This is for TFC. If I throw a conc I don't hear the sound or see the blast; the grenade just disappears. Here is what I've got so far am I doing...
Forum:
Scripting Help
10-20-2007, 02:54
Replies:
5
Catching ALL sound events
Views:
2,769
Posted By
-hi-
Re: Catching ALL sound events
Yes, thanks Wilson. The PlaybackEvent forward is catching more of the sounds I am trying to block. The problem I'm having now is blocking the sounds. It's easy to completely block the sound using...
Forum:
Scripting Help
10-19-2007, 05:33
Replies:
5
Catching ALL sound events
Views:
2,769
Posted By
-hi-
Catching ALL sound events
I'm trying to create a plugin that will allow a user to only hear sounds generated by him/herself only. Is there a way to hook the creation of ALL sounds (footsteps, jumping, firing, etc...).
I've...
Forum:
Scripting Help
10-03-2007, 22:35
Replies:
4
Knowing what to include..
Views:
1,184
Posted By
-hi-
Re: Knowing what to include..
Always include <amxmodx> to start then compile often. If functions aren't found you need to include some more stuff...
Forum:
Scripting Help
10-03-2007, 17:20
Replies:
5
First Person View on another player help
Views:
2,039
Posted By
-hi-
Re: First Person View on another player help
I played around with this a lot, and the model is still visible. Is there a property that the "player" entity has that makes it so it doesn't see's it's own model?
Forum:
Scripting Help
10-02-2007, 15:39
Replies:
5
First Person View on another player help
Views:
2,039
Posted By
-hi-
Re: First Person View on another player help
I used the following to set the aiment, but I can still see the model of the player I'm following:
if (target) {
new cam;
cam = create_entity("info_target");
...
Forum:
Scripting Help
10-02-2007, 00:48
Replies:
5
First Person View on another player help
Views:
2,039
Posted By
-hi-
First Person View on another player help
Hey all,
I'm writing a plugin that will allow a player to spectate another player in first-person view without joining the spectators team. The following code does exactly what I want except for...
Forum:
Scripting Help
09-27-2007, 14:53
Replies:
0
Counter-Strike Style Progress Bar in TFC
Views:
877
Posted By
-hi-
Counter-Strike Style Progress Bar in TFC
I'm trying to make a plugin for TFC that will have a progress bar for primed grenades. I would like to use a bar like the one in CS, but TFC doesn't have the "BarTime" message so I'm guessing that's...
Forum:
Scripting Help
09-10-2007, 19:09
Replies:
0
Moving data from MySQL to nVault
Views:
775
Posted By
-hi-
Moving data from MySQL to nVault
I recently got into hosting my own server again. The problem is I cannot host a MySQL database on the same machine as HLDS. The MySQL DB is a remote connection that goes cross-country for each query....
Forum:
Unapproved/Old Plugins
06-11-2007, 15:24
Replies:
12
TFC Conc Server Plugin
Views:
5,748
Posted By
-hi-
Re: TFC Conc Server Plugin
Yeah I remember having this bug while I was using this on my server many moons ago. I will work on this today.
Forum:
Unapproved/Old Plugins
06-04-2007, 21:11
Replies:
12
TFC Conc Server Plugin
Views:
5,748
Posted By
-hi-
Re: TFC Conc Server Plugin
I think the menu would be a little excessive, people would have to see it once a map.
Forum:
Unapproved/Old Plugins
06-02-2007, 17:54
Replies:
12
TFC Conc Server Plugin
Views:
5,748
Posted By
-hi-
Re: TFC Conc Server Plugin
Yes you are right about these things Llama. I basically took this plugin from my server, which was the way I assumed things should be. But to make it more public these things should be optional. I...
Forum:
Unapproved/Old Plugins
06-02-2007, 15:04
Replies:
12
TFC Conc Server Plugin
Views:
5,748
Posted By
-hi-
Re: TFC Conc Server Plugin
No this code and idea was from my conc server that I ran last summer, 'hi's conc server'
Forum:
Unapproved/Old Plugins
06-02-2007, 03:38
Replies:
12
TFC Conc Server Plugin
Views:
5,748
Posted By
-hi-
TFC Conc Server Plugin
TFC Conc Server Plugin
This is a plugin made specifically for TFC Conc Servers.
Updates
Version 1.2
Removed two features and added ability to toggle the blast movement.
Forum:
Approved Plugins
12-22-2006, 05:04
Replies:
18
Quad Concs
Views:
17,919
Posted By
-hi-
Re: Quad Concs
I was using that native function in some of my other plugins. It was removed from v1.4 which is available now. This should fix the errors.
Forum:
Approved Plugins
10-10-2006, 11:42
Replies:
15
Simple Stream
Views:
16,263
Posted By
-hi-
Re: Simple Stream
Hi,
You are typing the command in regular chat right? It is not a console command.
Forum:
Approved Plugins
10-09-2006, 22:36
Replies:
18
Quad Concs
Views:
17,919
Posted By
-hi-
Re: Quad Concs
oops, uploaded wrong file, 1.3 is on there now
Forum:
Approved Plugins
09-20-2006, 13:38
Replies:
83
TFC skills rank with speed run timer
Views:
61,618
Posted By
-hi-
Re: TFC skills rank with speed run timer
Hmm now it works, but I noticed something. I think the previous map played has something to do with it. I changed the map to conc_sand and it worked fine. But I typed rcon sv_teamgoals in the console...
Forum:
Approved Plugins
09-20-2006, 03:29
Replies:
83
TFC skills rank with speed run timer
Views:
61,618
Posted By
-hi-
Re: TFC skills rank with speed run timer
I don't know if this makes a difference, but one map where it didn't work was conc_sand:
x_start -334
y_start 197
z_start 50
x_goal -774
y_goal -2042
z_goal -3021
sv_difficulty 64
Forum:
Approved Plugins
09-20-2006, 01:01
Replies:
83
TFC skills rank with speed run timer
Views:
61,618
Posted By
-hi-
Re: TFC skills rank with speed run timer
Sorry to be Mr. Bug, but I found another one. If a certain map's config file doesn't have a setting for sv_goalteams, no team can start a timer.
Forum:
Approved Plugins
09-17-2006, 07:33
Replies:
83
TFC skills rank with speed run timer
Views:
61,618
Posted By
-hi-
Re: TFC skills rank with speed run timer
Ya the testtables version worked for me with only 1 row in the DB. Thanks for the quick fix!
Showing results 1 to 25 of 96
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