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Search: Posts Made By: ne0cha0s
Forum: Plugins 08-10-2010, 09:36
Replies: 407
Views: 320,361
Posted By ne0cha0s
Re: [L4D(2)] Ready Up! 0.17.3

I'm having a conflict with a 1 v 1 config I'm trying to make in Left 4 Dead 1 and this plugin. On the 2nd map restart this plugin resets the cvar "z_common_limit", which cancels out the value the 1 v...
Forum: Plugins 06-15-2010, 13:57
Replies: 354
Views: 264,697
Posted By ne0cha0s
Re: [L4D2] Zombie Character Select

I just recently ran into a problem. I've been sort of MIA for a while, but i just tried playing on my l4d2 server again and it would not let me choose a hunter. I had my hunter limit set to 2, and it...
Forum: Plugins 05-27-2010, 04:39
Replies: 77
Views: 54,513
Posted By ne0cha0s
Re: [L4D2] God Frames be Gone

Excellent idea for a plugin. I would love to see support to allow penetration of god frames for only certain AI though. And by the way, does this include tank since you said it doesn't include witch?...
Forum: Unapproved Plugins 05-27-2010, 04:16
Replies: 45
Views: 19,695
Posted By ne0cha0s
Re: [L4D(2)]Infected Self Detonate

yes, i've encountered the bug and am looking into fixing it. it could be as simple as code placement or maybe adding a check for it having already been entered into chat. as far as i know, it happens...
Forum: Plugins 05-12-2010, 16:59
Replies: 148
Views: 110,483
Posted By ne0cha0s
Forum: Plugins 05-12-2010, 15:43
Replies: 148
Views: 110,483
Posted By ne0cha0s
Re: [L4D & L4D2] Incapped Meds munch

hey atomic, thanks for the update, but it's still not taking away the pills when you pass them =/
Forum: Plugins 05-12-2010, 14:26
Replies: 41
Views: 38,474
Posted By ne0cha0s
Re: [L4D1/2] Witch crown statistic

wow, that looks like an impressive list die, i can't wait to see it. keep up the good work
Forum: Plugins 05-11-2010, 19:15
Replies: 148
Views: 110,483
Posted By ne0cha0s
Re: [L4D & L4D2] Incapped Meds munch

ok, but it's still allowing players to keep their meds after they pass them to a survivor that is incapacitated, i've been updating to the latest stable builds of sourcemod as well, so i'm not sure...
Forum: Plugins 05-07-2010, 17:50
Replies: 229
Views: 278,226
Posted By ne0cha0s
Re: [L4D2] Witch Control

can you explain a little better? i'm not sure what you mean
Forum: Plugins 05-07-2010, 06:40
Replies: 229
Views: 278,226
Posted By ne0cha0s
Re: [L4D2] Witch Control

o, i didn't know it doesn't allow you to control walking witches
Forum: Plugins 05-06-2010, 17:03
Replies: 354
Views: 264,697
Posted By ne0cha0s
Forum: Plugins 05-06-2010, 16:38
Replies: 229
Views: 278,226
Posted By ne0cha0s
Re: [L4D2] Witch Control

plugin wasn't making cfg file, now it is =P
Forum: Plugin/Gameplay Ideas and Requests 05-06-2010, 10:20
Replies: 4
Views: 2,086
Posted By ne0cha0s
Re: l4d2- infected respawn

do you mean you want to stop them from spawning in the beginning safe room after you leave?
Forum: Plugins 05-06-2010, 10:17
Replies: 47
Views: 47,960
Posted By ne0cha0s
Re: [L4D2] Jockey Pounce Damage

forget my previous comment, i was testing by noclipping jockeys and i guess that kind of bugged it out.
Forum: Plugins 05-06-2010, 09:45
Replies: 47
Views: 47,960
Posted By ne0cha0s
Re: [L4D2] Jockey Pounce Damage

thanks a lot. just tested the plugin, it works great except if jockeys JUMP on a player. a jockey can still ride a player from a jump if their main attack is ready, so i think you should add a check...
Forum: Plugins 05-06-2010, 09:12
Replies: 47
Views: 47,960
Posted By ne0cha0s
Re: [L4D2] Jockey Pounce Damage

first of all, great job on the plugin. second could you add a cvar with whether or not to store the top jockey pounces? third, is 1.0.1 the newest version that you just uploaded?
Forum: Plugins 05-06-2010, 09:07
Replies: 229
Views: 278,226
Posted By ne0cha0s
Re: [L4D2] Witch Control

i attached a version that disallows a player to take control of the witch if they are on fire, test it out. it also includes the cvar for letting players use the witch's attack if you want to edit...
Forum: Plugins 05-06-2010, 06:54
Replies: 229
Views: 278,226
Posted By ne0cha0s
Re: [L4D2] Witch Control

i like the idea, because sitting witches in hard rain is sort of fail in my opinion =/
the advantage of walking witches opposed to the sitting witches in hard rain is how easily it is for them to...
Forum: Plugins 05-05-2010, 21:28
Replies: 354
Views: 264,697
Posted By ne0cha0s
Re: [L4D2] Zombie Character Select

Hey XBetaAlpha, any chance you'll add Left 4 Dead 1 support?
Forum: Plugins 05-01-2010, 04:18
Replies: 229
Views: 278,226
Posted By ne0cha0s
Re: [L4D2] Witch Control

I LOVE YOU SO MUCH FOR MAKING THIS PLUGIN!!!!!!!!!!! i will add it to my server, test it out, and bring back results.
Forum: Plugin/Gameplay Ideas and Requests 04-26-2010, 21:59
Replies: 35
Views: 24,228
Posted By ne0cha0s
Re: L4D2 Mutations

yes, to be able to play the different mutations on your server with this mod, you would need the files on both the server and the client
Forum: Plugin/Gameplay Ideas and Requests 04-26-2010, 10:07
Replies: 35
Views: 24,228
Posted By ne0cha0s
Re: L4D2 Mutations

on my server i was able to go through a whole campaign of "the four swordsman", but have since tried the other game modes, and when switching the campaign or restarting the campaign after the...
Forum: Plugins 04-26-2010, 07:46
Replies: 520
Views: 363,061
Posted By ne0cha0s
Re: [L4D] Director Controller (All4Dead)

let me know if u need a server to test on.
Forum: Plugin/Gameplay Ideas and Requests 04-26-2010, 01:25
Replies: 33
Views: 22,666
Posted By ne0cha0s
Re: [l4d2] Increase weapon clip size?

thanks for the info =/
Forum: Plugins 04-26-2010, 00:40
Replies: 143
Views: 115,972
Posted By ne0cha0s
Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)

I just ran into an error in left 4 dead 1 where while i had my primary weapon out, and a molotov in my inventory, i melee'd a zombie and then it turned my primary weapon into a molotov. i could still...
Showing results 1 to 25 of 200

 
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