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Search: Posts Made By: Natsheh
Forum: New Plugin Submissions Yesterday, 18:41
Replies: 12
Views: 3,135
Posted By Natsheh
Re: Real time chat translator

I forgot to mention, I've tested the curl side which basically almost hold the same process as the GRIP module, and as well i forgot to mention, that you can abandoned the relayment on using a php...
Forum: New Plugin Submissions Yesterday, 15:53
Replies: 12
Views: 3,135
Posted By Natsheh
Re: Real time chat translator

There is nothing immature of what i had stated previously, i infact had assumed that the script was written using an AI module because of the silly bugs that i spotted and i even tested the plugin,...
Forum: Scripting Help Yesterday, 09:26
Replies: 21
Views: 781
Posted By Natsheh
Re: Knife hit knockback

stock create_velocity_vector(victim, attacker, Float:velocity[3])
{
if(!is_user_alive(victim) || !is_user_alive(attacker))
return 0;

new Float:vicorigin[3], Float:attorigin[3];...
Forum: Scripting Help 04-29-2024, 12:09
Replies: 3
Views: 173
Posted By Natsheh
Re: Mix Maker - Help with camera animation

Isn't obvious ?

He/She's using custom model animations as well an entity ( camera ).

If you want someone to do it for you post in the right section, otherwise post what've you tried....
Forum: Scripting Help 04-29-2024, 12:05
Replies: 8
Views: 289
Posted By Natsheh
Re: Open MENU on button N

Debug your code.
Forum: Scripting Help 04-27-2024, 05:34
Replies: 21
Views: 781
Posted By Natsheh
Re: Knife hit knockback

If you want an implementation within the plugin post in the plugin thread
Forum: Scripting Help 04-26-2024, 12:54
Replies: 21
Views: 781
Posted By Natsheh
Re: Knife hit knockback

Bruh who even wrote it his crap ?

/ Stock by the one and only, Chronic :P
stock create_velocity_vector(victim,attacker,Float:velocity[3])
Forum: Scripting Help 04-26-2024, 04:05
Replies: 21
Views: 781
Posted By Natsheh
Re: Knife hit knockback

The best way and the proper way to do it is to check player's knife attack animation in event traceattack/takedamage.
Forum: Scripting Help 04-25-2024, 11:27
Replies: 4
Views: 325
Posted By Natsheh
Re: zp_privileges_menu translater english version

Thats not how you translate a plugin, amxmodx support Multi lingual, create a lang key for each text and add it in the translation file under the [langcode] artibute/category


You can follow this...
Forum: New Plugin Submissions 04-23-2024, 09:44
Replies: 12
Views: 3,135
Posted By Natsheh
Re: Real time chat translator

Not recommended to be used, its hella buggy, fix all the out of index bounds in your plugin.

The plugin itself seemed to be written using Chatgpt or an AI module...
Forum: Code Snippets/Tutorials 04-20-2024, 05:25
Replies: 2
Views: 884
Posted By Natsheh
Re: Json Settings API (load/save data to JSON files)

I hate to bother you but JSON parsing already exist in the latest amxmodx version, just #include <json>
Forum: Scripting Help 04-18-2024, 08:01
Replies: 12
Views: 851
Posted By Natsheh
Re: Entity disappearing under the ground

Not really, solidity have nothing to do with moving through walls, on the other hand solidity is actually the interaction with other entities however solidity does matter when moving on the ground as...
Forum: Scripting Help 04-18-2024, 07:57
Replies: 12
Views: 851
Posted By Natsheh
Re: Entity disappearing under the ground

set_entvar(g_pPlayerEnt[plr], var_mins, {-16.0, -8.97, 0.0});
set_entvar(g_pPlayerEnt[plr], var_maxs, {16.0, 8.97, 12.76});
Forum: Scripting Help 04-18-2024, 02:23
Replies: 20
Views: 1,258
Posted By Natsheh
Re: Choosing a random player

@WATCH_D0GS UNITED, who is WE ?
Forum: Scripting Help 04-17-2024, 10:12
Replies: 12
Views: 851
Posted By Natsheh
Re: Entity disappearing under the ground

You are spawning the entity origin inside the world.
Forum: News 04-17-2024, 08:09
Replies: 98
Views: 189,209
Posted By Natsheh
Re: Development Roundup, We need you!

What updates are you looking for ?
Forum: Scripting Help 04-09-2024, 22:15
Replies: 5
Solved PVS meaning?
Views: 500
Posted By Natsheh
Re: PVS meaning?

it depends on the map and the brushes are been put in use.
Forum: Scripting Help 04-01-2024, 15:50
Replies: 10
Views: 594
Posted By Natsheh
Re: Setting access flags for all players

I might misunderstood what the OP really wants, i thought he's interested in giving each player a unique accessflag upon entering the server and not just changing the default user flag, anyway i...
Forum: Scripting Help 03-31-2024, 19:32
Replies: 10
Views: 594
Posted By Natsheh
Re: Setting access flags for all players

I did understand the question he wants to give every player a unique flag which is not possible due to the limitations of flags, what he doesn't know about is userid, userid is unique for every player
Forum: Scripting Help 03-30-2024, 09:18
Replies: 10
Views: 594
Posted By Natsheh
Re: Setting access flags for all players

Its called userid "get_user_userid"
Forum: Scripting Help 03-23-2024, 15:38
Replies: 2
Views: 357
Posted By Natsheh
Re: Fixing PVS/PAS Engine Messages when using a view entity.

nvm i fixed it, and i submitted a fix to rehlds repo

The fix:



qboolean SV_ValidClientMulticast(client_t *client, int soundLeaf, int to)
{
if (Host_IsSinglePlayerGame() || client->proxy)...
Forum: Scripting Help 03-22-2024, 20:11
Replies: 2
Views: 357
Posted By Natsheh
Fixing PVS/PAS Engine Messages when using a entity view.

Hello, dear modders, i would like some help with a rehlds bug when a player has a certain view and PVS/PAS are not heard/seen from the view point rather from the player position,

Can someone write...
Forum: Scripting Help 03-16-2024, 04:27
Replies: 9
Views: 529
Posted By Natsheh
Re: Converting colors (3 to 1)

Search hue to RGB colors
Forum: Scripting Help 03-06-2024, 22:53
Replies: 4
Views: 452
Posted By Natsheh
Re: [HL] Entity with studiomdl as playermodel

I don't think its quiet possible because its not possible whether to know if the client have the file or not, its clientside code, you can give it a try...
Forum: Scripting Help 02-26-2024, 18:07
Replies: 1
Views: 387
Posted By Natsheh
trash

:'(
Showing results 1 to 25 of 500

 
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