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Search: Posts Made By: joropito
Forum: HL1 Servers (HLDS) 10-06-2018, 07:47
Replies: 13
Views: 407
Posted By joropito
Re: REHLDS Server Problem

So you're a no-steamer? :crab::crab::crab::crab::crab::crab:rukia
Forum: Module Coding 09-27-2018, 14:44
Replies: 32
Views: 5,807
Posted By joropito
Re: StudioSetupBones Fix for CS

https://ugc.kn3.net/i/origin/http://loyalkng.com/wp-content/uploads/2009/04/i-m-with-the-band-ralph-wiggum-123926_400_334.jpg
Forum: HL1 Servers (HLDS) 07-26-2018, 19:44
Replies: 6
Views: 371
Posted By joropito
Re: Players bypassing fps lock

Maybe your fps lock is doing slowhack...
Are you using dproto?
Forum: Module Coding 07-26-2018, 10:50
Replies: 4
Views: 463
Posted By joropito
Re: func vs func_POST

Normally on the engine or game dll there're calls (ClientCommand for example).

Metamod hooks the call and replace with this:


ClientCommand_Hook() {
call Metamod_Module_Client_Command()
...
Forum: HL1 Servers (HLDS) 07-18-2018, 14:22
Replies: 3
Views: 362
Posted By joropito
Re: HLDS events to txt

http://man7.org/linux/man-pages/man1/tee.1.html
Forum: Code Snippets/Tutorials 07-17-2018, 10:44
Replies: 36
Views: 17,391
Posted By joropito
Re: Random locations generator

If anyone want to modify de plugin, the idea to avoid areas outside the map is having a config file with coordinates to be avoided. Then when location is calculates, it could be checked against each...
Forum: Module Coding 06-18-2018, 08:47
Replies: 8
Views: 506
Posted By joropito
Re: [HELP] How To Start Module Code

Jump to some C/C++ forum and start there. Until you don't have C programing & tools knowledge you can't start doing things with metamod.

You could hit some problems trying without proper...
Forum: Code Snippets/Tutorials 06-04-2018, 13:16
Replies: 5
Views: 415
Posted By joropito
Re: [ STOCK/INC ] Find player in box

What if the player is just touching the box? I mean half body inside, half outside of the box.

Check code for hull collisions on sdk to understand.
Forum: Module Coding 05-28-2018, 13:34
Replies: 3
Views: 566
Posted By joropito
Re: Compile Module

Research gcc+elf+dynamic libraries
Forum: Module Coding 03-26-2018, 16:15
Replies: 1
Views: 549
Posted By joropito
Re: CBasePlayerItem help

pItem it's a class and you should understand it's hierarchy.
Check hlsdk how it work.

Here's how it's related to parent classes.



This is an old thread that can help you to access different...
Forum: HL1 Servers (HLDS) 03-20-2018, 09:00
Replies: 6
Views: 465
Posted By joropito
Re: [HELP] voice steam & nosteam

I mean you're asking for support for non-steam that is not allowed on this forum.
Forum: HL1 Servers (HLDS) 03-19-2018, 14:59
Replies: 6
Views: 465
Posted By joropito
Re: [HELP] voice steam & nosteam

I see a little :crab:

:nono:
Forum: Approved Plugins 03-07-2018, 14:42
Replies: 570
Views: 293,047
Posted By joropito
Re: Multimod Plugin

You're using a modified version so I can't help you.

Switch to the released on first post and check if the problem still happen.
Forum: HL1 Servers (HLDS) 02-26-2018, 07:14
Replies: 6
Views: 700
Posted By joropito
Re: reHLDS server query

I didn't meant that rehlds was accepting non-steam users. I was talking about the server not answering valve's p48.
Forum: HL1 Servers (HLDS) 02-23-2018, 11:05
Replies: 6
Views: 700
Posted By joropito
Re: reHLDS server query

If a reHLDS is not answering to standard server queries could be because it's accepting non-steam users...
Forum: HL1 Servers (HLDS) 02-16-2018, 07:50
Replies: 13
Views: 820
Posted By joropito
Re: Python scripts

It depends, to me it's easy to understand languages with C-like syntax than python.


Doesn't mean you can use every helper for gaming. Everything can be done with pawn. I would say python...
Forum: General 02-01-2018, 14:59
Replies: 7
Views: 471
Posted By joropito
Re: Rank with Score

It doesn't look like a plugin request. It fits well here.
Also you don't look like a moderator so your "funny" post is unnecessary.




You can use one of those, modifying how rank scoring is...
Forum: Module Coding 01-26-2018, 08:08
Replies: 10
Views: 467
Posted By joropito
Re: Help

Assembler x86/x64
C programming
C++ programming
Calling conventions
MFC calls
DLL file format
Dissasembly tools
Forum: Module Coding 01-25-2018, 08:37
Replies: 10
Views: 467
Posted By joropito
Re: Help

In fact you can, but you have to be very smart :crab:
Forum: General 01-15-2018, 11:58
Replies: 19
Views: 1,567
Posted By joropito
Re: Ddos on server

If the attack don't overload your connection but affects your HLDS stability, you could try filtering using iptables.
As I see your capture, they're using more than 5k bots doing A2S_INFO attack....
Forum: Code Snippets/Tutorials 01-15-2018, 08:16
Replies: 36
Views: 17,391
Posted By joropito
Re: Random locations generator

You can use this once per map, dump the results and build your custom respawns file.
Forum: HL1 Servers (HLDS) 12-21-2017, 08:28
Replies: 9
Views: 715
Posted By joropito
Re: 'max_connections_per_hour'

500 per hour?
It's like less than 9 per minute...

I guess it's a user level setting. If you can't modify it, just setup different users for each game server.
Forum: HL1 Servers (HLDS) 11-06-2017, 09:44
Replies: 8
Views: 1,076
Posted By joropito
Re: [Segmentation Fault]

[quote]open files (-n) 1024[/qoute]

That's your limit. But there's no solution incresing it. You have a problem on your plugins or something else that's no closing files, so you reach the limit...
Forum: General 10-31-2017, 15:52
Replies: 20
Views: 9,544
Posted By joropito
Re: How can I open amxx files?

loool I have to rukia
Forum: General 10-31-2017, 11:53
Replies: 20
Views: 9,544
Posted By joropito
Re: How can I open amxx files?

If you tell us what do you want to achieve, maybe we can tell you other ways.

.amxx files contains the output of compiled and .sma
with the correct tools and procedures, there's a way to modify...
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