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Search: Posts Made By: asherkin
Forum: Metamod:Source Plugins 03-06-2014, 22:11
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

Sure, if you have the source code - which only Valve do.
Forum: Metamod:Source Plugins 03-06-2014, 21:46
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

You can't, vaudio_speex.so is a client binary and thus requires a somewhat not-ancient version of GLIBC.
Forum: Metamod:Source Plugins 01-02-2014, 07:29
Replies: 166
Views: 139,016
Posted By asherkin
Forum: Metamod:Source Plugins 01-06-2013, 16:36
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

You should probably upload the libtier0.so and libvstdlib.so's from the Steam install you pulled it from, there is no guarantee it matches the server's (that's why Valve had to rename the file).
Forum: Metamod:Source Plugins 01-01-2013, 09:16
Replies: 166
Views: 139,016
Posted By asherkin
Forum: Metamod:Source Plugins 12-23-2012, 14:27
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

If you want to load it with a VDF file, yes. Feel free to throw it in metaplugins.ini if you don't. The magic of free will.
Forum: Metamod:Source Plugins 12-23-2012, 12:51
Replies: 166
Views: 139,016
Posted By asherkin
You probably don't have the MM:S plugin installed.

You probably don't have the MM:S plugin installed.
Forum: Metamod:Source Plugins 12-13-2012, 16:29
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

Officially, since Valve forked the engine a couple of months ago; technically, since they made a breaking change to Source 2009's library names.
Forum: Metamod:Source Plugins 12-13-2012, 14:38
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

You're trying to load on an unsupported engine (CS:S?). Only Source 2009 is.
Forum: Metamod:Source Plugins 10-28-2012, 10:48
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

I've attached new binaries to the first post.
Forum: Metamod:Source Plugins 08-03-2012, 18:23
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

Try setting voicehook_debug to 1 and watching the console while trying.
Forum: Metamod:Source Plugins 08-03-2012, 07:49
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

If OnClientSpeaking isn't being called, the voice data is never being sent to the server. Neither voicehook or voiceannounce do any filtering on clients.
Forum: Metamod:Source Plugins 08-02-2012, 07:14
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

voicehook_mm goes in /<game>/addons/ (you can create a subdirectory if you want, just make sure you include it in the path when loading)
voiceannounce.ext.2.ep2v goes in...
Forum: Metamod:Source Plugins 07-11-2012, 05:36
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

Here's the modified smbPitchShift.cpp I use:
/****************************************************************************
*
* NAME: smbPitchShift.cpp
* VERSION: 1.2
* HOME URL:...
Forum: Metamod:Source Plugins 06-22-2012, 22:14
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

The Window's sig was updated, and it now handles the server using SILK correctly.
Forum: Metamod:Source Plugins 06-22-2012, 21:05
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

Holy crap it's an update.

Linux binary is actually one revision behind the Windows one atm because I cba to build it (and it's been sitting in an obscure directory of my server for the last 4...
Forum: Metamod:Source Plugins 05-24-2012, 19:58
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

I'll try and get some updated gamedata out soon, especially since the current binaries are completely broken with SILK.


Yep. See spoiler'd code in...
Forum: Metamod:Source Plugins 04-05-2012, 08:50
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

Yes, those binaries are broken.
Forum: Metamod:Source Plugins 01-25-2012, 18:25
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

Post has been updated with new voicehook_mm binaries that wont re-encode the audio stream if there are only raw (or no) listeners registered.
Forum: Metamod:Source Plugins 11-06-2011, 01:15
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

Raw listeners will get the compressed data, regular listeners will get nothing.

To decompress the audio data you need to use the DecompressVoice of the ISteamUser SteamWorks interface, which is...
Forum: Metamod:Source Plugins 10-27-2011, 09:05
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

The Linux binary has been updated with one that'll work on CS:S as well as 2009, thanks to weeb1e for the extensive testing involved.
Forum: Metamod:Source Plugins 10-18-2011, 20:00
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

I'm afraid Valve's descision to split CS:S from Source 2009 has broken this for it.
I... haven't decided what to do about it yet.
Forum: Metamod:Source Plugins 10-14-2011, 06:49
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

Update.

Changes:

Added "raw" listeners, these are called before decompression takes place.
Made decompression bail-out if sv_use_steam_voice is enabled, this means that only raw listeners...
Forum: Metamod:Source Plugins 10-05-2011, 19:40
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

http://www.dspdimension.com/admin/pitch-shifting-using-the-ft/

void smbPitchShift(float pitchShift, long numSampsToProcess, long fftFrameSize, long osamp, float sampleRate, float *indata, float...
Forum: Metamod:Source Plugins 08-14-2011, 12:55
Replies: 166
Views: 139,016
Posted By asherkin
Re: VoiceHook - Developer preview of something.

The actual voice decoding is done in the remote admin client, which afaik he has not open sourced yet (one of the reasons being the inclusion of the speex code, since he used it directly rather than...
Showing results 1 to 25 of 43

 
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