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Forum: Plugins 01-03-2017, 19:19
Replies: 70
Views: 44,935
Posted By ZASTRELIS
Re: [CS:GO] Lasermines 1.5.1

Hallo bro. help me pls. Mines are dissapear somethimes. Wtf. How fix it?
Forum: Plugins 08-05-2016, 15:58
Replies: 70
Views: 44,935
Posted By ZASTRELIS
Re: [CS:GO] Lasermines 1.5.1

It's my mistake. I was used 1.9 SM build of some libs with old 1.8
Forum: Plugins 07-31-2016, 04:49
Replies: 70
Views: 44,935
Posted By ZASTRELIS
Re: [CS:GO] Lasermines 1.5.1

public Action OnPlayerDeath_Pre(Event event, const char[] name, bool dontBroadcast)
{
int attacker = GetClientOfUserId( GetEventInt( event, "attacker" ) );

int userid = GetClientOfUserId(...
Forum: Plugins 06-23-2016, 10:11
Replies: 70
Views: 44,935
Posted By ZASTRELIS
Re: [CS:GO] Lasermines 1.5.1

Естессно в самом плагине нужно делать, хах, а ты как хотел?)
И готов тебя обрадовать - изминений надо сделать не мало. Но очень мелких.

If I deploy ZM maybe can do this. But I use one public now....
Forum: Plugins 11-14-2015, 01:14
Replies: 70
Views: 44,935
Posted By ZASTRELIS
Re: [CS:GO] Lasermines 1.5.1

You know your code best than anybody, can you read it again?) Thanks.
At new sourcemod vesion it's compile norm.
Forum: Plugins 10-17-2015, 12:16
Replies: 70
Views: 44,935
Posted By ZASTRELIS
Re: [CS:GO] Lasermines 1.5.1

server crashes with this plugin. no errors in logs, nothing.. maybe it's happens when player stack in mines. Very Often when changelevel.
Forum: Plugins 08-22-2015, 03:46
Replies: 70
Views: 44,935
Posted By ZASTRELIS
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