Raised This Month: $226 Target: $400
 56% 

Showing results 1 to 25 of 112
Search took 0.01 seconds.
Search: Posts Made By: J0BL3SS
Forum: VSH / Freak Fortress 05-06-2021, 08:45
Replies: 2
Views: 934
Posted By J0BL3SS
Re: [Subplugin] Spellbook (Updated 6.05.2021)

Ver 1.0.5
Fixed some handle errors.
Fixed grammars, spell_caos renamed to "spell_chaos"
Included Skeleton Spell on spell_chaos
Forum: VSH / Freak Fortress 05-06-2021, 08:40
Replies: 1
Views: 148
Posted By J0BL3SS
Re: ams plugin and improved saxton plugin is not working

Make sure that the subplugins you have are the latest versions. You can check them on Batfoxkid's Thread (https://forums.alliedmods.net/showthread.php?t=314495) which includes list of every existed...
Forum: Scripting 05-02-2021, 04:13
Replies: 2
Views: 235
Posted By J0BL3SS
[TF2][HELP] Equipwearable Gamedata

ive seen so many equipwearable gamedata files, but i still don't sure which one is most latest

example1:

"Games"
{
"tf"
{
"Signatures"
{
Forum: Scripting 05-02-2021, 04:10
Replies: 5
Views: 618
Posted By J0BL3SS
Re: [TF2][HELP] How to detect market garden

Used this to detect rocket jump, thanks it works very accurate now
Forum: VSH / Freak Fortress 04-09-2021, 15:53
Replies: 1
Views: 448
Posted By J0BL3SS
Re: [Subplugin] Mark And Teleport

https://i.imgur.com/KG2NuCU.png

It wont attach the plugin for some reason, here is external link (https://www.mediafire.com/file/lqwm9ommws22kd3/ff2_mark_teleport.zip/file)
Forum: VSH / Freak Fortress 04-09-2021, 15:18
Replies: 9
Views: 2,928
Posted By J0BL3SS
Forum: VSH / Freak Fortress 04-09-2021, 15:17
Replies: 1
Views: 448
Posted By J0BL3SS
[Subplugin] Mark And Teleport

New way to teleport trough positions. You can leave marks in safe places and teleport to them. Or you can mark the positions such as engineer nest, highground etc. You can intimidate the enemy as...
Forum: VSH / Freak Fortress 04-02-2021, 13:44
Replies: 20
Views: 9,699
Posted By J0BL3SS
Re: [Abilities] Fog Effects (BETA)

Fixed My rework of fog,

Ver 1.06
Ooopsie my bad, fixed ability that shows 0 rage on every boss even they don't have fog ability that uses AMS
Forum: VSH / Freak Fortress 04-02-2021, 03:05
Replies: 9
Views: 2,928
Posted By J0BL3SS
Forum: Scripting 04-01-2021, 05:29
Replies: 5
Views: 618
Posted By J0BL3SS
[TF2][HELP] How to detect market garden

Im trying to detect market garden via SDKHooks. The code I made works in a sketchy way, sometimes it can detect it, but sometimes even if it does not detect it at all, but its still counts a market...
Forum: VSH / Freak Fortress 03-30-2021, 05:18
Replies: 1
Views: 937
Posted By J0BL3SS
Re: [Subplugin] Some "Passive Abilities" (Updated 30.03.2021)

Ver 1.0.1
New Ability Added: passive_multijump


I still need some improvement, please tell me if the "passive_removepacks" ability is working on your server, I would appreciate it. Because its...
Forum: VSH / Freak Fortress 03-29-2021, 12:47
Replies: 2
Views: 751
Posted By J0BL3SS
Re: [Subplugin] Fakedeath (Updated 29.03.2021)

Ver 1.0.1
Added More arguments
Fixed Some Scoreboard Hud issues
Fixed 9000.wav not precached
Fakedeath Invoke Chance Now Works Properly
Prevent debuffs during fakedeath
Forum: VSH / Freak Fortress 03-25-2021, 08:00
Replies: 2
Views: 877
Posted By J0BL3SS
Re: [Subplugin] SR DOT Abilitypack (Updated 25.03.2021)

Ver 1.2.1
Abilities Seprated into multiple ability.
Forum: VSH / Freak Fortress 03-24-2021, 03:22
Replies: 9
Views: 2,928
Posted By J0BL3SS
Re: J0BL3SS's Bosses (Fixed: Crusader 24.03.2021)

Fixed Crusader's Ability: "self_stun"

Fixed Issue With Infinite Quick Fix Effect After Round End
Balance Things
Forum: VSH / Freak Fortress 03-22-2021, 15:40
Replies: 9
Views: 2,928
Posted By J0BL3SS
Forum: VSH / Freak Fortress 03-18-2021, 14:23
Replies: 2
Views: 751
Posted By J0BL3SS
[Subplugin] Fakedeath (Updated 29.03.2021)

Extra lifes ignored. Ability always be launched at last life, last hit.
If boss is the last player in bossteam, a fake hud is projected on everyone, everyone except boss gain critical hits, a random...
Forum: VSH / Freak Fortress 03-17-2021, 06:16
Replies: 12
Views: 1,469
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 14.03.2021)

Ver 1.3.0
Server Crash issues fixed :/
Forum: VSH / Freak Fortress 03-14-2021, 05:48
Replies: 0
Views: 608
Posted By J0BL3SS
[Subplugin] Dynamic Settings for Dynamic Defaults

It allows you to change ff2_dynamic_defaults (https://forums.alliedmods.net/showthread.php?t=258090)'s ability settings during the game via rage, lifeloss etc, by using stocks.

It's doesnt have...
Forum: VSH / Freak Fortress 03-14-2021, 05:13
Replies: 12
Views: 1,469
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 14.03.2021)

14.03.2021 - Include File Fixed. My bad :/
Forum: VSH / Freak Fortress 03-13-2021, 06:49
Replies: 19
Views: 1,643
Posted By J0BL3SS
Re: [Subplugin] Summon a boss

public void OnPluginStart2()
{
HookEvent("arena_round_start", Event_RoundStart);
HookEvent("teamplay_round_active", Event_RoundStart); // for non-arena maps

HookEvent("arena_win_panel",...
Forum: VSH / Freak Fortress 03-12-2021, 10:52
Replies: 21
Views: 4,165
Posted By J0BL3SS
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

Try with changing arg0, because ff2_doability not prevents the ability even it supposed to be
Also try with string arguments, sometimes default arguments not works
and make sure you have the lates...
Forum: VSH / Freak Fortress 03-11-2021, 04:04
Replies: 12
Views: 1,469
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 11.03.2021)

Ver 1.2.5
Include file created for exented usage
Forum: VSH / Freak Fortress 03-11-2021, 00:08
Replies: 10
Views: 1,221
Posted By J0BL3SS
Re: [Subplugin] Lifeloss Regeneration v1.0.6

Mae sure you have tf2attributes downloaded.
Forum: VSH / Freak Fortress 03-10-2021, 07:14
Replies: 12
Views: 1,469
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 10.03.2021)

Ver 1.2.1
Now PrintToServer() Functions only writes the name of the player who has the ability ex:
https://i.imgur.com/rFFDZ8X.png
Sound section name in "rage_sigma" changed "rage_sigma" to...
Forum: VSH / Freak Fortress 03-10-2021, 00:26
Replies: 12
Views: 1,469
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 10.02.2021)

Its not an error, its telling you the respawned player has no boss index, which is a way to make compatible ff2_summonaboss. Im hooking abilities when a player respawns, not when round starts, the...
Showing results 1 to 25 of 112

 
Forum Jump

All times are GMT -4. The time now is 10:57.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode