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Search: Posts Made By: GANGST
Forum: VSH / Freak Fortress 11-15-2023, 16:18
Replies: 5
Views: 949
Posted By GANGST
Re: VSH 1.38

Good luck on the server I may join it today if I have time.

Also, feel free to check out my server of you want to:)
102.129.224.182:27016
Forum: VSH / Freak Fortress 10-21-2023, 20:08
Replies: 0
Views: 693
Posted By GANGST
Forum: VSH / Freak Fortress 06-15-2023, 18:03
Replies: 4
Views: 2,089
Posted By GANGST
Re: [Subplugin] aoe_stunhit - Temporary melee that disappears on hit + more!

Hello there Samuwu how are you doing? So I have been trying to use this ability for my Bonk Girl boss but for some reason it doesn’t seem to work. I don’t know if it’s something with my server (which...
Forum: VSH / Freak Fortress 06-08-2023, 07:23
Replies: 39
Views: 15,746
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Bonk Girl's fancy new powers)

Updates to every existing (except BVB) versions of Bonk Girl

Helen Cooper A.K.A Bonk Girl has received some fancy new updates/powers that she would like to show you.

1. Chain Lightning has been...
Forum: VSH / Freak Fortress 02-18-2023, 05:02
Replies: 39
Views: 15,746
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Major Bonk Girl Update)

Big Bonk Girl Update:

I have recently done some big changes to Bonk Girl. These include:

1) The boss has been reworked and split into 3 different versions/variants:
- X1, X10, and...
Forum: VSH / Freak Fortress 12-09-2022, 14:27
Replies: 22
Views: 5,334
Posted By GANGST
Re: Utility to fix ff2 files for sourcemod 1.11

Okay so I got it to work but is there a specific area I need to put the new smx files? Also, I'm still using the unoffical FF2 build
Forum: VSH / Freak Fortress 12-07-2022, 23:51
Replies: 22
Views: 5,334
Posted By GANGST
Re: Utility to fix ff2 files for sourcemod 1.11

Am I doing something wrong? evetime I try to use "python fix.py" I get this error.
...
Forum: VSH / Freak Fortress 11-25-2022, 22:25
Replies: 39
Views: 15,746
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (BVB Bonk Girl Update)

Hey FF2 cats I have a quick question, I don't how many servers she is in currently in (not counting the ones I know she's in) but this is important, how well does Bonk Girl work outside of the...
Forum: VSH / Freak Fortress 09-02-2022, 04:13
Replies: 0
Views: 1,227
Posted By GANGST
Mannopolis Shopping Mall Map

I don’t know if this is the correct place to ask this, but are there any FF2 or VSH server owners using my map known as “vsh_mannopolis_shopping_mall?” If so, I want to give a quick heads up. If you...
Forum: VSH / Freak Fortress 08-23-2022, 04:37
Replies: 201
Views: 140,398
Posted By GANGST
Re: M7's Bosses

Hello there M7 this is GANGST and I have been utilizing your "special_lastman_theme" ability/plugin for my "Bonk Girl" FF2 Boss/Hale and it is working great! However, there is an issue where the...
Forum: VSH / Freak Fortress 07-23-2022, 00:35
Replies: 13
Views: 3,302
Posted By GANGST
Re: [Subplugin] Taunt Kill Mods

Hello Blink, I don't know if I just did it wrong, but when I added your subplugin to my server this error showed up in the console.

L 07/23/2022 - 04:29:44: [ff2_tauntkillmods.smx] [FF2 Taunt Kill...
Forum: VSH / Freak Fortress 07-21-2022, 20:26
Replies: 13
Views: 3,302
Posted By GANGST
Re: [Subplugin] Taunt Kill Mods

Ah you added an cooldown to the Hunstman to prevent stun locking? Nice. Before this what I did with one of my hales (Bonk Girl) is being very “clever” with the “damage causes airblast” weapon...
Forum: VSH / Freak Fortress 06-22-2022, 21:19
Replies: 39
Views: 15,746
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (BVB Bonk Girl Update)

Updates:

The "Public Boss Vs Boss version" of Bonk Girl has been updated: These include

1) Added the new music I composed for her
2) Reworked some of the menu abilities.
3) Added a...
Forum: VSH / Freak Fortress 06-16-2022, 18:31
Replies: 39
Views: 15,746
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Updates to my bosses:

Bonk Girl(s)
1. Added some new music
2. Reworked her stats a bit between the 3 different files
* X5/Public:
- Lowered the ubercharge count to 6 seconds while the...
Forum: VSH / Freak Fortress 06-06-2022, 21:36
Replies: 6
Views: 4,781
Posted By GANGST
Re: LordM's Bosses: Spider-Man updated!

Hello there, I have a quick question, for whoever made the Spiderman boss (assuming it's not LordM) would he or she be okay if I edited the "spider sense" sound files to fit my "Bonk Girl" boss as...
Forum: VSH / Freak Fortress 06-01-2022, 19:36
Replies: 39
Views: 15,746
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

My pleasure. Your subplugin works great for the Ninjineer hale in one of my “Mannopolis Defenders” Duo.
Forum: VSH / Freak Fortress 05-27-2022, 02:14
Replies: 39
Views: 15,746
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Slight Update to Mannopolis Defenders

Redid the Ninjineer's "Smoke Bomb" menu ability to be instantly activated and allow him full movement when using the ability instead of him being stationary...
Forum: VSH / Freak Fortress 05-26-2022, 17:46
Replies: 3
Views: 2,167
Posted By GANGST
Re: [Subplugin] Sentry Buster Rage as a Standalone Ability

Oh cool I may give this a try with my recent “Tech Duo” boss of Ninjineer and Bonk Girl and maybe I’ll let you know how the plugins works for me. :)
Forum: VSH / Freak Fortress 05-25-2022, 17:18
Replies: 39
Views: 15,746
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Away from my laptop at the moment, but I edited every Dropbox link for each of my bosses on my page and the plugins I had to include in the downloads are the tf_cond subplugins and two that I had a...
Forum: VSH / Freak Fortress 05-25-2022, 01:03
Replies: 39
Views: 15,746
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Is this correct?
(For Model, Materials, and Sound Files if necessary)

I also edited the main page and added in the alliedmodders links for the required subplugins for each boss.
Forum: VSH / Freak Fortress 05-24-2022, 23:45
Replies: 39
Views: 15,746
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Ah gotcha. Thanks for the heads up I will add those when I get the chance. :)
Forum: VSH / Freak Fortress 05-24-2022, 20:55
Replies: 39
Views: 15,746
Posted By GANGST
Forum: VSH / Freak Fortress 05-23-2022, 07:28
Replies: 39
Views: 15,746
Posted By GANGST
Re: GANGST'S FF2 Bosses and More (Introducing the "Mannopolis Defenders," two Duo Bos

Updates:

Bonk Girl:
* New music and an updated intro overlay added to every version of Bonk Girl on my page (also includes duos)

* I've also added the necessary plugins for each version of...
Forum: VSH / Freak Fortress 05-22-2022, 17:38
Replies: 13
Views: 1,169
Posted By GANGST
Re: Game Crashing

By any chance did you happen to change the file extension when renaming the file. Example, change a wav file to an mp3 file by changing both the name and the .wav into a .mp3. I’m not sure if that is...
Forum: VSH / Freak Fortress 05-07-2022, 04:57
Replies: 47
Views: 21,996
Posted By GANGST
Re: Freak Fortress 2: Rewrite

Now I don’t know if this would be too possible, but with the “use bosses outside the gamemode,” would that allow me to try to convert FF2 into a “single player” type of thing or something like that?...
Showing results 1 to 25 of 65

 
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