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Search: Posts Made By: axfalcon
Forum: New Plugin Submissions 04-26-2016, 02:57
Replies: 122
Views: 91,708
Posted By axfalcon
Re: Weapon Modifier v1.56 (Damage, Recoil, Speed and more...)

No go? Could do with some help friends :)
Forum: Code Snippets/Tutorials 04-24-2016, 20:51
Replies: 107
Views: 107,261
Posted By axfalcon
Re: [TUT] Custom Weapon Hud Sprites + Slot Redirection

Can you point me in the right direction please sir? I am looking to change the sprites and am thinking in 2 possible ways.

1. The client downloads my custom sprites to cstrike_downloads/sprites2...
Forum: New Plugin Submissions 04-24-2016, 10:06
Replies: 309
Views: 122,309
Posted By axfalcon
Re: Entity Resources Replacement[ V 1.4 ]

TFR (To Future Readers) this may be of use:

from http://www.amxmodx.org/api/ns/ns_set_ps_sprite



Currently I can get the sprite to upload to client's cstrike_downloads folder but just need...
Forum: Suggestions / Requests 04-24-2016, 08:47
Replies: 0
Views: 2,926
Posted By axfalcon
CS 1.6 sprite change plugin possible?

I'm trying to customize some code found in other plugins, so that when the client connects to my server, it will display custom sprites.

Currently my server uploads .spr and altered .txt files to...
Forum: New Plugin Submissions 04-24-2016, 07:51
Replies: 309
Views: 122,309
Posted By axfalcon
Re: Entity Resources Replacement[ V 1.4 ]

Thank you. That is really awesome:)!

I found this to learn, though it will take me a few weeks I presume. However if the code helps, yay.

http://forums.alliedmods.net/showthread.php?t=175632
Forum: New Plugin Submissions 04-24-2016, 07:02
Replies: 309
Views: 122,309
Posted By axfalcon
Re: Entity Resources Replacement[ V 1.4 ]

No luck however, my server is now uploading the .spr and .txt files to the clients cstrike_downloads/sprites folder because I added the custom_weapon_hud_sprites.amxx plugin and it has the following...
Forum: New Plugin Submissions 04-24-2016, 03:53
Replies: 309
Views: 122,309
Posted By axfalcon
Re: Entity Resources Replacement[ V 1.4 ]

Found something. In the cstrike/sprites folder there are a few files such as: weapon_awp.txt.

Inside those files there are sprite resource references that locate which sprite to use and where, and...
Forum: New Plugin Submissions 04-24-2016, 02:50
Replies: 309
Views: 122,309
Posted By axfalcon
Re: Entity Resources Replacement[ V 1.4 ]

Attached are sprites old and new. I have FastDL in the server.cfg however my hoster seems to block the .bsp and .mdl files, which download slowly from the game server. These .bsp and .mdl files still...
Forum: New Plugin Submissions 04-22-2016, 08:37
Replies: 309
Views: 122,309
Posted By axfalcon
Re: Entity Resources Replacement[ V 1.4 ]

Apologies, I meant I was using both comp and dynamic files. So entities_resources_comp_replace.ini and entities_resources_dyn_replace.ini

Thanks.



I've a faint idea of what a string is and...
Forum: New Plugin Submissions 04-22-2016, 07:55
Replies: 122
Views: 91,708
Posted By axfalcon
Re: Weapon Modifier v1.56 (Damage, Recoil, Speed and more...)

How goes this mod :)? I'm trying to remove or alter both recoil and knockback but doesn't seem to change. Are the range of values or the default values listed somewhere?

Great mod btw, definitely...
Forum: New Plugin Submissions 04-22-2016, 07:51
Replies: 309
Views: 122,309
Posted By axfalcon
Re: Entity Resources Replacement[ V 1.4 ]

Both actually. I've just tried one, and then the other alternatively without change. Does the control over the sprites differ from the control over the weaponsModels perhaps?
Forum: New Plugin Submissions 04-22-2016, 06:52
Replies: 309
Views: 122,309
Posted By axfalcon
Re: Entity Resources Replacement[ V 1.4 ]

I have the weapons models working, however I'm having trouble with the sprites.

They simply don't seem to work. My server doesn't like orpheu_amxx.dll so we're working on that. Could that be it?...
Forum: Module Coding 04-21-2016, 21:44
Replies: 1,508
Views: 905,196
Posted By axfalcon
Re: Module: Orpheu (v2.6.3)

Ah this makes sense, thanks :) I understood the memory thing, just hazy on the terms and how to execute such.

So I used that plugin and it's working like a charm!

And thanks for the code btw :)...
Forum: Module Coding 04-21-2016, 12:22
Replies: 1,508
Views: 905,196
Posted By axfalcon
Re: Module: Orpheu (v2.6.3)

Thank you for your reply :)

This is the error in console log:


L 04/22/2016 - 02:02:31: [ORPHEU] Invalid memory structure "weaponModels"
L 04/22/2016 - 02:02:31: [AMXX] Displaying debug...
Forum: Module Coding 04-21-2016, 10:45
Replies: 1,508
Views: 905,196
Posted By axfalcon
Re: Module: Orpheu (v2.6.3) Lovin Orpheu, Reading 145 pages!

Hey all :)

I've been taking a look at getting orpheu to replace the weapons and player models in CS for every player. A friend and I began this but he had another file I don't think I have, and...
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