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Search: Posts Made By: senecas
Forum: SourceBans / SourceBans++ 09-11-2018, 21:00
Replies: 4
Views: 2,007
Posted By senecas
Forum: Snippets and Tutorials 04-10-2018, 21:17
Replies: 5
Views: 2,207
Posted By senecas
Re: [CSGO] Unfinished TF2 sentry

good job & cheer up~~ :)
Forum: Extensions 09-26-2017, 00:05
Replies: 189
Views: 103,451
Posted By senecas
Re: [CS:GO] PTaH - V1.0.7

is it true ?
W~~~o~~~W
thx man~
Forum: Extensions 09-25-2017, 00:53
Replies: 189
Views: 103,451
Posted By senecas
Re: [CS:GO] PTaH - V1.0.7

why ... ?
as you know, without allwaysweaponskin plugin,
All the weapon with createentitybyname have no-spread bug.

I though that PTaH function is the solution.
I already used CSGO_Items too....
Forum: Extensions 09-24-2017, 04:39
Replies: 189
Views: 103,451
Posted By senecas
Re: [CS:GO] PTaH - V1.0.7

CEconItemDefinition item = PTaH_GetItemDefinitionByName("weapon_deagle");
if(item)
{
PrintToServer("Item Defindex = %d", item.GetDefinitionIndex());
}


I wanted to use...
Forum: General 08-18-2017, 05:45
Replies: 373
Views: 58,491
Posted By senecas
Re: New CSGO update broke my server

"DispatchSpawn" with weapon_ function crash linux server.
so we need to know that signature~~
Forum: Plugins 09-17-2016, 06:40
Replies: 880
Views: 325,890
Posted By senecas
Re: [CS:GO] KZTimer Final

L 09/17/2016 - 09:05:15: [SM] Native "SetConVarFloat" reported: Invalid convar handle 0 (error 4)
L 09/17/2016 - 09:05:15: [SM] Displaying call stack trace for plugin "KZTimerGlobal.smx":
L...
Forum: Plugins 09-06-2016, 06:18
Replies: 540
Views: 186,710
Posted By senecas
Re: [CS:GO] Deathmatch (v2.0.6, 2015-08-29)

Fix Thread Title :)
2015-08-29 ------> 2016-08-29
Forum: Source Servers (SRCDS) 03-19-2016, 20:56
Replies: 3
Views: 1,461
Posted By senecas
Re: [CS:GO] Server Crashing every day. crash-log included

what does "impacts" means ... ?
bullet shot ? player hurt ?
I will try disable some plugins.
thx
Forum: Source Servers (SRCDS) 03-19-2016, 10:04
Replies: 3
Views: 1,461
Posted By senecas
[CS:GO] Server Crashing every day. crash-log included

My OS is Ubuntu 15.10
normal competitive server.
64tic with 39 players

as a result of checking my server log,
crashing started after csgo-update on Jan 7 or 8 2016.
Server frequently crash...
Forum: Suggestions / Requests 12-17-2015, 07:32
Replies: 1
Views: 286
Posted By senecas
[REQ] Can we block non-steam players ?

I want block all of non-steam connections perfectly.

Can anyone know how to do this ?
any clues or solutions ?
Forum: Plugins 12-11-2015, 02:04
Replies: 16
Views: 2,972
Posted By senecas
Re: Revolver Control

version 0.5
I think it block buying weapon_deagle with sm_rc_type 0 if player has below $850
Forum: SourceBans / SourceBans++ 06-07-2015, 21:27
Replies: 1,377
Views: 356,290
Posted By senecas
Re: [Release] SourceBans-Fork 1.5.2F (Updated 2015/05/29)

MariaDB not does not work anymore (Never was supported anyways)

Maria is almost equal to Mysql.
What is reason that doesn't support anymore ?
Forum: Extensions 05-14-2015, 01:06
Replies: 24
Views: 10,191
Posted By senecas
Re: [ANY] Async - Efficient event based HTTP client

Failed with SM 1.6.4-dev+4624
[SM] Unable to load extension "async.ext": Extension version is too new to load (8, max is 7)

Success with SM 1.7.2-dev+5197

Thx bottiger...
Forum: Extensions 05-11-2015, 01:40
Replies: 24
Views: 10,191
Posted By senecas
Re: [ANY] Async - Efficient event based HTTP client

<FAILED> file "async.ext.so": blabla/async.ext.so: undefined symbol: _ZSt17__throw_bad_allocv

bottiger :)
which package do i need ... ?
ubuntu 14.10
Forum: General 09-12-2014, 03:12
Replies: 5
Views: 1,139
Posted By senecas
Forum: General 09-12-2014, 00:19
Replies: 5
Views: 1,139
Posted By senecas
[CSGO] CS_GetClientClanTag crash server on linux

Yep~~~
CS_GetClientClanTag crash server with metamod 1.10.3-git918 & sourcemod 1.6.2-git4566

I think we need to change offset of CS_GetClientClanTag.
Forum: Scripting Help 02-23-2014, 21:14
Replies: 5
Views: 753
Posted By senecas
Re: query_client_cvar doesn't work new HLDS

Yep~
That is the solution in my case~
I didn't removed that line when install metamod (my mistake :) )
maybe bibu do same mistake~

I tested hlds 6027 on linux
with cs.so, query_client_cvar...
Forum: Scripting Help 02-23-2014, 20:44
Replies: 5
Views: 753
Posted By senecas
Re: query_client_cvar doesn't work new HLDS

Finally...I found....simple...

liblist.gam in /cstrike

remove one line
gamedll "dlls\mp.dll" on windows
gamedll_linux "dlls/cs.so" on linux

then query can replay.....|o|
Forum: Scripting Help 02-20-2014, 21:27
Replies: 5
Views: 753
Posted By senecas
Re: query_client_cvar doesn't work new HLDS

There is solution.... use 5758....
Or dont't check client cvar, just force client_cmd("blahblah") :)
haha stupid solution....

Dose anyone know fixing or causing this issue ?
I have to keep...
Forum: Scripting Help 02-20-2014, 09:59
Replies: 5
Views: 753
Posted By senecas
query_client_cvar doesn't work new HLDS

I tested with HLDS 5758 , 5956 , 6027.

only work with 5758,
It cannot query with 5956, 6027

of course not non-steam ,
OS is linux, and metamod version doesn't matter.

Valve block this...
Forum: Scripting 02-12-2014, 20:14
Replies: 7
Views: 2,358
Posted By senecas
Re: [CS:GO] How can I add weapon entity in map properly ?

is this related to sourcemod or csgo engine ?

is there any something cool solution ?
Forum: Scripting 02-10-2014, 23:59
Replies: 7
Views: 2,358
Posted By senecas
Re: [CS:GO] How can I add weapon entity in map properly ?

Yes, classname is correct.

model, sound, clip, ammo, bullet stuff.... everything is right except recoil effect.
If I spawn weapon_awp, I can use and equip awp.
But When I fire it, there is no...
Forum: Scripting 02-09-2014, 23:52
Replies: 7
Views: 2,358
Posted By senecas
[CS:GO] How can I add weapon entity in map properly ?

stock Add_Weapon(const Float:pos[3], const String:weapon_name[])
{
new iWpn = CreateEntityByName(weapon_name);
if(IsValidEntity(iWpn))
{
...
Forum: Scripting 11-22-2013, 04:06
Replies: 2
Views: 1,304
Posted By senecas
Re: [CSGO] cannot make weapon invisible since 1.31.3.0

m_fEffects works

I appreciate you :)
Showing results 1 to 25 of 125

 
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