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Search: Posts Made By: cpt.nemo
Forum: Scripting Help 08-17-2020, 13:54
Replies: 0
Views: 435
Posted By cpt.nemo
block door

//del
Forum: Code Snippets/Tutorials 08-06-2020, 13:21
Replies: 44
Views: 28,369
Posted By cpt.nemo
Re: [INC] Message Stocks

// C:\Users\USER\Desktop\ReHLDS Clear Server\cstrike\addons\amxmodx\scripting\beam.sma(151) : error 017: undefined symbol "te_create_beam_ring_between_entities"
// C:\Users\USER\Desktop\ReHLDS Clear...
Forum: Scripting Help 08-05-2020, 15:46
Replies: 1
Views: 588
Posted By cpt.nemo
Re: replace player animnation

run sequence => walk sequence
(replace)
maybe it's clearer this way
sorry
Forum: Scripting Help 08-05-2020, 15:44
Replies: 1
Views: 588
Posted By cpt.nemo
replace player animnation

Hello, my dear friends!

How to replace running animation player models -> walking animation

set_entvar(id, var_sequence, 3)
set_entvar(id, var_gaitsequence, 3)
set_entvar(id, var_frame, 1.0)...
Forum: Scripting Help 07-24-2020, 03:39
Replies: 4
Views: 681
Posted By cpt.nemo
Re: Set vectors for entity

static Float:fVec[3];
new Float: fAim[3];
velocity_by_aim(iAttacker, 64, fAim)

fVec[2] = fAim[2] + 10.0;


set_entvar(iEntity, var_angles, fVec);

my entity is acting strangely.
Forum: Scripting Help 07-24-2020, 03:04
Replies: 4
Views: 681
Posted By cpt.nemo
Re: Set vectors for entity

then entity will be teleported using this method.
I need a smooth deviation.

I checked your code. My entity fell down.
Forum: Scripting Help 07-23-2020, 14:54
Replies: 4
Views: 681
Posted By cpt.nemo
Set vectors for entity

Hello!
I can't get try vectors for my entity.

I created entity. How do I tilt the top of entity where I'm looking? At the same time, the bottom of the entity remains in place. After a second, the...
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