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Search: Posts Made By: MayroN
Forum: Scripting Help 09-11-2020, 11:14
Replies: 3
Views: 324
Posted By MayroN
Re: Throwing Swords

How does this relate to my request?
Forum: Scripting Help 09-10-2020, 16:16
Replies: 3
Views: 324
Posted By MayroN
Throwing Swords

1. Put the ability to Bots - do not throw swords - something is wrong ((

2. You need to somehow block the ability by pressing E - that is, you press E, there is a Bar strip, then you move the...
Forum: Scripting Help 09-04-2020, 19:35
Replies: 0
Views: 282
Posted By MayroN
[Touch] Model and Sprite

I'm stuck ... :(
I put the sprite on the model.
The sprite itself is played when I throw the Entity.
Is it possible to delete a Sprite when the model touches the ground?
While the sprite is...
Forum: Scripting Help 08-26-2020, 17:43
Replies: 2
Views: 272
Posted By MayroN
Re: Chat Icon

Yeah man :)
Forum: Scripting Help 08-23-2020, 09:55
Replies: 2
Views: 272
Posted By MayroN
Chat Icon

After a while, I will raise one not a big question

There is a moment when you press the Chat key - then the Enter or Esc key. Then again the Chat key - the Enter or Esc key. And the icon does not...
Forum: New Plugin Submissions 08-11-2020, 16:18
Replies: 7
Views: 2,262
Posted By MayroN
Re: Display Damage with Sprite

isLie
I will write you a personal message in Russian, for you, as I understand your language, Russian.

You won't understand me in English by translator)

Expect)
Forum: New Plugin Submissions 08-11-2020, 07:38
Replies: 7
Views: 2,262
Posted By MayroN
Re: Display Damage with Sprite

isLie

For myself, I took this option Damaga, because I wanted someone to implement it for a long time - raising the numbers up,moving for the victim,the convenience of settings.

Here is only...
Forum: Scripting Help 07-18-2020, 21:03
Replies: 3
Views: 548
Posted By MayroN
Forum: Scripting Help 07-04-2020, 05:50
Replies: 11
Views: 638
Posted By MayroN
Re: Duplicate maps

If you immediately start the server (the first boss mod), then the first card will be Alien.
Further, after its end, this list of cards appears from duplication

If you start the Server with the...
Forum: Scripting Help 07-03-2020, 17:04
Replies: 11
Views: 638
Posted By MayroN
Re: Duplicate maps

But the problem is that if there are 5 maps in the list, then they will be duplicated in the map selection menu

Example:

maps.ini
Alien
Titan
Revenant
Frozen
Scorpion
Forum: Scripting Help 07-02-2020, 18:01
Replies: 11
Views: 638
Posted By MayroN
Re: Duplicate maps

Yes, that's right
Forum: Scripting Help 07-02-2020, 13:00
Replies: 11
Views: 638
Posted By MayroN
Re: Duplicate maps

Then perhaps my question will be this: How can I do this if I have #define SELECTMAPS 5, when there are from 1 to 4 maps in the list - without duplicating them ?
Forum: Scripting Help 06-28-2020, 22:05
Replies: 11
Views: 638
Posted By MayroN
Duplicate maps

Duplicate maps in the menu by 2, by 3 at once

If the list is large, everything is fine
If there is 1 map in the list, it duplicates it in five points at once ( or it may not show the map at all )...
Forum: Scripting Help 06-28-2020, 21:29
Replies: 5
Solved HP Bar
Views: 343
Posted By MayroN
Re: HP Bar

I'll ask again here.How to get rid of sharp jerks of the sprite with the movement of Entity here?
public create_phobos()
{
new ent = create_entity("info_target")

if(!is_valid_ent(ent))...
Forum: Scripting Help 06-26-2020, 18:30
Replies: 5
Solved HP Bar
Views: 343
Posted By MayroN
Re: HP Bar

The solution was this
set_pev(y_hpbar, pev_frame, 0.0 + ((((cso_boss_health - 1000.0) - 1 ) * 100) / HEALTH_BOSS))
>>>
set_pev(y_hpbar, pev_frame, 100.0 - ((((cso_boss_health - 1000.0) - 1 ) *...
Forum: Scripting Help 06-25-2020, 22:11
Replies: 5
Solved HP Bar
Views: 343
Posted By MayroN
HP Bar

There is a bar ( Health) Sprite that counts health from the end
In this section of the code produces Health from the beginning
How do I set the countdown from the end?
Thanks
if(HEALTH_BOSS <...
Forum: Scripting Help 06-22-2020, 21:23
Replies: 16
Views: 585
Posted By MayroN
Re: [Maps ] Spawn Bosses

Decision
#define MAP "Alien"

new mapname[31]

public plugin_init()
{
get_mapname(mapname,31)
if(!equali(mapname, MAP)) return
}
Forum: Scripting Help 06-21-2020, 09:57
Replies: 16
Views: 585
Posted By MayroN
Re: [Maps ] Spawn Bosses

Unfortunately, this option for loading plugins is not suitable for me.
I need just such an implementation
Forum: Scripting Help 06-21-2020, 09:40
Replies: 16
Views: 585
Posted By MayroN
Re: [Maps ] Spawn Bosses

I renamed maps according to boss names


Maybe I should use the Boss plugin download on a specific map like this?
But it still doesn’t work .
#include < amxmodx >
#include < cstrike >
#include...
Forum: Scripting Help 06-21-2020, 04:15
Replies: 16
Views: 585
Posted By MayroN
Re: [Maps ] Spawn Bosses

Strangely, it didn't work :(
Forum: Scripting Help 06-20-2020, 14:22
Replies: 16
Views: 585
Posted By MayroN
[Maps ] Spawn Bosses

There are 3 Bosses ( loading all 3 plugins on the NPC Mod )
I do spawn on the map in precache in each plugin like this

boss_alien
if(equal(mapname, "Alien") != -1)
{
...
Forum: Scripting Help 06-07-2020, 20:54
Replies: 2
Solved Fire sprite
Views: 343
Posted By MayroN
Re: Fire sprite

It was necessary to change everything

write_byte( TEFIRE_FLAG_ALLFLOAT | TEFIRE_FLAG_ALPHA );
>>>>
write_byte( 50 );

Above 50 - black background
Forum: Scripting Help 06-06-2020, 14:22
Replies: 2
Solved Fire sprite
Views: 343
Posted By MayroN
Fire sprite

We have the following sprite with such parameters

https://d.radikal.ru/d42/2006/33/c326115f6d46.jpg

And its function
public fire()
{
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
...
Forum: Scripting Help 06-06-2020, 08:50
Replies: 3
Views: 548
Posted By MayroN
At the request of [Without Reapi]

I was asked to help remove the Include Reapi from 2 Codes, so that everything would work.
I started and stuck with some areas

Where there are sticks (//) - closed the lines under Reapi, and right...
Forum: Approved Plugins 06-05-2020, 20:34
Replies: 1,024
Views: 273,686
Posted By MayroN
Re: Polymorph: Mod Manager

Are you planning to add the number of voters for the Mods and the Maps in %?
It would be very useful.
Example...
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