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Posts Made By:
MayroN
Forum:
Scripting Help
09-11-2020, 11:14
Replies:
3
Throwing Swords
Views:
324
Posted By
MayroN
Re: Throwing Swords
How does this relate to my request?
Forum:
Scripting Help
09-10-2020, 16:16
Replies:
3
Throwing Swords
Views:
324
Posted By
MayroN
Throwing Swords
1. Put the ability to Bots - do not throw swords - something is wrong ((
2. You need to somehow block the ability by pressing E - that is, you press E, there is a Bar strip, then you move the...
Forum:
Scripting Help
09-04-2020, 19:35
Replies:
0
Solved
[Touch] Model and Sprite
Views:
282
Posted By
MayroN
[Touch] Model and Sprite
I'm stuck ... :(
I put the sprite on the model.
The sprite itself is played when I throw the Entity.
Is it possible to delete a Sprite when the model touches the ground?
While the sprite is...
Forum:
Scripting Help
08-26-2020, 17:43
Replies:
2
Chat Icon
Views:
272
Posted By
MayroN
Re: Chat Icon
Yeah man :)
Forum:
Scripting Help
08-23-2020, 09:55
Replies:
2
Chat Icon
Views:
272
Posted By
MayroN
Chat Icon
After a while, I will raise one not a big question
There is a moment when you press the Chat key - then the Enter or Esc key. Then again the Chat key - the Enter or Esc key. And the icon does not...
Forum:
New Plugin Submissions
08-11-2020, 16:18
Replies:
7
Display Damage with Sprite
Views:
2,262
Posted By
MayroN
Re: Display Damage with Sprite
isLie
I will write you a personal message in Russian, for you, as I understand your language, Russian.
You won't understand me in English by translator)
Expect)
Forum:
New Plugin Submissions
08-11-2020, 07:38
Replies:
7
Display Damage with Sprite
Views:
2,262
Posted By
MayroN
Re: Display Damage with Sprite
isLie
For myself, I took this option Damaga, because I wanted someone to implement it for a long time - raising the numbers up,moving for the victim,the convenience of settings.
Here is only...
Forum:
Scripting Help
07-18-2020, 21:03
Replies:
3
At the request of [Without Reapi]
Views:
548
Posted By
MayroN
Re: At the request of [Without Reapi]
Please...
:cry:
UP
Forum:
Scripting Help
07-04-2020, 05:50
Replies:
11
Duplicate maps
Views:
638
Posted By
MayroN
Re: Duplicate maps
If you immediately start the server (the first boss mod), then the first card will be Alien.
Further, after its end, this list of cards appears from duplication
If you start the Server with the...
Forum:
Scripting Help
07-03-2020, 17:04
Replies:
11
Duplicate maps
Views:
638
Posted By
MayroN
Re: Duplicate maps
But the problem is that if there are 5 maps in the list, then they will be duplicated in the map selection menu
Example:
maps.ini
Alien
Titan
Revenant
Frozen
Scorpion
Forum:
Scripting Help
07-02-2020, 18:01
Replies:
11
Duplicate maps
Views:
638
Posted By
MayroN
Re: Duplicate maps
Yes, that's right
Forum:
Scripting Help
07-02-2020, 13:00
Replies:
11
Duplicate maps
Views:
638
Posted By
MayroN
Re: Duplicate maps
Then perhaps my question will be this: How can I do this if I have #define SELECTMAPS 5, when there are from 1 to 4 maps in the list - without duplicating them ?
Forum:
Scripting Help
06-28-2020, 22:05
Replies:
11
Duplicate maps
Views:
638
Posted By
MayroN
Duplicate maps
Duplicate maps in the menu by 2, by 3 at once
If the list is large, everything is fine
If there is 1 map in the list, it duplicates it in five points at once ( or it may not show the map at all )...
Forum:
Scripting Help
06-28-2020, 21:29
Replies:
5
Solved
HP Bar
Views:
343
Posted By
MayroN
Re: HP Bar
I'll ask again here.How to get rid of sharp jerks of the sprite with the movement of Entity here?
public create_phobos()
{
new ent = create_entity("info_target")
if(!is_valid_ent(ent))...
Forum:
Scripting Help
06-26-2020, 18:30
Replies:
5
Solved
HP Bar
Views:
343
Posted By
MayroN
Re: HP Bar
The solution was this
set_pev(y_hpbar, pev_frame, 0.0 + ((((cso_boss_health - 1000.0) - 1 ) * 100) / HEALTH_BOSS))
>>>
set_pev(y_hpbar, pev_frame, 100.0 - ((((cso_boss_health - 1000.0) - 1 ) *...
Forum:
Scripting Help
06-25-2020, 22:11
Replies:
5
Solved
HP Bar
Views:
343
Posted By
MayroN
HP Bar
There is a bar ( Health) Sprite that counts health from the end
In this section of the code produces Health from the beginning
How do I set the countdown from the end?
Thanks
if(HEALTH_BOSS <...
Forum:
Scripting Help
06-22-2020, 21:23
Replies:
16
Solved
[Maps ] Spawn Bosses
Views:
585
Posted By
MayroN
Re: [Maps ] Spawn Bosses
Decision
#define MAP "Alien"
new mapname[31]
public plugin_init()
{
get_mapname(mapname,31)
if(!equali(mapname, MAP)) return
}
Forum:
Scripting Help
06-21-2020, 09:57
Replies:
16
Solved
[Maps ] Spawn Bosses
Views:
585
Posted By
MayroN
Re: [Maps ] Spawn Bosses
Unfortunately, this option for loading plugins is not suitable for me.
I need just such an implementation
Forum:
Scripting Help
06-21-2020, 09:40
Replies:
16
Solved
[Maps ] Spawn Bosses
Views:
585
Posted By
MayroN
Re: [Maps ] Spawn Bosses
I renamed maps according to boss names
Maybe I should use the Boss plugin download on a specific map like this?
But it still doesn’t work .
#include < amxmodx >
#include < cstrike >
#include...
Forum:
Scripting Help
06-21-2020, 04:15
Replies:
16
Solved
[Maps ] Spawn Bosses
Views:
585
Posted By
MayroN
Re: [Maps ] Spawn Bosses
Strangely, it didn't work :(
Forum:
Scripting Help
06-20-2020, 14:22
Replies:
16
Solved
[Maps ] Spawn Bosses
Views:
585
Posted By
MayroN
[Maps ] Spawn Bosses
There are 3 Bosses ( loading all 3 plugins on the NPC Mod )
I do spawn on the map in precache in each plugin like this
boss_alien
if(equal(mapname, "Alien") != -1)
{
...
Forum:
Scripting Help
06-07-2020, 20:54
Replies:
2
Solved
Fire sprite
Views:
343
Posted By
MayroN
Re: Fire sprite
It was necessary to change everything
write_byte( TEFIRE_FLAG_ALLFLOAT | TEFIRE_FLAG_ALPHA );
>>>>
write_byte( 50 );
Above 50 - black background
Forum:
Scripting Help
06-06-2020, 14:22
Replies:
2
Solved
Fire sprite
Views:
343
Posted By
MayroN
Fire sprite
We have the following sprite with such parameters
https://d.radikal.ru/d42/2006/33/c326115f6d46.jpg
And its function
public fire()
{
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
...
Forum:
Scripting Help
06-06-2020, 08:50
Replies:
3
At the request of [Without Reapi]
Views:
548
Posted By
MayroN
At the request of [Without Reapi]
I was asked to help remove the Include Reapi from 2 Codes, so that everything would work.
I started and stuck with some areas
Where there are sticks (//) - closed the lines under Reapi, and right...
Forum:
Approved Plugins
06-05-2020, 20:34
Replies:
1,024
Polymorph: Mod Manager
Views:
273,686
Posted By
MayroN
Re: Polymorph: Mod Manager
Are you planning to add the number of voters for the Mods and the Maps in %?
It would be very useful.
Example...
Showing results 1 to 25 of 116
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