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Posts Made By:
xfirestorm
Forum:
HL1 Servers (HLDS)
10-23-2013, 03:22
Replies:
2
hlds wont start with external IP
Views:
1,620
Posted By
xfirestorm
Re: hlds wont start with external IP
Eh....nevermind....
amxbans.cfg: amxbans_server_address -.-
Forum:
HL1 Servers (HLDS)
10-23-2013, 03:18
Replies:
2
hlds wont start with external IP
Views:
1,620
Posted By
xfirestorm
hlds wont start with external IP
Hi,
I have a box, sitting behind a router. Ports forwarded and everything. But when I try to run hlds with:
hlds_run -game cstrike +ip <external_ip>
I always get errors that it can't bind to...
Forum:
Scripting Help
10-14-2013, 17:56
Replies:
0
Force reload the map cycle
Views:
623
Posted By
xfirestorm
Force reload the map cycle
Hi,
we're trying to come up with a way to change the map cycle, we're already changing the map cycle, but amx isn't picking up the new cycle until the map is changes. Can I somehow force reload...
Forum:
Off-Topic
04-29-2013, 03:42
Replies:
2
PHP Error
Views:
1,107
Posted By
xfirestorm
Re: PHP Error
Change:
$rows[$i]['map'] = $info['Map'];
$rows[$i]['players'] = $info['Players'];
$rows[$i]['maxplayers'] = $info['MaxPlayers'];
$rows[$i]['servername'] = $info['HostName'];
To:...
Forum:
HL1 Servers (HLDS)
04-29-2013, 02:34
Replies:
7
Swift Panel Problem
Views:
4,763
Posted By
xfirestorm
Re: Swift Panel Problem
Well FTP is still down. Did you contact the provider?
Forum:
HL1 Servers (HLDS)
04-25-2013, 05:08
Replies:
21
HLDS server problem
Views:
10,248
Posted By
xfirestorm
Re: HLDS server problem
There you go sir:
http://upload.wikimedia.org/wikipedia/commons/thumb/d/d5/Spam_with_cans.jpeg/220px-Spam_with_cans.jpeg
Forum:
HL1 Servers (HLDS)
04-25-2013, 04:11
Replies:
7
Swift Panel Problem
Views:
4,763
Posted By
xfirestorm
Re: Swift Panel Problem
If that's the correct IP in the image, then the FTP server is down...contact the provider...
Forum:
HL1 Servers (HLDS)
04-25-2013, 03:58
Replies:
4
Small Proplem :P
Views:
1,381
Posted By
xfirestorm
Re: Small Proplem :P
mp_limitteams means how many players can a team have more than the opposite team before auto-team balance moves them. If you set to 0, it can have unlimited number of players more than the other...
Forum:
HL1 Servers (HLDS)
04-19-2013, 06:34
Replies:
1
HLDS hud text
Views:
959
Posted By
xfirestorm
HLDS hud text
Hi,
I'm looking for stock hlds commands on how to print messages on players hud, like it's done with client_print() amxmodx function or amx_tsay/amx_csay. But I need a stock HLDS commands for it,...
Forum:
HL1 Servers (HLDS)
04-17-2013, 03:05
Replies:
11
Launch server cs 1.6 on vps linux
Views:
5,421
Posted By
xfirestorm
Re: Launch server cs 1.6 on vps linux
Not exactly true.
Pick an old machine, like 600MHz, hook it up on a 3G network, I think you can agree, that this would be a bad performance setup. Start up a server, and watch the ping go nuts.
...
Forum:
HL1 Servers (HLDS)
04-11-2013, 07:37
Replies:
8
my friends connect to my server and get error: you have no access to this server
Views:
1,783
Posted By
xfirestorm
Re: my friends connect to my server and get error: you have no access to this server
You added him admin rights based on name/password. He must set "setinfo _pw password" on his client before he can connect.
_pw can be different, depends on how you set it in amxx.cfg
You don't...
Forum:
HL1 Servers (HLDS)
04-11-2013, 04:43
Replies:
13
hlds cs 1.6
Views:
3,675
Posted By
xfirestorm
Re: hlds cs 1.6
Well, then it will be broken and I will be forced to crawl out of my lazy pit and update. ;)
Forum:
HL1 Servers (HLDS)
04-10-2013, 09:44
Replies:
13
hlds cs 1.6
Views:
3,675
Posted By
xfirestorm
Re: hlds cs 1.6
Nope, they haven't.
I'm still holding back on upgrading on one of my servers, because of laziness and I'm used to the "don't fix what ain't broken" principle.
And nother, more like test server you...
Forum:
Scripting Help
04-08-2013, 07:20
Replies:
42
If is user alive then is user connected?
Views:
19,024
Posted By
xfirestorm
Re: If is user alive then is user connected?
When using is_user_alive() you must loop only through 0 to <number_of_players_connected>.
No use looping to 32 if only 10 players are actually in the server. Wasted cycles.
So I'd do:...
Forum:
Scripting Help
04-08-2013, 04:38
Replies:
42
If is user alive then is user connected?
Views:
19,024
Posted By
xfirestorm
Re: If is user alive then is user connected?
rcon amxx version
Forum:
Scripting Help
04-08-2013, 04:34
Replies:
10
Get best player
Views:
1,651
Posted By
xfirestorm
Re: Get best player
Useless condition "if(!bestplayer)/if(id == 0)" in the for loop.
Set bestplayer before the loop, and start looping with the second player, the first is already in "bestplayer".
So in a way,...
Forum:
Scripting Help
04-04-2013, 07:28
Replies:
11
Player password (_pw)
Views:
3,232
Posted By
xfirestorm
Re: Player password (_pw)
And when are you calling get_user_info()?
Forum:
Trash
03-27-2013, 06:54
Replies:
2
Counter-strike 1.6 Final HLDS 2013 with Fixed all know HLDS exploits[Anti Hack-Crash]
Views:
4,904
Posted By
xfirestorm
Re: Counter-strike 1.6 Final HLDS 2013 with Fixed all know HLDS exploits[Anti Hack-Cr
Fixed it for ya. ;)
Forum:
Off-Topic
03-22-2013, 05:43
Replies:
4
Alien Mind Power
Views:
2,167
Posted By
xfirestorm
Re: Alien Mind Power
http://medias.omgif.net/wp-content/uploads/2012/04/Its-magic....gif
Forum:
Off-Topic
03-22-2013, 04:10
Replies:
16
handy script run hlds linux
Views:
4,253
Posted By
xfirestorm
Re: handy script run hlds linux
I'm using this script, I didn't write it, but since it has GPL license on it, there is no problem in sharing:
To use it, you just run:
./name_of_script start/stop/restart/update
Forum:
HL1 Servers (HLDS)
03-21-2013, 03:46
Replies:
11
Best way to log console
Views:
2,402
Posted By
xfirestorm
Re: Best way to log console
Why not? The higher the number, the more details get logged.
Forum:
Off-Topic
03-20-2013, 07:58
Replies:
6
How to force "fair teams" in CS 1.6?
Views:
5,266
Posted By
xfirestorm
Re: How to force "fair teams" in CS 1.6?
You could give Ptahhotep's Team Balancer plugin a try.
It will balance your teams based on wins etc.
So even if teams are 10v10 and CT won last few rounds it will try to switch some players around...
Forum:
HL1 Servers (HLDS)
03-20-2013, 04:23
Replies:
11
Best way to log console
Views:
2,402
Posted By
xfirestorm
Re: Best way to log console
All of them seem self explanatory.
Forum:
Off-Topic
03-19-2013, 03:54
Replies:
7
Html Question
Views:
1,089
Posted By
xfirestorm
Re: Html Question
Oh yeah, I assumed the game server is running on the same server as the web server.
If it doesn't, you could use sshfs to mount it on the webserver and access it like this.
Forum:
HL1 Servers (HLDS)
03-19-2013, 03:52
Replies:
1
HLDS required port
Views:
720
Posted By
xfirestorm
Re: HLDS required port
UDP is enough for HLDS.
You need TCP for rcon on SRCDS servers.
Showing results 1 to 25 of 97
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