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Posts Made By:
mukunda
Forum:
General
04-15-2015, 14:47
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
209,142
Posted By
mukunda
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: RCon Querys
I didn't even realize that Editor was a button.
One other gripe is that tabs are counted as only 1 column
Forum:
General
04-15-2015, 00:30
Replies:
276
RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translations
Views:
209,142
Posted By
mukunda
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: RCon Querys
Let us disable the auto formatting
try typing:
float alpha;
int bravo;
I also get caught by the autocomplete window when I am navigating with the arrows, it will stop if I land on any...
Forum:
Plugins
09-19-2014, 01:47
Replies:
50
[CS:GO] SourceMod Entertainment System
Views:
42,970
Posted By
mukunda
Re: [CS:GO] SourceMod Entertainment System
One may think so--even I thought so--but it is actually very much playable if your ping is under 100
Forum:
Plugins
09-11-2014, 15:59
Replies:
50
[CS:GO] SourceMod Entertainment System
Views:
42,970
Posted By
mukunda
Re: [CS:GO] SourceMod Entertainment System
sm_vg_hp 0
It's actually nothing like a real console >_> The hardware specs in the OP are a joke, it is powered by Magic though...
I'm not sure how the idea popped in my head, I think it...
Forum:
Plugins
09-09-2014, 12:43
Replies:
50
[CS:GO] SourceMod Entertainment System
Views:
42,970
Posted By
mukunda
Re: [CS:GO] SourceMod Entertainment System
Not as is, it would need some work, mainly regarding controller input.
no :3
Forum:
Plugins
09-08-2014, 16:30
Replies:
50
[CS:GO] SourceMod Entertainment System
Views:
42,970
Posted By
mukunda
[CS:GO] SourceMod Entertainment System
SourceMod Entertainment System :bee:
___________________________________________
Hardware Features:
17MHz ARM 32-bit RISC CPU
64KB FastRAM, 4MB ExRAM
Crystal Clear 256x160 Pixel...
Forum:
Plugin/Gameplay Ideas and Requests
08-05-2014, 17:10
Replies:
11
[REQ] sv_server_graphic
Views:
5,667
Posted By
mukunda
Re: [REQ] sv_server_graphic
updated / edited post
Forum:
General
08-04-2014, 16:33
Replies:
1
Changing the scoreboard
Views:
673
Posted By
mukunda
Re: Changing the scoreboard
Not possible
Forum:
Scripting
08-04-2014, 16:28
Replies:
12
[SOLVED][CS:GO]TeleportEntity does not Work
Views:
2,585
Posted By
mukunda
Re: [CS:GO]TeleportEntity does not Work
...
vDis = GetVectorDistance(KingPos, ClientPos);
if(vDis > 1000.0)
{
CreateTimer(0.1,TeleportKing,client);
return Plugin_Continue;
}
Forum:
Scripting
08-04-2014, 16:25
Replies:
11
[CS:GO] Can't download sound
Views:
3,902
Posted By
mukunda
Re: [CS:GO] Can't download sound
o
Does your client get the file? Is there a download error in the console when you connect to the server? Are you using sv_downloadurl and is the file there?
Forum:
Scripting
08-04-2014, 16:21
Replies:
12
[SOLVED][CS:GO]TeleportEntity does not Work
Views:
2,585
Posted By
mukunda
Re: [CS:GO]TeleportEntity does not Work
You can't teleport players in that event, you should make a short timer and teleport them from there. Also, you should use userids to keep track of who is who, not their names!
Forum:
General
08-03-2014, 21:31
Replies:
16
Deadtalk & alltalk
Views:
15,072
Posted By
mukunda
Re: Deadtalk & alltalk
bumped into this problem today, man.. why is this plugin still needed -______-
Forum:
Scripting
08-03-2014, 16:35
Replies:
11
[CS:GO] Can't download sound
Views:
3,902
Posted By
mukunda
Re: [CS:GO] Can't download sound
For CS:GO you need to prefix your sound path with a *, i.e. "*test/test01.mp3". The * is the streaming flag, and for some reason CS:GO requires it for custom sounds.
AddFileToDownloadsTable(...
Forum:
Scripting
08-03-2014, 16:31
Replies:
3
[CS:GO] Hide spectator minimap
Views:
3,434
Posted By
mukunda
Re: [CS:GO] Hide spectator minimap
I don't think it's possible. HideHUD does work with free-roaming spectate though.
Forum:
Plugins
07-25-2014, 19:58
Replies:
3
[ANY] ServerTools3
Views:
4,932
Posted By
mukunda
[ANY] ServerTools3
ServerTools3
This is a tool for managing dozens of servers and keeping your configs, plugins, and other files updated with a single source. I recently gutted the system, and now it only has the...
Forum:
Plugin/Gameplay Ideas and Requests
07-25-2014, 19:31
Replies:
11
[REQ] sv_server_graphic
Views:
5,667
Posted By
mukunda
Re: [REQ] sv_server_graphic
here
config goes in sourcemod/config
EDIT: updated for 8/4/14 patch
Forum:
General
07-03-2014, 19:53
Replies:
15
What's with Failed to join session (CS:GO)?
Views:
21,775
Posted By
mukunda
Re: What's with Failed to join session (CS:GO)?
it happens when your gameserver loses connection to steam, eg if steam goes down for a moment
it has been like this forever and you need to empty out your server or restart it before people can...
Forum:
Snippets and Tutorials
03-23-2014, 13:29
Replies:
5
Creating beams with entity endpoints
Views:
4,108
Posted By
mukunda
Creating beams with entity endpoints
This is not obvious at all, so here's what you do:
Create an env_beam and fill out your basic parameters.
To hook it to entities you need to:
set SendProp "m_hAttachEntity"[0] to the source...
Forum:
General
02-20-2014, 15:11
Replies:
2
how do I remove unnecessary extensions?
Views:
985
Posted By
mukunda
Re: how do I remove unnecessary extensions?
Those are all normal sourcemod extensions.
Forum:
General
02-10-2014, 18:37
Replies:
7
Server Redirect [CSGO]
Views:
9,556
Posted By
mukunda
Re: Server Redirect [CSGO]
the best you can do is have a menu that tells players the ip, or a connect command
Forum:
Plugins
12-21-2013, 00:54
Replies:
16
[CS:GO] Smoke/Radar bugfix
Views:
31,439
Posted By
mukunda
Re: [CS:GO] Smoke/Radar bugfix
It is definitely a bug. As of now, certain smoke clouds simply do not block radar traces at all.
Forum:
Plugins
12-20-2013, 13:53
Replies:
16
[CS:GO] Smoke/Radar bugfix
Views:
31,439
Posted By
mukunda
Re: [CS:GO] Smoke/Radar bugfix
1.2 released, basically just me remembering that there is a flag to stop an entity from being sent, and hooking it to do just that is retarded :)
Forum:
Source Servers (SRCDS)
12-19-2013, 12:52
Replies:
3
Requirements for CS:GO server
Views:
10,440
Posted By
mukunda
Re: Requirements for CS:GO server
For an average VPS I would say one core per 24slot gameserver, but your servers won't be popular instantly (ie not full at the same time) so I think that machine would be okay to start with.
I'm...
Forum:
Plugins
11-19-2013, 18:19
Replies:
16
[CS:GO] Smoke/Radar bugfix
Views:
31,439
Posted By
mukunda
Re: [CS:GO] Smoke/Radar bug workaround
Updated to 1.1
I discovered that radar traces are done server side, so clients do not need to see the model or have the files at all. The model files are only used by the server now, and the model...
Forum:
Plugins
11-17-2013, 23:38
Replies:
16
[CS:GO] Smoke/Radar bugfix
Views:
31,439
Posted By
mukunda
[CS:GO] Smoke/Radar bugfix
I thought Valve would get to this faster, but it seems most people don't even know this exists. This bug is a real disruption if a person knows how to use it on your server.
The smoke/radar bug...
Showing results 1 to 25 of 66
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