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Search: Posts Made By: mukunda
Forum: General 04-15-2015, 14:47
Replies: 276
Views: 209,142
Posted By mukunda
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: RCon Querys

I didn't even realize that Editor was a button.

One other gripe is that tabs are counted as only 1 column
Forum: General 04-15-2015, 00:30
Replies: 276
Views: 209,142
Posted By mukunda
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: RCon Querys

Let us disable the auto formatting

try typing:

float alpha;
int bravo;


I also get caught by the autocomplete window when I am navigating with the arrows, it will stop if I land on any...
Forum: Plugins 09-19-2014, 01:47
Replies: 50
Views: 42,970
Posted By mukunda
Re: [CS:GO] SourceMod Entertainment System

One may think so--even I thought so--but it is actually very much playable if your ping is under 100
Forum: Plugins 09-11-2014, 15:59
Replies: 50
Views: 42,970
Posted By mukunda
Re: [CS:GO] SourceMod Entertainment System

sm_vg_hp 0


It's actually nothing like a real console >_> The hardware specs in the OP are a joke, it is powered by Magic though...

I'm not sure how the idea popped in my head, I think it...
Forum: Plugins 09-09-2014, 12:43
Replies: 50
Views: 42,970
Posted By mukunda
Re: [CS:GO] SourceMod Entertainment System

Not as is, it would need some work, mainly regarding controller input.



no :3
Forum: Plugins 09-08-2014, 16:30
Replies: 50
Views: 42,970
Posted By mukunda
[CS:GO] SourceMod Entertainment System

SourceMod Entertainment System :bee:

___________________________________________
Hardware Features:


17MHz ARM 32-bit RISC CPU
64KB FastRAM, 4MB ExRAM
Crystal Clear 256x160 Pixel...
Forum: Plugin/Gameplay Ideas and Requests 08-05-2014, 17:10
Replies: 11
Views: 5,667
Posted By mukunda
Re: [REQ] sv_server_graphic

updated / edited post
Forum: General 08-04-2014, 16:33
Replies: 1
Views: 673
Posted By mukunda
Forum: Scripting 08-04-2014, 16:28
Replies: 12
Views: 2,585
Posted By mukunda
Re: [CS:GO]TeleportEntity does not Work

...
vDis = GetVectorDistance(KingPos, ClientPos);

if(vDis > 1000.0)
{
CreateTimer(0.1,TeleportKing,client);


return Plugin_Continue;
}
Forum: Scripting 08-04-2014, 16:25
Replies: 11
Views: 3,902
Posted By mukunda
Re: [CS:GO] Can't download sound

o



Does your client get the file? Is there a download error in the console when you connect to the server? Are you using sv_downloadurl and is the file there?
Forum: Scripting 08-04-2014, 16:21
Replies: 12
Views: 2,585
Posted By mukunda
Re: [CS:GO]TeleportEntity does not Work

You can't teleport players in that event, you should make a short timer and teleport them from there. Also, you should use userids to keep track of who is who, not their names!
Forum: General 08-03-2014, 21:31
Replies: 16
Views: 15,072
Posted By mukunda
Re: Deadtalk & alltalk

bumped into this problem today, man.. why is this plugin still needed -______-
Forum: Scripting 08-03-2014, 16:35
Replies: 11
Views: 3,902
Posted By mukunda
Re: [CS:GO] Can't download sound

For CS:GO you need to prefix your sound path with a *, i.e. "*test/test01.mp3". The * is the streaming flag, and for some reason CS:GO requires it for custom sounds.

AddFileToDownloadsTable(...
Forum: Scripting 08-03-2014, 16:31
Replies: 3
Views: 3,434
Posted By mukunda
Re: [CS:GO] Hide spectator minimap

I don't think it's possible. HideHUD does work with free-roaming spectate though.
Forum: Plugins 07-25-2014, 19:58
Replies: 3
Views: 4,932
Posted By mukunda
[ANY] ServerTools3

ServerTools3

This is a tool for managing dozens of servers and keeping your configs, plugins, and other files updated with a single source. I recently gutted the system, and now it only has the...
Forum: Plugin/Gameplay Ideas and Requests 07-25-2014, 19:31
Replies: 11
Views: 5,667
Posted By mukunda
Re: [REQ] sv_server_graphic

here

config goes in sourcemod/config

EDIT: updated for 8/4/14 patch
Forum: General 07-03-2014, 19:53
Replies: 15
Views: 21,775
Posted By mukunda
Re: What's with Failed to join session (CS:GO)?

it happens when your gameserver loses connection to steam, eg if steam goes down for a moment

it has been like this forever and you need to empty out your server or restart it before people can...
Forum: Snippets and Tutorials 03-23-2014, 13:29
Replies: 5
Views: 4,108
Posted By mukunda
Creating beams with entity endpoints

This is not obvious at all, so here's what you do:

Create an env_beam and fill out your basic parameters.

To hook it to entities you need to:

set SendProp "m_hAttachEntity"[0] to the source...
Forum: General 02-20-2014, 15:11
Replies: 2
Views: 985
Posted By mukunda
Re: how do I remove unnecessary extensions?

Those are all normal sourcemod extensions.
Forum: General 02-10-2014, 18:37
Replies: 7
Views: 9,556
Posted By mukunda
Re: Server Redirect [CSGO]

the best you can do is have a menu that tells players the ip, or a connect command
Forum: Plugins 12-21-2013, 00:54
Replies: 16
Views: 31,439
Posted By mukunda
Re: [CS:GO] Smoke/Radar bugfix

It is definitely a bug. As of now, certain smoke clouds simply do not block radar traces at all.
Forum: Plugins 12-20-2013, 13:53
Replies: 16
Views: 31,439
Posted By mukunda
Re: [CS:GO] Smoke/Radar bugfix

1.2 released, basically just me remembering that there is a flag to stop an entity from being sent, and hooking it to do just that is retarded :)
Forum: Source Servers (SRCDS) 12-19-2013, 12:52
Replies: 3
Views: 10,440
Posted By mukunda
Re: Requirements for CS:GO server

For an average VPS I would say one core per 24slot gameserver, but your servers won't be popular instantly (ie not full at the same time) so I think that machine would be okay to start with.

I'm...
Forum: Plugins 11-19-2013, 18:19
Replies: 16
Views: 31,439
Posted By mukunda
Re: [CS:GO] Smoke/Radar bug workaround

Updated to 1.1

I discovered that radar traces are done server side, so clients do not need to see the model or have the files at all. The model files are only used by the server now, and the model...
Forum: Plugins 11-17-2013, 23:38
Replies: 16
Views: 31,439
Posted By mukunda
[CS:GO] Smoke/Radar bugfix

I thought Valve would get to this faster, but it seems most people don't even know this exists. This bug is a real disruption if a person knows how to use it on your server.

The smoke/radar bug...
Showing results 1 to 25 of 66

 
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