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Search: Posts Made By: wsky
Forum: Scripting 03-07-2023, 18:34
Replies: 6
Views: 782
Posted By wsky
Re: [CS:GO] hidehud broken?

Does this do anything different? Other than adding a menu



Thats weird, i'm pretty sure it wasn't like that a few months ago. I wonder why they changed it like that.




That works...
Forum: Scripting 03-06-2023, 14:42
Replies: 6
Views: 782
Posted By wsky
Re: [CS:GO] hidehud broken?

Thats exactly what i'm trying to do.

Since (1<<0) | (1<<3) equals to 9 your code should do the same as mine.
Unfortunately it also doesn't work :(

As already mentioned "hidehud 9" in console...
Forum: Scripting 03-06-2023, 12:54
Replies: 6
Views: 782
Posted By wsky
[CS:GO] hidehud broken?

I am trying to hide some hud elements by doing this:
SetEntProp(client,Prop_Send,"m_iHideHUD",GetEntProp(client,Prop_Send,"m_iHideHUD") | 9)

I'm sure this used to work not too long ago, but now...
Forum: Scripting 03-01-2023, 19:29
Replies: 17
Views: 2,547
Posted By wsky
Re: [CSGO] Disable scoreboard / set kills, assists & deaths to 0

Unless I'm missing something you can just do this
SetEntProp(GetPlayerResourceEntity(),Prop_Send,"m_iMatchStats_Kills_Total",num,4,client)

edit: doesn't seem to work for kills, but works for...
Forum: Source Servers (SRCDS) 02-15-2022, 18:08
Replies: 2
Views: 1,170
Posted By wsky
Re: Disable verbose logging of convars

That seems to do the trick.
Thanks
Forum: Source Servers (SRCDS) 02-13-2022, 15:20
Replies: 2
Views: 1,170
Posted By wsky
Disable verbose logging of convars

Hi,

every time I start my server (csgo, probably also other games) or when the map changes, the log is being filled with every existing convar along with its current value

This information is...
Forum: Scripting 12-25-2020, 08:16
Replies: 5
Views: 1,344
Posted By wsky
Re: Change model for one client

Thanks for the suggestions!
I'll try messing around with SendProxy once I have some time.
Forum: Scripting 12-20-2020, 06:22
Replies: 5
Views: 1,344
Posted By wsky
Change model for one client

Hi,

is it possible to change the model of an entity just for one client?
Example: The Admins get a different playermodel but only other admins can see it.
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