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Pawn 3-pg
Forum:
Plugin/Gameplay Ideas and Requests
09-09-2011, 08:21
Replies:
1
Spycrab taunt competition plugin - TF2
Views:
2,476
Posted By
Pawn 3-pg
Re: Spycrab taunt competition plugin - TF2
What type of stakes did you have in mind?
Forum:
Plugin/Gameplay Ideas and Requests
09-09-2011, 08:17
Replies:
6
[REQ-TF2] No Airblast
Views:
3,072
Posted By
Pawn 3-pg
Re: [REQ-TF2] No Airblast
Removing the knock back from the airblast can't be done with just a simple plugin - it requires an extension. There are only a few people here who have the ability and time to create that.
If...
Forum:
Plugins
09-08-2011, 10:11
Replies:
696
[TF2Items] Randomizer (v1.591, 08/11/2013)
Views:
401,430
Posted By
Pawn 3-pg
Re: [TF2Items] Randomizer (v1.46, 09/07/2011)
In the Giveweapon (https://forums.alliedmods.net/showthread.php?t=141962) thread, you said:
Is this in the current version of Randomizer? I looked through the plugin and didn't see anything, but...
Forum:
Scripting
09-08-2011, 09:26
Replies:
2
SetEntityModel question
Views:
926
Posted By
Pawn 3-pg
Re: SetEntityModel question
Yes, you can use models that are packaged with the map. Just remember to precache the model first.
Forum:
Plugin/Gameplay Ideas and Requests
08-12-2011, 08:26
Replies:
2
object.txt problem
Views:
801
Posted By
Pawn 3-pg
Re: object.txt problem
When you reduce the cost in objects.txt, the game still requires you to have the normal amount of metal to build it. It will only deduct the reduced cost from your metal, but you still have to have...
Forum:
Scripting
08-05-2011, 13:30
Replies:
3
Custom Particle Systems
Views:
1,576
Posted By
Pawn 3-pg
Re: Custom Particle Systems
If you want to use custom particle effects, you have to force the client to download a particle manifest file that is named after the current map (for example, cp_dustbowl_particles.txt).
If a...
Forum:
Scripting
07-29-2011, 10:45
Replies:
4
Random position in the range of player as the center
Views:
1,157
Posted By
Pawn 3-pg
Re: Random position in the range of player as the center
I edited my previous post. It should be pos[1] for the y position.
Forum:
Scripting
07-29-2011, 08:47
Replies:
8
Scale a model?
Views:
5,009
Posted By
Pawn 3-pg
Re: Scale a model?
Use m_flModelWidthScale instead of m_fScale.
The problem is that it only makes the model appear to be smaller - the collision model is still the same size. Also, you can only make the model smaller...
Forum:
Scripting
07-29-2011, 08:39
Replies:
4
Random position in the range of player as the center
Views:
1,157
Posted By
Pawn 3-pg
Re: Random position in the range of player as the center
This will find a random position within a 128 unit square around the client (64 units on each side from the player).
new Float:x
new Float:y
new Float:pos[3]
GetClientAbsOrigin(client, pos)
x...
Forum:
TF2Items
07-28-2011, 16:17
Replies:
1,524
Sticky:
TF2Items - Items with custom attributes.
Views:
1,247,075
Posted By
Pawn 3-pg
Re: TF2Items - Items with custom attributes.
It will be invalid for the first plugin that receives the TF2Items_OnGiveNamedItem call. If that plugin modifies the item handle, every other plugin that has TF2Items_OnGiveNamedItem will see the...
Forum:
Scripting
07-26-2011, 15:37
Replies:
7
getplayerhandle
Views:
1,530
Posted By
Pawn 3-pg
Re: getplayerhandle
Some entities are spawned more than once. Just add this to the end of Hook_EntitySpawned so it only gets called once.
SDKUnhook(entity, SDKHook_Spawn, Hook_EntitySpawned);
I'm not sure what...
Forum:
TF2Items
07-25-2011, 16:17
Replies:
1,524
Sticky:
TF2Items - Items with custom attributes.
Views:
1,247,075
Posted By
Pawn 3-pg
Re: TF2Items - Items with custom attributes.
I am not attempting to create my own Strange weapons.
If a player is using the Strange version of a weapon that is defined in tf2items.weapons.txt, the weapon will stop tracking kills (because the...
Forum:
TF2Items
07-25-2011, 14:27
Replies:
1,524
Sticky:
TF2Items - Items with custom attributes.
Views:
1,247,075
Posted By
Pawn 3-pg
Re: TF2Items - Items with custom attributes.
How do we use FORCE_GENERATION? I see it defined in the .inc, but I don't see where I would use it. Am I correct to assume that this will allow us to replace a weapon at TF2Items_OnGiveNamedItem and...
Forum:
Scripting
07-15-2011, 13:28
Replies:
3
[HOWTO] detect if plugin is loaded from another plugin
Views:
1,906
Posted By
Pawn 3-pg
Re: [HOWTO] detect if plugin is loaded from another plugin
FindPluginByFile (http://docs.sourcemod.net/api/index.php?fastload=show&id=143&) and GetPluginStatus (http://docs.sourcemod.net/api/index.php?fastload=show&id=589&) should do what you want.
Forum:
Scripting
07-13-2011, 13:18
Replies:
10
[TF2]Need help with adding health to a player
Views:
2,826
Posted By
Pawn 3-pg
Re: [TF2]Need help with adding health to a player
The only way I've found to properly set one client's health is to add a +hp bonus to their weapon with TF2Items.
Forum:
Plugins
06-27-2011, 18:32
Replies:
12
[TF2] 2Free2Spray
Views:
18,942
Posted By
Pawn 3-pg
Re: [TF2] 2Free2Spray
Brilliant idea. Thanks.
Forum:
Scripting
06-22-2011, 17:02
Replies:
4
GivePlayerItem and entity index?
Views:
1,942
Posted By
Pawn 3-pg
Re: GivePlayerItem and entity index?
EquipPlayerWeapon (http://docs.sourcemod.net/api/index.php?fastload=show&id=243&) should work with the entity returned by GetPlayerWeaponSlot.
Forum:
Scripting
06-22-2011, 09:38
Replies:
2
Checking for the existence of weapons
Views:
690
Posted By
Pawn 3-pg
Re: Checking for the existence of weapons
They are not the same (because -1 isn't the only invalid index), but almost every function that returns an entity will only return either a valid entity index, or -1.
Most of the time, you can...
Forum:
Extensions
06-20-2011, 12:09
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,767,193
Posted By
Pawn 3-pg
Re: SDK Hooks 2.0
No. Each prop can only have 1 owner.
You should probably start a thread in the Scripting (https://forums.alliedmods.net/forumdisplay.php?f=107) section since this isn't related to SDK Hooks....
Forum:
Extensions
06-20-2011, 08:38
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,767,193
Posted By
Pawn 3-pg
Re: SDK Hooks 2.0
If you don't need to change which player can walk through the prop after it is created, you can just set the player as the owner of the prop. The owner of a prop cannot collide with it.
Forum:
Scripting
05-29-2011, 21:31
Replies:
2
[TF2] Hooking use_action_slot_item?
Views:
1,943
Posted By
Pawn 3-pg
Re: [TF2] Hooking use_action_slot_item?
Thank you! Using use_action_slot_item_server works perfectly.
Forum:
Scripting
05-29-2011, 19:07
Replies:
2
[TF2] Hooking use_action_slot_item?
Views:
1,943
Posted By
Pawn 3-pg
[TF2] Hooking use_action_slot_item?
I'm trying to trigger something when a player uses the new taunt that is triggered with the action button. The console command is use_action_slot_item, but neither AddCommandListener nor...
Forum:
TF2Items
05-14-2011, 11:39
Replies:
1,524
Sticky:
TF2Items - Items with custom attributes.
Views:
1,247,075
Posted By
Pawn 3-pg
Re: TF2Items - Items with custom attributes.
I think it's just you. I just tested it and everything is working fine on my server.
Forum:
General
05-13-2011, 18:25
Replies:
2
[TF2] Fix for the Witcher 2 preorder item crash
Views:
1,878
Posted By
Pawn 3-pg
[TF2] Fix for the Witcher 2 preorder item crash
Valve gave the Witcher 2 preorder items (1 (http://wiki.teamfortress.com/wiki/Sign_of_the_Wolf%27s_School) 2 (http://wiki.teamfortress.com/wiki/Hero%27s_Tail) 3...
Forum:
Plugin/Gameplay Ideas and Requests
05-13-2011, 13:47
Replies:
3
Extension for TF2 Round Events?
Views:
1,029
Posted By
Pawn 3-pg
Re: Extension for TF2 Round Events?
It was in the Extensions section: https://forums.alliedmods.net/showthread.php?t=154217
Showing results 1 to 25 of 189
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