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Search: Posts Made By: Kataan
Forum: General 07-19-2009, 21:09
Replies: 4
Views: 2,136
Posted By Kataan
Re: Primary weapon in the secondary weapon slot.

I am currently able to use the givenameditem to equip weapons, but the issue seems to be that you can not assign 2 items of the same slot type. If the flamethrower was primary (which it is), and...
Forum: Plugin/Gameplay Ideas and Requests 07-19-2009, 00:46
Replies: 7
Views: 4,059
Posted By Kataan
Re: [TF2] TF2 Projectiles in Slow-Mo

If you do it that way just remember to set sv_cheats back to 0 straight away, if you leave cheats on i promise that some idiot will take advantage of it.
Forum: Plugin/Gameplay Ideas and Requests 07-18-2009, 07:12
Replies: 7
Views: 4,059
Posted By Kataan
Re: [TF2] TF2 Projectiles in Slow-Mo

you will need this https://forums.alliedmods.net/showthread.php?t=76340

go to the tf/script directory and use the program above to decode the weapon CTX files and take a look, then encode them...
Forum: General 07-18-2009, 06:45
Replies: 4
Views: 2,136
Posted By Kataan
Primary weapon in the secondary weapon slot.

I would like pyro's to have flamethrower as primary and rocketlauncher as secondary. But only while my plugin is enabled, so when it is disabled it returns to the normal configuration.

I tried...
Forum: Scripting 07-18-2009, 03:46
Replies: 184
Views: 85,696
Posted By Kataan
Re: TF2 Giving weapons to another class

How would i go about assigning a rocketlauncher to the secondary weapon slot without changing the default CTX files?
Is it possible to make my own CTX (ie. tf_weapons_rocketlauncher_secondary.ctx)...
Forum: Unapproved Plugins 07-18-2009, 02:01
Replies: 485
Views: 227,397
Posted By Kataan
Re: [TF2] Zombie Fortress (current version: 2.1.1)

That didnt so much bother me, more the fact that it would crash the server.
Forum: Unapproved Plugins 07-11-2009, 05:24
Replies: 485
Views: 227,397
Posted By Kataan
Re: [TF2] Zombie Fortress (current version: 2.1.1)

The other issue I had was to do with zf and normal maps. But I cant remember what, I think it was always on, or something like that.
Forum: Plugins 07-10-2009, 23:55
Replies: 143
Views: 107,154
Posted By Kataan
Re: TF2 Melee Mode v0.4 (8/25)

Whats wrong with just using the in-built one sourcemod has.

It took me 2 seconds to wipe up a custom menu.
Forum: Plugins 07-10-2009, 23:53
Replies: 143
Views: 107,154
Posted By Kataan
Re: TF2 Melee Mode v0.4 (8/25)

Not too sure on that one, It works fine for me.

Do what sm and mm versions do you have?
Forum: Plugins 07-10-2009, 21:03
Replies: 25
Views: 41,507
Posted By Kataan
Re: [TF2] Hide n Seek

This was an issue in zombie fortress which this code was moddified from. I know someone who has fixed this but they have not released the code and i doubt they will do so.
Forum: Unapproved Plugins 07-07-2009, 21:01
Replies: 485
Views: 227,397
Posted By Kataan
Re: [TF2] Zombie Fortress (current version: 2.1.1)

I've been busy with other things but i'll throw your edit onto my server and give it a test and let you know of anything i find.

Updated:
Firstly the zombie vision is still horrible, any way to...
Forum: Plugins 06-29-2009, 10:20
Replies: 527
Views: 385,031
Posted By Kataan
Re: FuncommandsX

@ImHackinBored

Yes, most problems with plugins are often fixed by using the most up to date builds.

I suggest getting the latest stable build found here.
...
Forum: Unapproved Plugins 06-24-2009, 22:07
Replies: 485
Views: 227,397
Posted By Kataan
Re: [TF2] Zombie Fortress (current version: 2.1.1)

Thanks MoggieX :)

Any idea on the issue I had with swapping between zf maps and normal maps?
I never had any issues with that with 2.1.1
Forum: Unapproved Plugins 06-24-2009, 04:34
Replies: 920
Views: 351,918
Posted By Kataan
Re: N1G-TF2-RANK - TF2 Ranking with optional Webinterface

Owen I suggest you wait until version 5 is released, which should be very soon.
Forum: Unapproved Plugins 06-20-2009, 08:24
Replies: 485
Views: 227,397
Posted By Kataan
Re: [TF2] Zombie Fortress (current version: 2.1.1)

Well I have not heard a thing from MoggieX so i guess we're back to square one for the time being.
Forum: Plugins 06-16-2009, 06:49
Replies: 49
Views: 45,924
Posted By Kataan
Re: [TF2] Spawn Sentry on death

Spys get stuck when using the cloak and dagger.
Forum: Unapproved Plugins 06-14-2009, 23:28
Replies: 20
Views: 12,827
Posted By Kataan
Re: [TF2] Full Arena Teams

@ Wofiel

This plugin is still relevant and needed.

The default number of people is only 11 on each team.
So a full 24 slot server would still have 2 people sitting out.

And the default does...
Forum: Unapproved Plugins 06-13-2009, 11:38
Replies: 485
Views: 227,397
Posted By Kataan
Re: [TF2] Zombie Fortress (current version: 2.1.1)

That install also says zombiefortress_v6.smx
The download is actually v7, i dont think the install has been updated/

He probably forgot to upload it.
I sent a message to MoggieX asking to...
Forum: Unapproved Plugins 06-11-2009, 10:42
Replies: 485
Views: 227,397
Posted By Kataan
Re: [TF2] Zombie Fortress (current version: 2.1.1)

@NoodleBoy haha sorry to hear that, i kind of feel its my fault now.

I gave it a quick run, Overall it looked good.

But i could not configure it so that normal maps didnt use zf mode.

Did...
Forum: Unapproved Plugins 06-11-2009, 08:23
Replies: 920
Views: 351,918
Posted By Kataan
Re: N1G-TF2-RANK - TF2 Ranking with optional Webinterface

Any expected release date for version 5??

I dont know if i should wait or not to install the current version.
I wont bother if its only going to be a few days, but i might as well install it if...
Forum: Unapproved Plugins 06-10-2009, 10:26
Replies: 485
Views: 227,397
Posted By Kataan
Re: [TF2] Zombie Fortress (current version: 2.1.1)

has anyone tried the version found here?

http://forums.alliedmods.net/showpost.php?p=825488&postcount=337

Feedback would be great!

Thanks in advance.
Forum: Unapproved Plugins 06-10-2009, 08:09
Replies: 20
Views: 12,827
Posted By Kataan
Re: [TF2] Full Arena Teams

Have you had more than 16 people on with that console command??
My 24 slot server had issues with it and kicked people until only 16 where on.

So I resorted back to this plugin, to make it like...
Forum: Plugins 06-10-2009, 08:01
Replies: 527
Views: 385,031
Posted By Kataan
Re: FuncommandsX

My friend found it and could repeat it, I'll get him to post the details. I'm sure you will be able to give a better description than I.
But I did witness it happening, everyone yelled hacker when...
Forum: Plugins 06-10-2009, 05:34
Replies: 527
Views: 385,031
Posted By Kataan
Re: FuncommandsX

I've had a reported case of spys cloaking during disco mode and then remaining invisible for the duration of the round.
Forum: Unapproved Plugins 06-04-2009, 10:15
Replies: 920
Views: 351,918
Posted By Kataan
Re: N1G-TF2-RANK - TF2 Ranking with optional Webinterface

This is a small thing.

Could you change the file path for the cfg file to match the standard for other sourcemod plugins config files.

Placing it here would be better -> tf/cfg/sourcemod/
...
Showing results 1 to 25 of 36

 
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