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Posts Made By:
DorCoMaNdO
Forum:
Scripting
05-31-2015, 04:24
Replies:
7
[CSGO] Model resets after death
Views:
1,448
Posted By
DorCoMaNdO
Re: [CSGO] Model resets after death
Your debug message for the client's model is sent before you apply the model.
Either way, models have to be re-applied on spawn, that's the way it has always been.
Forum:
SM_Hosties
05-29-2015, 01:05
Replies:
8
Broken after latest CS:GO update
Views:
2,524
Posted By
DorCoMaNdO
Re: Broken after latest CS:GO update
Update to the latest snapshot of both Metamod and Sourcemod.
Forum:
Scripting
05-27-2015, 16:08
Replies:
10
Killing Timer Fixed
Views:
1,797
Posted By
DorCoMaNdO
Re: [Help] Killing Timer
I haven't used sourcepawn in some time so I forgot how to cast a type onto a variable of a different type (I blame C# for that), there is obviously a better way but you can change "Float:freezetime"...
Forum:
Scripting
05-26-2015, 01:25
Replies:
10
Killing Timer Fixed
Views:
1,797
Posted By
DorCoMaNdO
Re: [Help] Killing Timer
new Handle:WardayStartTimer;
new Handle:WardayExpandTimer;
public wardayfreezetime(Handle:menu, MenuAction:action, client, itemNum)
{
if (action == MenuAction_Select)
{
new freezetime...
Forum:
SM_Hosties
05-08-2015, 02:31
Replies:
52
[Mod]Jailbreak Zombies
Views:
18,442
Posted By
DorCoMaNdO
Re: [Mod]Jailbreak Zombies
I've been working on an update to this (as noted in one of my replies here) a while back, I lost the changes in a drive wipe, due to the limited time that I have to work on anything sourcemod...
Forum:
SM_Hosties
02-25-2015, 07:38
Replies:
2,851
Sticky:
[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Views:
1,247,250
Posted By
DorCoMaNdO
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
I think we had a reason for that before but I'm not sure, I'll check if we did and if it can be fixed.
Forum:
SM_Hosties
02-20-2015, 16:05
Replies:
2,851
Sticky:
[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Views:
1,247,250
Posted By
DorCoMaNdO
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
It does work, the crashes are caused by using incorrect spawn weapons (like weapon_usp, generally an incorrect name is ignored but there's some issue related to it as this weapon and some others did...
Forum:
SM_Hosties
02-15-2015, 22:51
Replies:
2,851
Sticky:
[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Views:
1,247,250
Posted By
DorCoMaNdO
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
I've recently got back into modding on cs(go), I am working to resolve the issues reported, so far I have fixed some minor troubles and weapons in some LRs (like no-scope) acting like deagles.
I...
Forum:
Scripting
02-12-2015, 19:24
Replies:
6
[CS:GO]Create weapons with CreateEntityByName that are not deagles
Views:
3,899
Posted By
DorCoMaNdO
Re: [CS:GO]Create weapons with CreateEntityByName that are not deagles
I set the item definition.
SetEntProp(weapon, Prop_Send, "m_iItemDefinitionIndex", 1);
1 is as you said, a Deagle, I've made a debug code for created entities and spawned some weapons using...
Forum:
Scripting
02-12-2015, 12:06
Replies:
6
[CS:GO]Create weapons with CreateEntityByName that are not deagles
Views:
3,899
Posted By
DorCoMaNdO
Re: [CS:GO]Create weapons with CreateEntityByName that are not deagles
THANK YOU!
Forum:
Scripting
02-11-2015, 20:48
Replies:
6
[CS:GO]Create weapons with CreateEntityByName that are not deagles
Views:
3,899
Posted By
DorCoMaNdO
[CS:GO]Create weapons with CreateEntityByName that are not deagles
For quite some time I know about some plugins having an issue where some weapons given by them sound and hit like a deagle, with no recoil.
I've been trying to fix one of my plugins from CS:S to...
Forum:
Plugin/Gameplay Ideas and Requests
12-04-2014, 18:47
Replies:
1
CSGO mode?
Views:
722
Posted By
DorCoMaNdO
Re: CSGO mode?
Moved to Plugin/Gameplay Ideas and Requests.
Forum:
Scripting
11-26-2014, 21:06
Replies:
921
New API and Syntax
Views:
318,882
Posted By
DorCoMaNdO
Re: New API and Syntax
Logically, if this tool will have a high success rate rewriting codes and if the changes will no longer be opt in you could use this tool at the build time when the plugin is compiled (compile code...
Forum:
Scripting
11-26-2014, 04:32
Replies:
921
New API and Syntax
Views:
318,882
Posted By
DorCoMaNdO
Re: New API and Syntax
It would be nice to have the new compiler (optional maybe? perhaps some debug mode) indicating warnings over functions and variables defined with the old syntax, me and probably many others have...
Forum:
SM_Hosties
08-28-2014, 22:22
Replies:
2,851
Sticky:
[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Views:
1,247,250
Posted By
DorCoMaNdO
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)
Change weapon_usp to another weapon in the config.
Forum:
Plugins
05-28-2014, 11:42
Replies:
15
[CSGO] Weapon Jam
Views:
15,164
Posted By
DorCoMaNdO
Re: [CSGO] Weapon Jam
Did it print errors to the server's console?
Forum:
Plugins
05-21-2014, 00:16
Replies:
15
[CSGO] Weapon Jam
Views:
15,164
Posted By
DorCoMaNdO
Re: [CSGO] Weapon Jam
iProbability is x, its my mistake, replace x by iPropability.
also "GetClientWeapon(client, sWeapon, sizeof(sWeapon));" should be under the definition of "client", another mistake of mine. I didn't...
Forum:
Plugins
05-16-2014, 03:02
Replies:
15
[CSGO] Weapon Jam
Views:
15,164
Posted By
DorCoMaNdO
Re: [CSGO] Weapon Jam
Colors do work without an extra space.
for(new i = 1; i < MaxClients; i++)
{
if(IsClientInGame(i) && GetClientTeam(i) == GetClientTeam(client))
{
PrintToChat(i, "\x04[SM] \x05%N \x01: My...
Forum:
Plugins
05-15-2014, 02:31
Replies:
15
[CSGO] Weapon Jam
Views:
15,164
Posted By
DorCoMaNdO
Re: [CSGO] Weapon Jam
Nope I meant Int, also change the definition of x as a float, define it as int.
Again you could use GetConVarInt instead of float, you add an extra space at the beginning of the message the...
Forum:
Plugins
05-08-2014, 19:07
Replies:
15
[CSGO] Weapon Jam
Views:
15,164
Posted By
DorCoMaNdO
Re: [CSGO] Weapon Jam
Instead of defining the "gun" variable for every weapon, you can use
new gun = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
above everything, same applies for the other variables, also you...
Forum:
Plugins
05-08-2014, 18:32
Replies:
0
[CSS] Ladder Gravity Fixer
Views:
4,132
Posted By
DorCoMaNdO
[CSS] Ladder Gravity Fixer
Ladder Gravity Fixer
People have been asking for a fix for the player's gravity being reset for a while now, and I've browsed the forum to see if a fix is available but didn't seem to reach one....
Forum:
SM_Hosties
04-21-2014, 18:50
Replies:
6
[BUG] Hosties disturbs SourceBans - Please fix it quickly
Views:
2,199
Posted By
DorCoMaNdO
Re: [BUG] Hosties disturbs SourceBans - Please fix it quickly
I'll check everything when I have time to do so.
The glitchy guntoss is caused by skins that are uploaded incorrectly to the server.
I am not aware of the dodgeball glitch, I'll take a look at that...
Forum:
SM_Hosties
04-21-2014, 03:36
Replies:
6
[BUG] Hosties disturbs SourceBans - Please fix it quickly
Views:
2,199
Posted By
DorCoMaNdO
Re: [BUG] Hosties disturbs SourceBans - Please fix it quickly
I haven't checked SourceBans 1.5 actually, didn't even read it's changes, I just did, and it appears that the change that "screws up" the banning is caused by the 1.5 update, I'll let you know when...
Forum:
SM_Hosties
04-20-2014, 20:40
Replies:
6
[BUG] Hosties disturbs SourceBans - Please fix it quickly
Views:
2,199
Posted By
DorCoMaNdO
Re: [BUG] Hosties disturbs SourceBans - Please fix it quickly
SM_Hosties does not re-register the ban command, although it does register another one. I've made some modifications which I'll test later on my server.
What version of Sourcebans are you using?...
Forum:
SM_Hosties
10-25-2013, 12:45
Replies:
8
!lr GUN GOLF (CSGO) PLEASE HELP
Views:
4,451
Posted By
DorCoMaNdO
Re: !lr GUN GOLF (CSGO) PLEASE HELP
Please download the latest version of SM_Hosties available on the SVN, a direct link to the binary is the following :...
Showing results 1 to 25 of 176
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