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Posts Made By:
Elitist Jerk
Forum:
Source Servers (SRCDS)
10-04-2012, 01:57
Replies:
11
[Help] CS:GO FASTDL
Views:
43,468
Posted By
Elitist Jerk
Re: [Help] CS:GO FASTDL
you could learn to do csgo fastdl at www.csgofastdl.com. tutorial there if you google it.
Forum:
Source Servers (SRCDS)
10-04-2012, 01:16
Replies:
19
How to setup FastDL on CS:GO?
Views:
77,221
Posted By
Elitist Jerk
Re: How to setup FastDL on CS:GO?
you could learn to do csgo fastdl at www.csgofastdl.com. tutorial there if you google it.
kinda cool the site seems dedicated to just that tutorial as of now lol.
Forum:
Source Servers (SRCDS)
10-01-2012, 00:30
Replies:
19
Need help picking VPS.
Views:
4,850
Posted By
Elitist Jerk
Re: Need help picking VPS.
nfo all the way. just make sure your on a good machine with a higher cpu speed. some of their vps are used for web services. others for games. just move around until u find a good one.
Forum:
Zombie:Reloaded
09-18-2012, 00:31
Replies:
10
srcds crashes when I shoot a zombie
Views:
2,139
Posted By
Elitist Jerk
Re: srcds crashes when I shoot a zombie
any logs?
Forum:
Plugins
09-16-2012, 11:12
Replies:
61
[CS:S/CS:GO]Dropped Bomb Defuse
Views:
41,212
Posted By
Elitist Jerk
Re: [CS:S/CS:GO]Dropped Bomb Defuse
I just thought it would fit nicely to the type of the game play.
Forum:
Plugins
09-16-2012, 11:00
Replies:
61
[CS:S/CS:GO]Dropped Bomb Defuse
Views:
41,212
Posted By
Elitist Jerk
Re: [CS:S/CS:GO]Dropped Bomb Defuse
Is there any way to make it, to where if the bomb drops, it cannot be moved or picked up again?
Forum:
Zombie:Reloaded
04-16-2011, 01:13
Replies:
58
Apr.14 CS:S Update
Views:
10,361
Posted By
Elitist Jerk
Re: Apr.14 CS:S Update
make sure you guys are deleting the 3 files that the SDK hook pages tells you to do. Or else it will crash when people join.
Forum:
Zombie:Reloaded
04-15-2011, 18:37
Replies:
0
First round bug
Views:
799
Posted By
Elitist Jerk
First round bug
Hi this might not be related to Zombie Reloaded, but it is some how effecting it. The problem we have right now is on the first round, after a map change, our zombies do not have hardly any pushback,...
Forum:
Zombie:Reloaded
04-15-2011, 12:48
Replies:
58
Apr.14 CS:S Update
Views:
10,361
Posted By
Elitist Jerk
Re: Apr.14 CS:S Update
Was meta/sm not loading for you or just the zombie plugin?
Forum:
Zombie:Reloaded
04-15-2011, 12:46
Replies:
58
Apr.14 CS:S Update
Views:
10,361
Posted By
Elitist Jerk
Re: Apr.14 CS:S Update
Not sure what is going on with yours gamemann but it looks like a lot of your plugins are having errors. Maybe try to disable them all and add one by one to at least get a more clear view on what...
Forum:
Zombie:Reloaded
04-15-2011, 12:40
Replies:
58
Apr.14 CS:S Update
Views:
10,361
Posted By
Elitist Jerk
Re: Apr.14 CS:S Update
sdkhooks2
but don't forget to delete the files it says to delete.
Two extension files and a gamedata i forget the exact ones. Let me find the link for you and ill edit/update this post
...
Forum:
Zombie:Reloaded
04-15-2011, 12:33
Replies:
58
Apr.14 CS:S Update
Views:
10,361
Posted By
Elitist Jerk
Re: Apr.14 CS:S Update
Zombie Reloaded confirmed working on windows with the following:
Sourcemod
1.4.0-hg3254 (http://www.sourcemod.net/smdrop/1.4/sourcemod-1.4.0-hg3254-windows.zip)
Metamod
1.9.0-hg746-windows...
Forum:
Zombie:Reloaded
03-20-2011, 19:23
Replies:
4
CLient Prefs saving auto buy
Views:
1,186
Posted By
Elitist Jerk
Re: CLient Prefs saving auto buy
No error logs.
I'll just reset client pref after I swap perma mute to mysql.
Will the clientpref database get auto created if found missing?
Forum:
Zombie:Reloaded
03-19-2011, 23:16
Replies:
4
CLient Prefs saving auto buy
Views:
1,186
Posted By
Elitist Jerk
CLient Prefs saving auto buy
Hi,
I am having an issue with my player's !zmarket auto buy feature not working correctly. It often clears any saved info on map change and also reports of it not working mid game after saving it...
Forum:
Source Servers (SRCDS)
03-19-2011, 22:31
Replies:
5
Srcds - zombie mod - 50+
Views:
2,009
Posted By
Elitist Jerk
Re: Srcds - zombie mod - 50+
Changing the rates certainly seems to help, especially sv_min/maxrate. Found a nice setup that allows us to run 48-50 people with minimal lag.
Now to finish my linux test to see if I can do better...
Forum:
Source Servers (SRCDS)
03-18-2011, 22:52
Replies:
5
Srcds - zombie mod - 50+
Views:
2,009
Posted By
Elitist Jerk
Re: Srcds - zombie mod - 50+
dont the rates only effect bandwidth tho?
other then maybe cmd and update. i have no idea what these do
Forum:
Source Servers (SRCDS)
03-18-2011, 22:33
Replies:
5
Srcds - zombie mod - 50+
Views:
2,009
Posted By
Elitist Jerk
Srcds - zombie mod - 50+
Hi I have a dedicated with a Intel Xeon L5640 and PLENTY of ram.
I run a zombie server above 32 slots but we struggle around 44+.
I now run at:
GigE connection (1000mb)
33 tick (didnt make much...
Forum:
Source Servers (SRCDS)
03-13-2011, 15:42
Replies:
6
HL2DM Server Rates
Views:
2,579
Posted By
Elitist Jerk
Re: HL2DM Server Rates
Did you find one that works best for you yet?
Forum:
Source Servers (SRCDS)
03-13-2011, 03:18
Replies:
35
counter strike source upload speed(amount of players i can hold)
Views:
22,074
Posted By
Elitist Jerk
Re: counter strike source upload speed(amount of players i can hold)
really didnt want to read all the post so if this posted already sorry.
I run a 40 slot zombie and we average 5mb/sec that the server is uploading to clients. around 1.5 downloading from clients,...
Forum:
Zombie:Reloaded
03-06-2011, 00:18
Replies:
47
Promote your ZM server
Views:
17,953
Posted By
Elitist Jerk
Re: Promote your ZM server
64.94.101.208:27015
OMEGA Zombie Escape
Extreme Fast DL. Players with good connection average around 3mb/s download. Great for those new big escape maps.
Location: California (LA)
40 slots
...
Forum:
Zombie:Reloaded
02-26-2011, 06:12
Replies:
7
02/22/11 Steam Update Issues
Views:
2,286
Posted By
Elitist Jerk
Re: 02/22/11 Steam Update Issues
mine was down. some how the update disabled metamod =\
zombie was not effected in any way. just confused us.
Forum:
Zombie:Reloaded
02-22-2011, 14:34
Replies:
1
Quick question
Views:
675
Posted By
Elitist Jerk
Quick question
I searched, but found nothing. Just a quick question.
Does this plugin support adding multiple groups to a model and player class by just adding commas?
So where "Group" flag is on each class...
Forum:
Plugins
02-15-2011, 22:03
Replies:
51
Glows
Views:
73,130
Posted By
Elitist Jerk
Re: Glows
Ya i saw that but everyone can use it. Now im trying to remember back if i ever made public a custom permission.
Forum:
Plugins
02-15-2011, 04:06
Replies:
51
Glows
Views:
73,130
Posted By
Elitist Jerk
Re: Glows
Can this be used by admins only by chance? Got a server that this would be useful on for people to follow the team leader through the hard maps.
Forum:
Plugins
02-10-2011, 03:56
Replies:
81
SuperLogs: CS:S 1.2.4 (updated 2010-09-24)
Views:
113,189
Posted By
Elitist Jerk
Re: SuperLogs: CS:S 1.2.4 (updated 2010-09-24)
Does this plugin send accuracy stats per weapon for psychostats to read only if you killed the player? We have zombie server and accuracy for guns doesn't begin to work until you've killed a zombie...
Showing results 1 to 25 of 39
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