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Search: Posts Made By: R3M*
Forum: Metamod:Source Plugins 12-12-2014, 11:30
Replies: 73
Views: 83,817
Posted By R3M*
Re: AutoGain - Normalize voice chat volume

Windows Server. :)

/edit

its -55% atm on steam

http://store.steampowered.com/app/222880
Forum: Plugins 07-07-2010, 05:58
Replies: 5,300
Views: 3,311,247
Posted By R3M*
Re: GunGame

Exactly...
Forum: Plugins 07-05-2010, 11:04
Replies: 5,300
Views: 3,311,247
Posted By R3M*
Re: GunGame

Try

mp_chattime 15 // amount of time players can chat after the game is over

in your server.cfg
Forum: Plugins 07-01-2010, 07:50
Replies: 484
Views: 259,823
Posted By R3M*
Forum: Unapproved Plugins 06-30-2010, 06:42
Replies: 14
Views: 18,428
Posted By R3M*
Re: SpawnPoint Generator

Great plugin, thanks.

But there are many compile errors in you plugin:
Forum: Plugins 06-25-2010, 09:59
Replies: 340
Views: 299,763
Posted By R3M*
Re: DeathMatch:SM

Will we have less load on the server with CSS: DM or is DeathMatch:SM better for hosting a huge server? I have a i7 920 quadcore and once core is hitting the roof with 42 players on. (tick 66/500...
Forum: Plugins 06-25-2010, 04:33
Replies: 876
Views: 634,752
Posted By R3M*
Forum: Plugins 06-25-2010, 03:20
Replies: 5,300
Views: 3,311,247
Posted By R3M*
Re: GunGame

Nope, works here.
Forum: News 06-25-2010, 03:18
Replies: 29
Views: 34,722
Posted By R3M*
Re: SourceMod 1.3.3 Released

Whoohoo psyduck, congrats! :up:

And thanks SM Dev team for the quick fix. :)
Forum: General 06-24-2010, 12:11
Replies: 240
Views: 68,912
Posted By R3M*
Re: CounterStrike:Source - Beta

This? http://forums.alliedmods.net/showthread.php?t=130459
Forum: General 06-24-2010, 11:15
Replies: 240
Views: 68,912
Posted By R3M*
Re: CounterStrike:Source - Beta

Thanks for reply, but did it already twice without success.



Googling it doesn't bring up anything useful too. :/
Forum: General 06-24-2010, 10:13
Replies: 240
Views: 68,912
Posted By R3M*
Re: CounterStrike:Source - Beta

I get this in the server console on start, maybe someone can help me and explain what this is?


Vanilla OB CS:S srcds, Windows Server 2008 R2 x64, srcds.exe is added to the firewall exceptions.
...
Forum: Plugin/Gameplay Ideas and Requests 06-23-2010, 11:12
Replies: 1
Views: 876
Posted By R3M*
Re: kill_streak_x (HLStats CE)

I don't think you need a extra plugin for this, edit HLstats_EventHandlers.plib at line 403, 404 and change the 12, add the new kill streaks numbers in the webadmin, and restart the perl daemon.
...
Forum: Plugins 06-01-2010, 12:14
Replies: 2
Views: 11,319
Posted By R3M*
[INS] GoreMod

Insurgency GoreMod

Description:

Periodic bleeding when damaged (stringy blood and decal)
Exploding on fall damage, or suicide (gibs and blood clouds)
Headshot blood animations (stringy blood...
Forum: Plugins 05-03-2010, 06:10
Replies: 338
Views: 219,506
Posted By R3M*
Re: Admin Sounds 1.2.2

Nice work Cadav0r, but I found a bug, when you set sm_admin_sounds_display "0", !stop and !stopall don't work anymore.

regards
Forum: News 05-03-2010, 04:59
Replies: 68
Views: 49,014
Posted By R3M*
Re: SourceMod 1.3.2, Metamod:Source 1.8.1 Released!

Upgraded flawlessly, excellent release.

Thanks a bunch! :)
Forum: Plugins 02-02-2010, 09:15
Replies: 10
Views: 7,184
Posted By R3M*
Re: [NT] Kill Assists

Work like a charm! +karma :wink:
Forum: Plugins 02-01-2010, 04:40
Replies: 10
Views: 7,184
Posted By R3M*
Re: [NT] Kill Assists

Nice!

Can you please add a logline for every kill assists (eg. Kill_Assist), so we can trigger it with HLX:CE as well?

Thanks in advance!
...
Forum: News 01-18-2010, 09:45
Replies: 76
Views: 46,425
Posted By R3M*
Re: SourceMod 1.3 Released!

Same here our servers INS, CS:S, L4D 1/2, NTS (windows) crashing frequently with MM 1.8 + SM 1.3 even without 3rd plugins, back to MM 1.8 + SM 1.2.4 and the crashs are gone.

No errors in the...
Forum: News 01-15-2010, 09:57
Replies: 76
Views: 46,425
Posted By R3M*
Re: SourceMod 1.3 Released!

The updated runs flawlessly. Thanks a bunch!
Forum: Plugins 01-12-2010, 07:22
Replies: 15
Views: 23,141
Posted By R3M*
Re: [INS] Guns Menu

Negative, you cant do that with SM and Insurgency afaik. Only way is to decrypt the *.ctx files in /insurgency/scripts/pclasses with Vice keys & vice key cracker...
Forum: General 01-10-2010, 06:30
Replies: 17
Views: 6,864
Posted By R3M*
Re: [All][Release] Vice keys & vice key cracker

You can change the squads and weapon loadouts, eg. in Insurgency give everyone 2 smokes etc... ;)
Forum: General 01-03-2010, 07:42
Replies: 17
Views: 6,864
Posted By R3M*
Re: [All] Vice keys

Yes please! :)
Forum: Unapproved Plugins 12-30-2009, 08:24
Replies: 6
Views: 5,869
Posted By R3M*
Re: Insurgency Respawn Timer

ltgenkd, you cant do that dynamically with *.imc2 file, but with this plugin you can do it on the fly without the need to edit a file and restart the server.

Next we need a menu integration for...
Forum: Plugins 12-28-2009, 07:26
Replies: 15
Views: 23,141
Posted By R3M*
Re: [INS] Guns Menu

There is no RPG in the menu?! And no, its not posible to load the RPG if there where one, due the lack of giveammo support by the mod, same for the M203. :P
Showing results 1 to 25 of 61

 
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