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Search: Posts Made By: anon666
Forum: Source Servers (SRCDS) 02-09-2010, 17:47
Replies: 30
Views: 19,266
Posted By anon666
Re: L4D2 Pings fluctuates

this is the bottleneck.
Forum: Plugins 02-06-2010, 16:50
Replies: 200
Views: 118,893
Posted By anon666
Re: ChatLog v1.3.7 (Extended)

I'm using it on my home server. Previously, I used the dynamic IP option (from dyndns.org). But after I changed my router, it doesnt work anymore and I have to use the LAN IP in order for the script...
Forum: Plugins 02-06-2010, 01:41
Replies: 200
Views: 118,893
Posted By anon666
Re: ChatLog v1.3.7 (Extended)

By the way, if the gameserver and the webserver is on the same machine or in the same subnet, you might want to try putting the gameserver's LAN IP in the php script instead of its public IP.
Forum: Plugins 02-05-2010, 14:06
Replies: 200
Views: 118,893
Posted By anon666
Re: ChatLog v1.3.7 (Extended)

I've been using that since L4D, and it does work on my L4D2 server.

Screenshot (http://forums.alliedmods.net/showthread.php?p=955160#post955160)
Forum: Plugins 02-05-2010, 06:55
Replies: 200
Views: 118,893
Posted By anon666
Re: ChatLog v1.3.7 (Extended)

I never bothered to include authentication. Credit goes to Ruckman. I stripped all of the commands except the say command. Put your server ip/port/pass in rcon.php and you'll be good to go. Feel free...
Forum: Plugins 02-04-2010, 16:18
Replies: 200
Views: 118,893
Posted By anon666
Re: ChatLog v1.3.7 (Extended)

It can be achieved by using any PHP Rcon implementation and issuing the console "say" command.
Forum: General 01-10-2010, 15:56
Replies: 16
Views: 22,725
Posted By anon666
Re: L4D2 - How to play custom sounds ?

http://forums.alliedmods.net/showpost.php?p=1050696&postcount=15
Forum: Unapproved Plugins 01-05-2010, 15:36
Replies: 645
Views: 623,559
Posted By anon666
Re: [L4D2] Weapon Unlock v0.2.1

Working fine, thanks !
Forum: General 01-05-2010, 00:20
Replies: 16
Views: 22,725
Posted By anon666
Re: L4D2 - How to play custom sounds ?

As a pointer, I am able to use connect/disconnect sounds (for built-in wavs in L4D2 clients sound folder) using Arg!'s Connect Announce (http://forums.alliedmods.net/showthread.php?t=77306) plugin,...
Forum: Plugin/Gameplay Ideas and Requests 01-02-2010, 22:11
Replies: 8
Views: 4,145
Posted By anon666
Forum: Plugins 01-02-2010, 15:53
Replies: 205
Views: 124,090
Posted By anon666
Re: Model Fun

Yeah I changed both of those to 0 because it looks weird with the default values.
Forum: General 01-02-2010, 11:49
Replies: 16
Views: 22,725
Posted By anon666
Re: L4D2 - How to play custom sounds ?

http://forums.alliedmods.net/showthread.php?t=69005

Managed to download/upload custom sound files via the above plugin in L4D2, but I cant seem to be able to play them to clients. Verified the md5...
Forum: Plugins 01-02-2010, 04:48
Replies: 205
Views: 124,090
Posted By anon666
Re: Model Fun

Thanks a lot Arg!. I tested it just now and it worked perfectly. I had to change the offset from 100 to 0 (fPosition) though for L4D2. Other than that, it works fine so far.
Forum: Plugin/Gameplay Ideas and Requests 12-31-2009, 15:21
Replies: 1
Views: 1,050
Posted By anon666
Re: votekick ignores immunity?

http://forums.alliedmods.net/showthread.php?t=85364
Forum: General 12-31-2009, 15:09
Replies: 5
Views: 1,718
Posted By anon666
Re: Sourcemod L4D

I was under the impression that you copied the working MMS & SM from the L4D server into a L4D2 server so that's why I suggested you to create the .vdf file. If it still didnt work, follow those...
Forum: Plugins 12-31-2009, 13:58
Replies: 122
Views: 119,493
Posted By anon666
Re: [L4D/2] Campaign Manager

They both work. But I always use .vpk as a whole as it is easier to transfer/copy
Forum: Plugins 12-31-2009, 04:12
Replies: 122
Views: 119,493
Posted By anon666
Re: [L4D/2] Campaign Manager

On the GCFScape, it is only needed to extract the mission .txt files from the vpk for use with this plugin. The .vpk itself is to be put in the server's /addons/ folder. Maybe you should clarify it...
Forum: General 12-31-2009, 03:34
Replies: 5
Views: 1,718
Posted By anon666
Re: Sourcemod L4D

http://wiki.alliedmods.net/Installing_Metamod:Source

http://wiki.alliedmods.net/Installing_SourceMod

Generate a new metamod.vdf for L4D
Forum: Plugins 12-30-2009, 23:06
Replies: 122
Views: 119,493
Posted By anon666
Re: [L4D/2] Campaign Manager

Additional note: For custom campaigns, I use GCFScape (http://developer.valvesoftware.com/wiki/GCFScape) to extract the mission files from their .vpk.
Forum: Plugins 12-30-2009, 14:11
Replies: 122
Views: 119,493
Posted By anon666
Re: [L4D/2] Campaign Manager

Fair enough for 1), I can remove it manually.

On 2), I've seen a few plugins having this (notably the built-in SM fun commands (slay/noclip/etc) utilising this feature. Im no coder myself but...
Forum: Plugins 12-30-2009, 07:30
Replies: 122
Views: 119,493
Posted By anon666
Re: [L4D/2] Campaign Manager

Hi.

1) Any idea on how can I limit to coop only?

2) It could be better if you can make it to be able to go back up one level after accidentally chosen a mission/gamemode.
Forum: General 12-29-2009, 13:22
Replies: 4
Views: 2,045
Posted By anon666
Re: [TF²] Adminmenu_custom.txt problem: limited categories

Missing quotes

"Vote nextmap"
{
"admin" "sm_vote"
"cmd" "sm_mapvote_vote map"
"execute" "player"
} "5." "Tres peu visible"
...
Forum: General 12-28-2009, 05:38
Replies: 3
Views: 1,262
Posted By anon666
Re: How to prevent an admin getting votekicked?

Perhaps this is all you need: http://forums.alliedmods.net/showthread.php?t=85364 ?
Forum: Plugins 12-28-2009, 05:27
Replies: 205
Views: 124,090
Posted By anon666
Re: Model Fun

So far I've been using this (http://forums.alliedmods.net/showthread.php?t=39439) to insert random models per map config but they have to be done manually and quite cumbersome to use (finding entity...
Forum: Source Servers (SRCDS) 12-27-2009, 10:14
Replies: 12
Views: 9,423
Posted By anon666
Re: [L4D 2]addon tools needed on the server?

I didnt install anything apart from putting the .vpk files in the /addons folder and they do work.
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