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Posts Made By:
anon666
Forum:
Source Servers (SRCDS)
02-09-2010, 17:47
Replies:
30
L4D2 Pings fluctuates
Views:
19,266
Posted By
anon666
Re: L4D2 Pings fluctuates
this is the bottleneck.
Forum:
Plugins
02-06-2010, 16:50
Replies:
200
ChatLog v1.3.7 (Extended)
Views:
118,893
Posted By
anon666
Re: ChatLog v1.3.7 (Extended)
I'm using it on my home server. Previously, I used the dynamic IP option (from dyndns.org). But after I changed my router, it doesnt work anymore and I have to use the LAN IP in order for the script...
Forum:
Plugins
02-06-2010, 01:41
Replies:
200
ChatLog v1.3.7 (Extended)
Views:
118,893
Posted By
anon666
Re: ChatLog v1.3.7 (Extended)
By the way, if the gameserver and the webserver is on the same machine or in the same subnet, you might want to try putting the gameserver's LAN IP in the php script instead of its public IP.
Forum:
Plugins
02-05-2010, 14:06
Replies:
200
ChatLog v1.3.7 (Extended)
Views:
118,893
Posted By
anon666
Re: ChatLog v1.3.7 (Extended)
I've been using that since L4D, and it does work on my L4D2 server.
Screenshot (http://forums.alliedmods.net/showthread.php?p=955160#post955160)
Forum:
Plugins
02-05-2010, 06:55
Replies:
200
ChatLog v1.3.7 (Extended)
Views:
118,893
Posted By
anon666
Re: ChatLog v1.3.7 (Extended)
I never bothered to include authentication. Credit goes to Ruckman. I stripped all of the commands except the say command. Put your server ip/port/pass in rcon.php and you'll be good to go. Feel free...
Forum:
Plugins
02-04-2010, 16:18
Replies:
200
ChatLog v1.3.7 (Extended)
Views:
118,893
Posted By
anon666
Re: ChatLog v1.3.7 (Extended)
It can be achieved by using any PHP Rcon implementation and issuing the console "say" command.
Forum:
General
01-10-2010, 15:56
Replies:
16
L4D2 - How to play custom sounds ?
Views:
22,725
Posted By
anon666
Re: L4D2 - How to play custom sounds ?
http://forums.alliedmods.net/showpost.php?p=1050696&postcount=15
Forum:
Unapproved Plugins
01-05-2010, 15:36
Replies:
645
[L4D2] Weapon Unlock v0.8.1
Views:
623,559
Posted By
anon666
Re: [L4D2] Weapon Unlock v0.2.1
Working fine, thanks !
Forum:
General
01-05-2010, 00:20
Replies:
16
L4D2 - How to play custom sounds ?
Views:
22,725
Posted By
anon666
Re: L4D2 - How to play custom sounds ?
As a pointer, I am able to use connect/disconnect sounds (for built-in wavs in L4D2 clients sound folder) using Arg!'s Connect Announce (http://forums.alliedmods.net/showthread.php?t=77306) plugin,...
Forum:
Plugin/Gameplay Ideas and Requests
01-02-2010, 22:11
Replies:
8
[L4D2] temporary solution: dead center and dark carnival horde fixes
Views:
4,145
Posted By
anon666
Re: [L4D2] temporary solution: dead center and dark carnival horde fixes
Because it is not Left4Camp anymore
Forum:
Plugins
01-02-2010, 15:53
Replies:
205
Model Fun
Views:
124,090
Posted By
anon666
Re: Model Fun
Yeah I changed both of those to 0 because it looks weird with the default values.
Forum:
General
01-02-2010, 11:49
Replies:
16
L4D2 - How to play custom sounds ?
Views:
22,725
Posted By
anon666
Re: L4D2 - How to play custom sounds ?
http://forums.alliedmods.net/showthread.php?t=69005
Managed to download/upload custom sound files via the above plugin in L4D2, but I cant seem to be able to play them to clients. Verified the md5...
Forum:
Plugins
01-02-2010, 04:48
Replies:
205
Model Fun
Views:
124,090
Posted By
anon666
Re: Model Fun
Thanks a lot Arg!. I tested it just now and it worked perfectly. I had to change the offset from 100 to 0 (fPosition) though for L4D2. Other than that, it works fine so far.
Forum:
Plugin/Gameplay Ideas and Requests
12-31-2009, 15:21
Replies:
1
votekick ignores immunity?
Views:
1,050
Posted By
anon666
Re: votekick ignores immunity?
http://forums.alliedmods.net/showthread.php?t=85364
Forum:
General
12-31-2009, 15:09
Replies:
5
Sourcemod L4D
Views:
1,718
Posted By
anon666
Re: Sourcemod L4D
I was under the impression that you copied the working MMS & SM from the L4D server into a L4D2 server so that's why I suggested you to create the .vdf file. If it still didnt work, follow those...
Forum:
Plugins
12-31-2009, 13:58
Replies:
122
[L4D/2] Campaign Manager
Views:
119,493
Posted By
anon666
Re: [L4D/2] Campaign Manager
They both work. But I always use .vpk as a whole as it is easier to transfer/copy
Forum:
Plugins
12-31-2009, 04:12
Replies:
122
[L4D/2] Campaign Manager
Views:
119,493
Posted By
anon666
Re: [L4D/2] Campaign Manager
On the GCFScape, it is only needed to extract the mission .txt files from the vpk for use with this plugin. The .vpk itself is to be put in the server's /addons/ folder. Maybe you should clarify it...
Forum:
General
12-31-2009, 03:34
Replies:
5
Sourcemod L4D
Views:
1,718
Posted By
anon666
Re: Sourcemod L4D
http://wiki.alliedmods.net/Installing_Metamod:Source
http://wiki.alliedmods.net/Installing_SourceMod
Generate a new metamod.vdf for L4D
Forum:
Plugins
12-30-2009, 23:06
Replies:
122
[L4D/2] Campaign Manager
Views:
119,493
Posted By
anon666
Re: [L4D/2] Campaign Manager
Additional note: For custom campaigns, I use GCFScape (http://developer.valvesoftware.com/wiki/GCFScape) to extract the mission files from their .vpk.
Forum:
Plugins
12-30-2009, 14:11
Replies:
122
[L4D/2] Campaign Manager
Views:
119,493
Posted By
anon666
Re: [L4D/2] Campaign Manager
Fair enough for 1), I can remove it manually.
On 2), I've seen a few plugins having this (notably the built-in SM fun commands (slay/noclip/etc) utilising this feature. Im no coder myself but...
Forum:
Plugins
12-30-2009, 07:30
Replies:
122
[L4D/2] Campaign Manager
Views:
119,493
Posted By
anon666
Re: [L4D/2] Campaign Manager
Hi.
1) Any idea on how can I limit to coop only?
2) It could be better if you can make it to be able to go back up one level after accidentally chosen a mission/gamemode.
Forum:
General
12-29-2009, 13:22
Replies:
4
[TF²] Adminmenu_custom.txt problem: limited categories
Views:
2,045
Posted By
anon666
Re: [TF²] Adminmenu_custom.txt problem: limited categories
Missing quotes
"Vote nextmap"
{
"admin" "sm_vote"
"cmd" "sm_mapvote_vote map"
"execute" "player"
} "5." "Tres peu visible"
...
Forum:
General
12-28-2009, 05:38
Replies:
3
How to prevent an admin getting votekicked?
Views:
1,262
Posted By
anon666
Re: How to prevent an admin getting votekicked?
Perhaps this is all you need: http://forums.alliedmods.net/showthread.php?t=85364 ?
Forum:
Plugins
12-28-2009, 05:27
Replies:
205
Model Fun
Views:
124,090
Posted By
anon666
Re: Model Fun
So far I've been using this (http://forums.alliedmods.net/showthread.php?t=39439) to insert random models per map config but they have to be done manually and quite cumbersome to use (finding entity...
Forum:
Source Servers (SRCDS)
12-27-2009, 10:14
Replies:
12
[L4D 2]addon tools needed on the server?
Views:
9,423
Posted By
anon666
Re: [L4D 2]addon tools needed on the server?
I didnt install anything apart from putting the .vpk files in the /addons folder and they do work.
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