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Posts Made By:
GNCMatt
Forum:
Plugins
08-07-2013, 00:55
Replies:
91
[ANY] Grooveshark v2.0.5 (2012-10-15)
Views:
68,495
Posted By
GNCMatt
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)
I looked into it, it appears the steam motd browser can't handle grooveshark.com again, we just gotta wait for valve to update it again like last time.
Forum:
Plugins
02-06-2013, 12:10
Replies:
91
[ANY] Grooveshark v2.0.5 (2012-10-15)
Views:
68,495
Posted By
GNCMatt
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)
They didn't used to require an API key but I suppose it's understandable to prevent abuse. At least it's all still free :).
Forum:
Plugins
02-06-2013, 12:04
Replies:
91
[ANY] Grooveshark v2.0.5 (2012-10-15)
Views:
68,495
Posted By
GNCMatt
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)
So?
Forum:
Plugins
02-06-2013, 11:18
Replies:
91
[ANY] Grooveshark v2.0.5 (2012-10-15)
Views:
68,495
Posted By
GNCMatt
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)
Client index 0 is console, were you trying to play music from rcon?
Exactly.
Forum:
Plugins
12-05-2012, 22:46
Replies:
91
[ANY] Grooveshark v2.0.5 (2012-10-15)
Views:
68,495
Posted By
GNCMatt
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)
Use follow with no parameter to unfollow.
I chose not to auto-unfollow so that you can decide to skip a song.
Forum:
Plugins
10-28-2012, 20:42
Replies:
23
[TF2-MvM] Mobile Upgrades
Views:
29,118
Posted By
GNCMatt
Re: [TF2-MvM] Mobile Upgrades
You can't bind directly to a key in sourcemod, if you wanted you could put this in console: bind f sm_upgrade
Forum:
Plugins
10-15-2012, 16:48
Replies:
91
[ANY] Grooveshark v2.0.5 (2012-10-15)
Views:
68,495
Posted By
GNCMatt
Re: [ANY] Grooveshark v2.0.5 (2012-10-15)
There's a bit of a difference between something I've written for myself, and something I wrote to post publicly, this update is something I wrote for myself. I just don't have the time to pretty it...
Forum:
Plugins
09-12-2012, 18:04
Replies:
23
[TF2-MvM] Mobile Upgrades
Views:
29,118
Posted By
GNCMatt
Re: [TF2-MvM] Mobile Upgrades
Have a better suggestion?
Forum:
Plugins
08-28-2012, 17:16
Replies:
23
[TF2-MvM] Mobile Upgrades
Views:
29,118
Posted By
GNCMatt
Re: [TF2-MvM] Dispenser Upgrade Station
Found a much better way to do this plugin, I must have missed it my first time around. Gonna test it a bit on my server to see the best way to do it then I'll post.
Edit: New version posted....
Forum:
Plugins
08-28-2012, 15:01
Replies:
86
[TF2] Set Cash(Mann vs Machine mode)
Views:
101,503
Posted By
GNCMatt
Re: [TF2] Set Cash(Mann vs Machine mode)
Here's what I've been using, you're welcome to incorporate it into your plugin if you want. It might require some additional checks or something, I run it on a private server so it hasn't been tested...
Forum:
Plugins
08-28-2012, 13:27
Replies:
23
[TF2-MvM] Mobile Upgrades
Views:
29,118
Posted By
GNCMatt
Re: [TF2-MvM] Dispenser Upgrade Station
Yea, the plugin is designed for MvM. I was curious to know what would happen in a regular game though, thanks for that.
In MvM, it looks like m_nCurrency decreases when you purchase something,...
Forum:
Plugins
08-25-2012, 02:57
Replies:
23
[TF2-MvM] Mobile Upgrades
Views:
29,118
Posted By
GNCMatt
Re: [TF2-MvM] Dispenser Upgrade Station
Haven't found the best way to do it yet, on the version I'm running on my server I have it toggle when you pick it up, not sure if that's a solution other people would like.
Forum:
Plugins
08-24-2012, 02:19
Replies:
23
[TF2-MvM] Mobile Upgrades
Views:
29,118
Posted By
GNCMatt
[TF2-MvM] Mobile Upgrades
[TF2-MvM] Mobile Upgrades
This plugin will allow you to upgrade outside of spawn, has a few options and usages.
Usage:
Depending on the CVAR setup, you can use sm_upgrade and/or call for medic...
Forum:
Plugins
08-16-2012, 23:47
Replies:
11
[ANY] Limit human clients (TF2 MvM spectators fix)
Views:
13,436
Posted By
GNCMatt
Re: [ANY] Limit human clients (TF2 MvM spectators fix)
Be careful with this, I did something similar and it didn't work right with the queue, and most my servers are now in bad standing.
Forum:
Extensions
07-07-2012, 11:12
Replies:
363
SendProxy Manager
Views:
232,236
Posted By
GNCMatt
Re: SendProxy Manager
I had to write it out of my plugins, wasn't working anymore.
Forum:
Plugins
07-05-2012, 18:38
Replies:
91
[ANY] Grooveshark v2.0.5 (2012-10-15)
Views:
68,495
Posted By
GNCMatt
Re: [ANY] Grooveshark v1.2.1 (2010-11-15)
Never seen it, not done with my permission.
Anyway, that lag is pretty much gone, it runs pretty smooth now. Here is what I have been toying with so far: added the API key support, messed with...
Forum:
Plugins
07-05-2012, 16:59
Replies:
91
[ANY] Grooveshark v2.0.5 (2012-10-15)
Views:
68,495
Posted By
GNCMatt
Re: [ANY] Grooveshark v1.2.1 (2010-11-15)
Dig! I just got this working again on my server, once I get it fixed up and tested I'll post the new version!
Forum:
Extensions
07-05-2012, 16:57
Replies:
363
SendProxy Manager
Views:
232,236
Posted By
GNCMatt
Re: SendProxy Manager
Is this ext still working? Or does it require an update after the tf2 update?
Forum:
Scripting
04-21-2012, 14:38
Replies:
11
[TF2 Chat Notify Plugin] Need Some Help
Views:
2,826
Posted By
GNCMatt
Re: [TF2 Chat Notify Plugin] Need Some Help
I'm pretty sure that's clientside and you won't be able to detect it.
Forum:
Scripting
04-21-2012, 14:33
Replies:
4
[L4D2] Hook client weapon changed
Views:
1,957
Posted By
GNCMatt
Re: [L4D2] Hook client weapon changed
You can check m_hActiveWeapon manually in a loop.
new weapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
Forum:
Plugins
11-05-2011, 16:36
Replies:
43
[TF2] Scout Multi-Jump
Views:
44,716
Posted By
GNCMatt
Re: [TF2] Scout Multi-Jump
Curious to know if this works, do you still take damage if you set that cvar higher?
I haven't fixed it because I have no real solution. If you want a workaround I suppose I could have it refund...
Forum:
Plugins
10-03-2011, 10:51
Replies:
43
[TF2] Scout Multi-Jump
Views:
44,716
Posted By
GNCMatt
Re: [TF2] Scout Multi-Jump
This happens without having the atomizer equipped?
Forum:
Snippets and Tutorials
04-29-2011, 18:45
Replies:
10
[INC] [TF2] Alternative Hud Text
Views:
12,916
Posted By
GNCMatt
Re: [INC] [TF2] Alternative Hud Text
Ahh, so "display_to_team" isn't in the usermessage?
Forum:
Snippets and Tutorials
04-28-2011, 17:29
Replies:
10
[INC] [TF2] Alternative Hud Text
Views:
12,916
Posted By
GNCMatt
Re: [INC] [TF2] Alternative Hud Text
Yea, but there are two team related params, display_to_team, and background. Both are hard coded to 0.
Forum:
Snippets and Tutorials
04-28-2011, 05:47
Replies:
10
[INC] [TF2] Alternative Hud Text
Views:
12,916
Posted By
GNCMatt
[INC] [TF2] Alternative Hud Text
Yea I couldn't think of a good title...
Anyway, I do a lot of tf2 stuff that requires displaying information, so I was playing around a bit today trying to get access to the message area that the...
Showing results 1 to 25 of 62
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