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Search: Posts Made By: Jon
Forum: Scripting 11-13-2010, 08:17
Replies: 2
Views: 3,328
Posted By Jon
Re: [L4D2] Saferoom Door Lock

new DoorEntity = GetSafeRoomDoorEntity();

GetSafeRoomDoorEntity()
{
new ent = -1;
while ((ent = FindEntityByClassname(ent, "prop_door_rotating_checkpoint")) != -1)
{
if (GetEntProp(ent,...
Forum: Plugin/Gameplay Ideas and Requests 10-10-2010, 09:08
Replies: 13
Views: 5,331
Posted By Jon
Re: [L4D2] Block No Mercy 3 Exploit

Why do you use round_start? Does the entity indexes change each time this event is called?
Forum: Plugin/Gameplay Ideas and Requests 10-03-2010, 16:09
Replies: 2
Views: 874
Posted By Jon
Re: [L4D2] - kill all survivors outside of goal saferoom

#pragma semicolon 1
#include <sourcemod>

#define L4D_TEAM_SURVIVOR 2

new bool:inSafeRoom[MAXPLAYERS + 1];

public OnPluginStart() {
HookEvent("player_entered_checkpoint",...
Forum: Plugins 07-27-2010, 12:18
Replies: 50
Views: 31,838
Posted By Jon
Forum: Plugin/Gameplay Ideas and Requests 07-19-2010, 11:32
Replies: 7
Views: 1,258
Posted By Jon
Re: [REQ] Invisible Jockey [10€ PayPal]

I know what static is, but I don't think I've ever seen variables being read externally in pawn, so what is the point.
Forum: Plugin/Gameplay Ideas and Requests 07-19-2010, 11:02
Replies: 7
Views: 1,258
Posted By Jon
Re: [REQ] Invisible Jockey [10€ PayPal]

Paying 10€ for this plugin is stupid as it takes 1 minute to make.

AtomicStryker: Mind explaining your use of static variables and functions?
Forum: Plugin/Gameplay Ideas and Requests 07-16-2010, 17:47
Replies: 5
Views: 779
Posted By Jon
Forum: Plugin/Gameplay Ideas and Requests 07-16-2010, 15:55
Replies: 5
Views: 779
Posted By Jon
Re: [REQ] [L4D2] Tank speeds up SI Spawn Time

Something like this

#include <sourcemod>

#define SPAWN_INTERVAL_TANK 10
#define SPAWN_INTERVAL_NORMAL 20

new Handle:g_cvarSpawnInterval = INVALID_HANDLE

public Plugin:myinfo =
Forum: Scripting 07-16-2010, 09:32
Replies: 0
Views: 468
Posted By Jon
Showing vote progress in the same vote menu

I'm pretty new to SourcePawn and the menu system. What I'm trying to do is to create a campaign vote menu for L4D2, but show the vote progress in the same menu. Basically:

if( g_votes[i] > 0 )...
Forum: News 07-05-2010, 18:32
Replies: 200
Views: 187,896
Posted By Jon
Re: Pawn Studio 0.8.3 is out!

FUCK THIS PIECE OF SHIT MADE ME IT FREEZES AND NOW IT MADE ME LOSE SO MUCH CODE GRRRR
Forum: Plugin/Gameplay Ideas and Requests 12-27-2009, 15:08
Replies: 8
Views: 4,493
Posted By Jon
Forum: Plugin/Gameplay Ideas and Requests 12-26-2009, 15:31
Replies: 8
Views: 4,493
Posted By Jon
Forum: Off-Topic 11-16-2009, 18:49
Replies: 20
Views: 2,654
Posted By Jon
Re: Include #

Hooray for Yamyam, stupid threads locked and lordshiva banned.
Forum: Off-Topic 11-16-2009, 13:45
Replies: 20
Views: 2,654
Posted By Jon
Re: Include #

Yes, he is.



From: United Kingdom? That was a bummer. "Provide with me code", who else could that be?

Edit: Thanks.
Forum: Suggestions / Requests 11-16-2009, 13:41
Replies: 18
Views: 3,756
Posted By Jon
Re: XP Mode ( to exolent)

Just curious, why?
Forum: Suggestions / Requests 11-15-2009, 16:30
Replies: 4
Views: 889
Posted By Jon
Forum: Scripting Help 11-15-2009, 16:10
Replies: 7
Views: 1,116
Posted By Jon
Re: Mod Predator, Probleme .sma

I speak excellent french. Je fais kaka sur ta t๊te. Merci.
Forum: Suggestions / Requests 11-15-2009, 06:11
Replies: 8
Views: 2,037
Posted By Jon
Re: Remove trigger_push on spawn [Deathrun]

#define DISTANCE 150.0 // Tweak this
Forum: Suggestions / Requests 11-13-2009, 14:23
Replies: 5
Views: 1,160
Posted By Jon
Re: Rules to be shown

Why are you trying to destroy this community?
Forum: Scripting Help 11-13-2009, 14:22
Replies: 14
Views: 2,289
Posted By Jon
Re: MOTD question

We already got a new one. 'USHA'.
Forum: Suggestions / Requests 11-13-2009, 14:20
Replies: 5
Views: 920
Posted By Jon
Re: 3 teams Mod

OMG GTFO! I AM MERCEDES LOVER? YOU THINK WE'RE RETARDED?
Forum: Scripting Help 11-13-2009, 14:09
Replies: 14
Views: 2,289
Posted By Jon
Re: MOTD question

Based on earlier experiences we're not.
Forum: Scripting Help 11-13-2009, 11:40
Replies: 14
Views: 1,974
Posted By Jon
Re: Hooking TakeDamage on entity.

Then I suggest you to fix the description of your problem. I'm guessing it's something with that loop.
Forum: Scripting Help 11-13-2009, 11:35
Replies: 14
Views: 1,974
Posted By Jon
Re: Hooking TakeDamage on entity.

And the indexes are the same?
Forum: Scripting Help 11-13-2009, 11:34
Replies: 1
Views: 490
Posted By Jon
Re: [HELP] Weaponbox

http://forums.alliedmods.net/showpost.php?p=974925&postcount=6
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