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Search: Posts Made By: Vit_amin
Forum: Plugins 01-13-2020, 09:41
Replies: 67
Views: 56,797
Posted By Vit_amin
Re: [L4D2] Defib using Bots (Updated 06-24-2015)

If survivor corpse out of Navigation Mesh or Survivor Bot doesn't reach Navigation Area, where corpse, AI stuck
Forum: Plugins 01-05-2020, 17:03
Replies: 5
Views: 567
Posted By Vit_amin
Re: [CS:GO] BOT Improver

Using ConVar mp_bot_ai_bt and made work for other game mods ?
Because if learn this scripts i think made very useful AI
mp_bot_ai_bt "scripts/ai/my_ai_script"
Forum: Plugins 01-05-2020, 16:29
Replies: 5
Views: 567
Posted By Vit_amin
Re: [CS:GO] BOT Improver

Maybe better edit AI scripts?
csgo\scripts\ai\
https://github.com/SteamDatabase/GameTracking-CSGO/tree/master/csgo/scripts/ai
Forum: Plugin/Gameplay Ideas and Requests 12-25-2019, 04:28
Replies: 1
Views: 413
Posted By Vit_amin
Forum: Extensions 12-21-2019, 17:00
Replies: 745
Views: 334,785
Posted By Vit_amin
Re: DHooks (Dynamic Hooks - Dev Preview)

Sorry, I mistake in MRES_Overeide need replaced to MRES_Supercede
I want block precached some sound script entries
Forum: Extensions 12-20-2019, 18:51
Replies: 745
Views: 334,785
Posted By Vit_amin
Re: DHooks (Dynamic Hooks - Dev Preview)

Gamedata
Games
{
left4dead2
{
Signatures
{
PrecacheScriptSound
{
library "server"
Forum: Plugin/Gameplay Ideas and Requests 12-02-2019, 04:53
Replies: 1
Views: 413
Posted By Vit_amin
[L4D2] Show Flow Distance

In Versus each 25% players see the message (when Players completed 25%, 50%, etc)
How this allowed in coop, realism, any gamemodes ?
Forum: Plugin/Gameplay Ideas and Requests 11-10-2019, 06:45
Replies: 2
Views: 297
Posted By Vit_amin
Re: [l4d2]SURVIVORBOT STUCK

It's problem fix only manual editing Navigation Mesh at map
Forum: Plugins 11-09-2019, 20:18
Replies: 5
Views: 977
Posted By Vit_amin
Re: [L4D2] Gascan Announcer

Plugin replace Entity prop_physics with gascan model to weapon_gascan (because Engine hook only break from weapon_gascan)
Forum: Plugins 11-02-2019, 13:29
Replies: 13
Views: 2,793
Posted By Vit_amin
Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]

That is i paste this ?
"library" "server"
"windows" "WARNING: %s at %.0f %.0f %0.f missing modelname"
"linux" "WARNING: %s at %.0f %.0f %0.f missing modelname"
Forum: Plugins 11-02-2019, 13:23
Replies: 13
Views: 2,793
Posted By Vit_amin
Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]

l4d_patch_console.txt has this section:
"SpamPatch_Sig14"
{
"library" "server"
"windows" "WARNING: orator at"
"linux" "WARNING: orator at"
}
But this doen't block...
Forum: Plugins 11-02-2019, 12:44
Replies: 13
Views: 2,793
Posted By Vit_amin
Re: [L4D & L4D2] Console Spam Patches (1.1) [29-Jun-2019]

Plugin doesn't patch Warning message:
WARNING: orator at {x, y, z} missing modelname
Forum: Plugins 10-10-2019, 18:12
Replies: 35
Views: 44,202
Posted By Vit_amin
Re: [L4D2] Knife Unlock (1.0) [15-May-2012]

You may show code how patch "no_cs_weapons"
Want used game option without weapon replaced and others ...
Forum: Scripting 10-05-2019, 10:00
Replies: 2
Views: 926
Posted By Vit_amin
Re: Get a specific piece of string

Solved:
char prefix[32];
if (SplitString(map, "m1_", prefix, sizeof(prefix)) != -1)
{
PrintToServer("String: %s", prefix);
}
Forum: Scripting 10-04-2019, 21:04
Replies: 2
Views: 926
Posted By Vit_amin
Get a specific piece of string

Hello everyone.
For example I have Left 4 Dead 2 maps:

c1m1_...
c5m1_...
c12m1_...
cNmN_...

How get this piece?
cN
Forum: Scripting 09-27-2019, 04:49
Replies: 0
Views: 612
Posted By Vit_amin
How detect this

Hi.
How detected Private or Public game has started from Matchmaking Lobby ?

Game: L4D2
Forum: Scripting 09-13-2019, 17:35
Replies: 0
Views: 703
Posted By Vit_amin
Entity has breakable input

Hello.
I spawned entity func_nav_attribute_region and want apply Navigation Mesh attributes via Input - ApplyNavAttributes
In L4D2 - this work fine, but in L4D1 input is break or it doesn't work -...
Forum: Scripting 08-20-2019, 10:26
Replies: 2
Views: 880
Posted By Vit_amin
Re: [L4D] Create Brush Entity

Navigation Mesh edition doesn't connected with Entity func_nav_blocker. Cfg file nav_mode.cfg execute only binds commands for client
Forum: Scripting 08-17-2019, 11:12
Replies: 2
Views: 880
Posted By Vit_amin
[L4D] Create Brush Entity

Hello Everyone. I'll tried create brush entity func_nav_blocker
#include <sdktools_functions>

public void OnPluginStart()
{
RegConsoleCmd("sm_getprop", CMD_GetVecs);
...
Forum: Snippets and Tutorials 12-09-2018, 17:32
Replies: 6
Views: 1,745
Posted By Vit_amin
Re: CSGO Spawn DroneGun any map

Drons has AI and they used navigation mesh's ?
Forum: Extensions 06-24-2018, 04:30
Replies: 1,207
Views: 681,915
Posted By Vit_amin
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

Hello. Please, who can find the signature for SI spawns ? But spawn in automatic Navigation Area. I mean equivalent Console Command z_spawn <SI> auto
Forum: Extensions 04-12-2018, 09:05
Replies: 17
Views: 4,766
Posted By Vit_amin
Re: [EXTENSION] NPCs in CS:S (extended)

How NPC navigated in BSP Map ? I mean they used Navigation Mesh System or AI Nodegraph ?
Forum: Scripting 03-03-2018, 16:16
Replies: 3
Views: 457
Posted By Vit_amin
Re: [ANY] Kick a non-connected player

I decide my problem through forward OnClientConnect
Forum: Scripting 02-28-2018, 12:13
Replies: 3
Views: 457
Posted By Vit_amin
[ANY] Kick a non-connected player

How kick player if he doesn't connected on th sever ?

if manually used (for example): kickid <userid> from RCON console - he successfully dropped from server.

I tried repeat this in script, but...
Forum: Extensions 02-09-2018, 09:26
Replies: 726
Views: 279,563
Posted By Vit_amin
Re: [ANY] SteamWorks

I tried replacing from CS:S. But this don't solvd problem (SRCDS report: MasterRequestRestart)
I don't used no-steam ....
P.S. SteamWorks for L4D1 RIP ?
Showing results 1 to 25 of 146

 
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