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Posts Made By:
Toretto
Forum:
Scripting Help
02-27-2021, 17:53
Replies:
5
Weapons of others
Views:
677
Posted By
Toretto
Re: Weapons of others
I want you to, if someone picks up my skin stay on the skin
Forum:
Scripting Help
02-27-2021, 14:34
Replies:
5
Weapons of others
Views:
677
Posted By
Toretto
Re: Weapons of others
public set_model(ent, model[])
{
if (!pev_valid(ent)) return HAM_IGNORED;
new id = entity_get_edict(ent, EV_ENT_owner);
if (!is_user_connected(id) || is_user_bot(id) || is_user_hltv(id) ||...
Forum:
Scripting Help
02-27-2021, 13:54
Replies:
5
Weapons of others
Views:
677
Posted By
Toretto
Re: Weapons of others
someone?
Forum:
Scripting Help
02-24-2021, 17:07
Replies:
5
Weapons of others
Views:
677
Posted By
Toretto
Weapons of others
Hi!
How can I resolve that if I pick up a discarded gun, I should have the same skin as my owner?
Thanks in advance!
enum _:LoadDatass {
GunName[64],
ModelName[64],
Rarity[8],...
Forum:
Unapproved/Old Plugins
02-23-2021, 16:44
Replies:
271
Global Offensive Mod 2.15 Beta [LAST UPDATE: 08. 13] *BUG FIXED
Views:
152,756
Posted By
Toretto
Re: Global Offensive Mod 2.15 Beta [LAST UPDATE: 08. 13] *BUG FIXED
Case open *Update* Sma
Video
https://youtu.be/iUmv2eQdS8I
Forum:
Scripting Help
02-22-2021, 15:52
Replies:
1
Global Offensive mod.
Views:
425
Posted By
Toretto
Global Offensive mod.
Hi!
What could be the problem?
The skin of the skin is shifted.
http://torettoasd.sunwell.hu/defgo.sma
Forum:
Unapproved/Old Plugins
02-22-2021, 15:41
Replies:
271
Global Offensive Mod 2.15 Beta [LAST UPDATE: 08. 13] *BUG FIXED
Views:
152,756
Posted By
Toretto
Re: Global Offensive Mod 2.15 Beta [LAST UPDATE: 08. 13] *BUG FIXED
Case open *Update*
https://youtu.be/iUmv2eQdS8I
new Weapons[MAXP][MAXWP], StatTrak[MAXP][MAXWP], SkinDataTrade[MAXWP][64], inUse[MAXP][4], Dollars[MAXP], Cases[MAXP][MAXCASES+1], Keys[MAXP],...
Showing results 1 to 7 of 7
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