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Search: Posts Made By: quadhog
Forum: Plugins 09-14-2010, 22:04
Replies: 664
Views: 447,117
Posted By quadhog
Re: [L4D1+2] Perkmod

I am a fan of this mod but have been getting an ear-full since 2.1.2 and have only now thought about reverting back to 2.1.1...which I think will happen right after this post.

1. Hunter -...
Forum: Plugins 08-06-2010, 10:35
Replies: 664
Views: 447,117
Posted By quadhog
Re: [L4D1+2] Perkmod

2.1.2 small bug? When choosing twin-fire spitter, it shows as "Not Set" after you verify perks in-game.
Forum: Plugins 04-25-2010, 12:30
Replies: 520
Views: 360,574
Posted By quadhog
Re: [L4D] Director Controller (All4Dead)

Tried to compile current source:

Your plugin failed to compile! Read the errors below:

SourcePawn Compiler 1.3.1Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC
...
Forum: Plugins 04-25-2010, 12:26
Replies: 520
Views: 360,574
Posted By quadhog
Re: [L4D] Director Controller (All4Dead)

Good question grandwazir, here's what I went in and clarified:

Parrish--------------------------------------

Campaign mode - spawn witch OK
Campaign mode - spawn items OK
Versus Mode -...
Forum: Plugins 04-24-2010, 10:41
Replies: 520
Views: 360,574
Posted By quadhog
Re: [L4D] Director Controller (All4Dead)

Odd, I can spawn special infected but not any items or weapons...or change maps. When choosing those buttons in the menu, it disappears.

I thought it had to do with the inclusion of the new melee...
Forum: Plugins 02-21-2010, 13:48
Replies: 520
Views: 360,574
Posted By quadhog
Re: [L4D] Director Controller (All4Dead)

REQUEST: Can you include the ability to shut off infected bots in-game (if it's configurable)...from All4Dead? I would use in conjunction with allow survivors to start with an all-bot team.

I...
Forum: Plugins 01-03-2010, 11:52
Replies: 269
Views: 181,669
Posted By quadhog
Re: [L4D & L4D2] Smoker Cloud Damage

I'm going from memory here...

I thought in L4D1 that when survivors were taking damage from smoker cloud, it reflected it for all to see, line by line in the text (just like when commons are...
Forum: Unapproved Plugins 12-15-2009, 21:59
Replies: 212
Views: 101,772
Posted By quadhog
Re: [L4D2] Infected Respawn

By pressing MELEE while in ghost mode, you will be given the next infected zombie in the director's que.


For clarification since I have not yet downloaded and applied...do you melee multiple...
Forum: Plugin/Gameplay Ideas and Requests 11-27-2009, 10:50
Replies: 8
Views: 3,877
Posted By quadhog
Re: L4D2 Weather control

AS,

You are heading up the right track with this inquiry...I keep searching to see if anyone has designed this control plugin yet.

I see time of day settings in the CVARs list; I havent...
Forum: Plugins 10-14-2009, 18:14
Replies: 82
Views: 70,436
Posted By quadhog
Re: [L4D] Drop Weapon

Front page of plugin bud...I have done the same thing to Frus (other plugin) so I share with you to make it easier for him>

Bind a key to sm_drop, or type in chat !drop (public trigger) or /drop...
Forum: Plugins 10-12-2009, 14:12
Replies: 520
Views: 360,574
Posted By quadhog
Re: [L4D] Director Controller (All4Dead)

grandwazir,

I'm using a version (or was in this thread) where....when you spawned a propane tank or gas tank, you could immediately shoot it. Versus having to pick it up then drop it to make it...
Forum: Unapproved Plugins 10-12-2009, 14:00
Replies: 137
Views: 106,530
Posted By quadhog
Re: [L4D] Frustian's Competitive L4D Plugin (1.3.2)

Yes, please! This is how I run it...mixed with others; running all the time. All settings the same?
Forum: Plugins 10-03-2009, 18:36
Replies: 498
Views: 218,871
Posted By quadhog
Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)

I think I'm back in business...courtesy of SM 1.24. :)
I forgot to mention I still use 1.11 of KRX.
Forum: Plugins 10-03-2009, 16:07
Replies: 289
Views: 283,660
Posted By quadhog
Re: [L4D] Switch Players

Did this stop working for anyone else after the DLC/Crash Course update?

EDIT: Never mind...working after SM1.24 upgrade.
Forum: Plugins 10-02-2009, 21:08
Replies: 498
Views: 218,871
Posted By quadhog
Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)

I too have GS server (linux), Serelaw.

I went so far as full reinstall (wipe), then installed MM, SM and update. Just running KRX mine hangs...you see connection timout above right corner.
Forum: Plugins 09-30-2009, 22:45
Replies: 498
Views: 218,871
Posted By quadhog
Re: [L4D] KrX's Survivor Upgrades (Latest v1.1.6: 6 September 2009)

Mine is still crashing after upgrading to SM130...this worked for you ay lexantis?

I'm jealous; I hoped this would have fixed my problem :down:Valve:down:
Forum: Unapproved Plugins 09-25-2009, 14:21
Replies: 137
Views: 106,530
Posted By quadhog
Re: [L4D] Frustian's Competitive L4D Plugin (1.2.1)

I meant it displays the !funpause notice to all users...since its new on my server and I paused it by admin...there was a few seconds where everyone started typing that in text after I had paused it...
Forum: Unapproved Plugins 09-24-2009, 22:33
Replies: 137
Views: 106,530
Posted By quadhog
Re: [L4D] Frustian's Competitive L4D Plugin (1.2.1)

Hey frus,

I am wondering if the info displayed when paused can be a CVAR and also allow only admin pause? For instance, I want only the admin pause command to be valid, so dissallow users from...
Forum: Unapproved Plugins 09-03-2009, 18:10
Replies: 137
Views: 106,530
Posted By quadhog
Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)

If I intend to use tankfix only, can I include the plugin and use the tankfix CVAR only...or must I use all CVARS and disable every other command I do not want executed?

Another way to ask the...
Forum: Unapproved Plugins 08-31-2009, 20:16
Replies: 137
Views: 106,530
Posted By quadhog
Re: [L4D] Frustian's Competitive L4D Plugin (0.2.1)

I must preface by saying that I have not used this plugin yet but by golly please release the "TankFix" as its own plugin...now! (excited there)

Regardless of the current conversation about...
Forum: Plugins 08-19-2009, 23:51
Replies: 498
Views: 218,871
Posted By quadhog
Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)

Played an entire versus campaign tonight and no tank issue (1.0.5.dev1)!
But...the "sound" when you started each map was like: bam, bam, bam, bam. You know, the sound :wink:
Forum: Plugins 08-17-2009, 11:24
Replies: 498
Views: 218,871
Posted By quadhog
Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)

[quote=Whosat;903173]Is the tank user getting only 150 hp not occuring if hotmeal is turned off?

Correct..when turned off...tank is unaffected with normal 6000 health.

[quote=olj;903235]Can...
Forum: Plugins 08-16-2009, 20:43
Replies: 498
Views: 218,871
Posted By quadhog
Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.3: 17 August 2009)

Thanks!

I forgot to mention that I'm running versus exclusively and am affected by the tank user getting only 150 health so I had to turn off hot meal.

As fas as 1.03, I'm not seeing any text...
Forum: Plugins 08-16-2009, 13:38
Replies: 498
Views: 218,871
Posted By quadhog
Re: [L4D] KrX's Survivor Upgrades (Latest v1.0.2: 16 August 2009)

Whosat.

I'm using plugin to hand out 4 defined types to all at spawn (large clip, hot meal, combat sling and reloader)...with no additional randoms to be given out throughout the rest of the...
Forum: Plugins 08-03-2009, 21:26
Replies: 424
Views: 229,769
Posted By quadhog
Re: [L4D] Survivor Upgrades

I was running the original 1.4 version from this thread. I deleted the plugin and the survivor_upgrades.cfg file.

I placed Whosat's new version on my server and it's working but I do not see...
Showing results 1 to 25 of 32

 
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