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Search: Posts Made By: asto
Forum: Plugin/Gameplay Ideas and Requests 07-03-2012, 16:37
Replies: 1
Views: 2,011
Posted By asto
Forum: Extensions 07-03-2012, 16:31
Replies: 2,726
Views: 2,766,603
Posted By asto
Re: SDK Hooks 2.1 - Updated 2011-9-10

#include <sourcemod>
#include <sdkhooks>
#include <sdktools>

public OnPluginStart()
{
HookEvent("weapon_reload", Weapon_Reload);
}

public Action:Weapon_Reload(Handle:event, const...
Forum: Extensions 07-01-2012, 15:08
Replies: 2,726
Views: 2,766,603
Posted By asto
Forum: Extensions 06-30-2012, 06:46
Replies: 2,726
Views: 2,766,603
Posted By asto
Re: SDK Hooks 2.1 - Updated 2011-9-10

SDKHook_OnTakeDamage doesn't work in L4D1. The "damagetype" is always 0, "weapon" gives random entities, ...
Forum: Plugin/Gameplay Ideas and Requests 06-28-2012, 15:06
Replies: 1
Views: 2,011
Posted By asto
[L4D] Add dynamic light when shooting

In Left 4 Dead Beta, you can see your teammates' nice, dynamic muzzle flash light when they are shooting. A plugin would be nice that adds this effect to the current game.

Some videos:...
Forum: Plugins 06-27-2012, 08:15
Replies: 64
Views: 49,443
Posted By asto
Re: [L4D] Vomit Extinguishing

Because Visual77's file is disappeared, I released it again.
A long time ago fortunately I downloaded Visual77's version. I fixed some small things and it should work good on L4D1 and 2.
Forum: Plugins 06-02-2012, 06:23
Replies: 15
Views: 42,519
Posted By asto
Re: [L4D & L4D2] Fire Glow (1.0) [02-Jun-2012]

Ohh yes. This is great plugin!

Several problems can be solved by dynamic light. :)
Forum: Plugin/Gameplay Ideas and Requests 04-09-2012, 07:45
Replies: 16
Views: 3,835
Posted By asto
Re: [L4D2] Disable Magnum

You can replace the random pistols too.

modify:
{
match:
{
"weapon_selection" "any_pistol"
"classname" "weapon_spawn"
}
replace:
Forum: Plugin/Gameplay Ideas and Requests 04-04-2012, 14:59
Replies: 16
Views: 3,835
Posted By asto
Re: [L4D2] Disable Magnum

Simple way is using Stripper:Source.
http://forums.alliedmods.net/showthread.php?t=39439

Add this to global_filters.cfg to replace magnums:
modify:
{
match:
{
"classname"...
Forum: Unapproved Plugins 03-16-2012, 07:38
Replies: 85
Views: 73,581
Posted By asto
Re: [L4D2] Chainsaw Refuelling

Same here. I have noticed this. After everyone died in the same map many times, the plugin stops working. (So after some round starts, it sotps working.) If I reload it by sm plugins reload...
Forum: Plugins 03-01-2012, 12:15
Replies: 155
Views: 120,316
Posted By asto
Re: [L4D & L4D2] Flashlight (2.0) [02-Dec-2011]

This plugin can be the solution for this problem:
http://forums.alliedmods.net/showthread.php?t=149311

This plugin would be the best if it could replace the original flashlight.

Just need to...
Forum: Plugins 02-11-2012, 12:55
Replies: 21
Views: 33,509
Posted By asto
Re: [L4D2] Realism Penetration Fix (v1.0, 2012 Feb 9)

Sorry. :(
I always see on Realism servers that players always use magnum, nothing else. Instant kill, infinite ammo, good accuraccy... what else would need? It's owerpovered and unbalanced.
...
Forum: Plugins 02-11-2012, 06:58
Replies: 21
Views: 33,509
Posted By asto
Re: [L4D2] Realism Penetration Fix

And you didn't release the plugin only because of your players? :( Your players are beginners. They just use the game exploit that makes the magnum very owerpovered. (If you want to release...
Forum: Plugins 02-11-2012, 06:48
Replies: 21
Views: 33,509
Posted By asto
Re: [L4D2] Realism Penetration Fix (v1.0, 2012 Feb 9)

This is one of the must have plugins. Very necessary. :)

When I read the "penetration" word, I thought this plugin removes the infinite penetration of snipers and shotguns (it's also problem, they...
Forum: Plugin/Gameplay Ideas and Requests 01-11-2012, 15:34
Replies: 1
Views: 1,051
Posted By asto
Is it possible to fix this critical bug in L4D2 and L4D1?

The game spawns max 30 zombies in front of the survivors (they called wanderer zombies). The problem is that if the survivors avoid those zombies, the zombies will be BEHIND the rusher survivors and...
Forum: Plugins 01-11-2012, 15:19
Replies: 47
Views: 49,283
Posted By asto
Re: [L4D2] Relentless Witch

Error messages in L4D1 :(

L 01/03/2012 - 21:57:49: [SM] Displaying call stack trace for plugin "relentless_witch.smx":
L 01/03/2012 - 21:57:49: [SM] [0] Line 93,...
Forum: Plugins 12-30-2011, 15:06
Replies: 128
Views: 122,073
Posted By asto
Re: L4D2 Melee Weapons Mod 2.2

Yeah, the plugin works better, but this bug is still exist:
If I use a rifle, and the clip is full then I press the reloading button, the fatigue will disappear.
Then I switch to other weapon, the...
Forum: Plugins 12-29-2011, 13:45
Replies: 32
Views: 35,464
Posted By asto
Re: [L4D2] Block Flashlight (1.2, 18/10-2011)

I think after a special infected got me when I holding melee weapon, pills,... I can toogle on it.
Forum: Plugins 12-29-2011, 13:44
Replies: 128
Views: 122,073
Posted By asto
Re: L4D2 Melee Weapons Mod 2.2

It works a bit, but it has problems.

Problems with shotguns:
When I start reloading the shotgun, and I shoot before the reloading become finished, the fatigue will disappear.

It works good in...
Forum: Plugins 12-24-2011, 13:11
Replies: 128
Views: 122,073
Posted By asto
Re: L4D2 Melee Weapons Mod 2.2

Thanks, now I don't have error messages.

I've tested, and found a bug:
If the fatigue become activated, then I switch to my primary weapon then I press the reload button, the fatigue will...
Forum: Plugins 12-24-2011, 07:04
Replies: 32
Views: 35,464
Posted By asto
Re: [L4D2] Block Flashlight (1.2, 18/10-2011)

Bug :(

Sometimes it can't block the flashlight. I try to toggle on the flashlight, and i can.
Forum: Plugins 12-24-2011, 06:56
Replies: 128
Views: 122,073
Posted By asto
Re: L4D2 Melee Weapons Mod 2.2

I got these error messages:

L 12/24/2011 - 12:54:46: [SM] Native "GetEntProp" reported: Property "m_iReloadMode" not found (entity 1/player)
L 12/24/2011 - 12:54:46: [SM] Displaying call stack...
Forum: Plugin/Gameplay Ideas and Requests 12-23-2011, 10:49
Replies: 1
Views: 716
Posted By asto
Re: Drop 1 weapon somewhere on map

Which game?
You can do this in Left 4 Dead with Stripper:Source.
Forum: Plugins 12-23-2011, 10:47
Replies: 128
Views: 122,073
Posted By asto
Re: L4D2 Melee Weapons Mod 2.2

When will you fix it?
Forum: Plugins 12-12-2011, 08:34
Replies: 24
Views: 30,209
Posted By asto
Re: [L4D2] Single Gun Spawns

Finally! Finally someone has made a workable plugin for this! Fantastic. This works perfectly. :D

But why you disabled it for L4D1?

Ulrich
I reported bugs in "Weapon Remove" plugin's forum,...
Showing results 1 to 25 of 73

 
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