Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 49
Search took 0.01 seconds.
Search: Posts Made By: Reflex
Forum: Source Servers (SRCDS) 11-12-2016, 10:31
Replies: 50
Views: 31,376
Posted By Reflex
Re: [TF2] Getting Kicked for Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX...

I'm having similar issue. As for today 16 players got kicked with CL_ReadPreserveEnt reason.
Also my server had a crash https://crash.limetech.org/wo3dcua3oyei don't know if it's related.
Forum: SourceBans / SourceBans++ 11-29-2015, 14:23
Replies: 21
Views: 5,855
Posted By Reflex
Re: Unknown admin groups after gun mettle update.

https://wiki.teamfortress.com/w/images/2/2b/Soldier_HatOverHeartTaunt06.wav
Forum: Scripting 08-30-2015, 18:02
Replies: 2
Views: 1,009
Posted By Reflex
Re: GetEntPropEnt Error Handling

Miu, thank you, FindDataMapOffs did the trick. Seems I need to read the dosc more carefully next time.

I'll leave my solution here for those who care.


stock DestroyClientProjectiles(client)...
Forum: Scripting 08-30-2015, 15:34
Replies: 2
Views: 1,009
Posted By Reflex
GetEntPropEnt Error Handling

Hello guys maybe you could help me a bit.

I do have a method which should destroy given client's projectiles.


new ent = -1;
while ((ent = FindEntityByClassname(ent, "tf_projectile_*")) !=...
Forum: SourceBans / SourceBans++ 07-05-2015, 14:09
Replies: 21
Views: 5,855
Posted By Reflex
Re: Unknown admin groups after gun mettle update.

Where I could get description about smc file format? I really thought that smc is just some kind of parser, not a file format.
Forum: SourceBans / SourceBans++ 07-05-2015, 13:31
Replies: 21
Views: 5,855
Posted By Reflex
Re: Unknown admin groups after gun mettle update.

One of SM core plugins uses kv format developed by valve. SM do have natives to read/write valve kv files it two different ways and both of them are supported, none are deprecated. So on mine opinion...
Forum: SourceBans / SourceBans++ 07-05-2015, 13:19
Replies: 6
Views: 1,560
Posted By Reflex
Re: KeyValue case sensitivity issue with admin-flatfile and sourcebans

I've already found two thread discussing the subject. Sorry about creating new one. I wasn't able to find those threads with google. Maybe I use wrong key words or google bots are not indexed them...
Forum: SourceBans / SourceBans++ 07-05-2015, 13:14
Replies: 6
Views: 1,560
Posted By Reflex
Re: KeyValue case sensitivity issue with admin-flatfile and sourcebans

I already changed that in my version of admin-flatfile_fix.sp but I don't think that it's is a good idea to drop ability of updating core files. Otherwise I'll be forced to create patch and to apply...
Forum: SourceBans / SourceBans++ 07-05-2015, 12:45
Replies: 6
Views: 1,560
Posted By Reflex
Re: KeyValue case sensitivity issue with admin-flatfile and sourcebans

I cant see those changes on githup repo https://github.com/alliedmodders/sourcemod/blob/1.7-dev/plugins/admin-flatfile/admin-groups.sp#L57
More over I cant even see 1.8 branch.
Forum: SourceBans / SourceBans++ 07-05-2015, 12:33
Replies: 6
Views: 1,560
Posted By Reflex
KeyValue case sensitivity issue with admin-flatfile and sourcebans

I heard about an issue when valve kv files may get wrong case. And now I'm run into it by myself. I do have a sourcebans plugin which recreate admins.cfg and admin_groups.cfg on every mapchange from...
Forum: Plugins 06-23-2015, 17:25
Replies: 301
Views: 106,827
Posted By Reflex
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

Well I've found the issue. Here is the patch.
diff --git a/dodgeball_redux.sp b/dodgeball_redux.sp
index 2de6adc..b1ae09f 100644
--- a/dodgeball_redux.sp
+++ b/dodgeball_redux.sp
@@ -725,9...
Forum: Plugins 06-23-2015, 17:12
Replies: 301
Views: 106,827
Posted By Reflex
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)

Map configs ain't working for me. I changed plugin to see whats wrong and it looks like some weird key value caching mechanism.


[addons/sourcemod/configs/dodgeball_redux/dodgeball.cfg]...
Forum: Scripting 09-07-2014, 14:27
Replies: 4
Views: 1,865
Posted By Reflex
Re: [SQLite] sequential SQL_TQuery cause lag

Well, whatever, I've refactored a plugin to make one big all-in-one query instead of several sequential. This works well as workaround. Lags still occurs if someone abuse my plugin, so I added...
Forum: Scripting 08-31-2014, 05:26
Replies: 4
Views: 1,865
Posted By Reflex
Re: [SQLite] sequential SQL_TQuery cause lag

asherkin, it's dedicated server with good hardware. The hdd seems to be ok. I've done some testing with dd. I'm not to familiar with such kind of benchmarking, maybe these values isn't good at all....
Forum: Scripting 08-30-2014, 19:50
Replies: 4
Views: 1,865
Posted By Reflex
[SQLite] sequential SQL_TQuery cause lag

Hello guys, I need some help. I've a sm plugin which cause noticeable lags on server. After some investigation I've found that this lags caused by sqlite queries. I digged deeper and wrote small...
Forum: Plugins 08-01-2014, 04:13
Replies: 36
Views: 59,315
Posted By Reflex
Re: [TF2] Win panel for losing team

If you could see something like 'Language phrase "team0" not found' in your error log right before the lines that you've posted, then check that you have proper translation file at...
Forum: General 03-20-2014, 17:43
Replies: 5
Views: 1,703
Posted By Reflex
Re: Offline API

An offline SourceMod API docset for Zeal (http://zealdocs.org/) or Dash (http://kapeli.com/dash), there is a screenshot (http://i.imgur.com/TrxS7ga.png)
...
Forum: Unapproved Plugins 02-09-2014, 11:07
Replies: 441
Views: 268,813
Posted By Reflex
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010

Sure, try tNoUnlocksPls (https://forums.alliedmods.net/showthread.php?t=140045) with TF2Items (http://forums.alliedmods.net/showthread.php?t=115100).

You have to modify tNoUnlocksPls.tf2items...
Forum: Unapproved Plugins 02-09-2014, 09:35
Replies: 441
Views: 268,813
Posted By Reflex
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010

Seems this crappy sound caused by Degreaser. If you're a server admin you could temporally disable this unlockable. If you're just a player you could create <mapname>_level_sounds.txt file (for every...
Forum: Plugins 05-15-2013, 08:58
Replies: 21
Views: 27,557
Posted By Reflex
Re: [TF2] Endround Music

Marverlous, it could be done by getting winning team from teamplay_round_win (http://wiki.alliedmods.net/Team_Fortress_2_Events#teamplay_round_win) event. But I dont have enough time to do so. You...
Forum: Plugins 05-14-2013, 16:05
Replies: 21
Views: 27,557
Posted By Reflex
Re: [TF2] Endround Music

After steampipe upgrade endround music plugin still works well for me.
If you have any issues with plugin please check two important things.
It's only possible to use tf/sound/[yourdir] dir as...
Forum: Plugins 10-27-2012, 10:54
Replies: 45
Views: 28,913
Posted By Reflex
Re: [TF2] Outline Bosses

#include <sourcemod>
#include <sdktools>

new Handle:g_timer = INVALID_HANDLE;

public OnPluginStart() {
g_timer = CreateTimer(1.0, Timer_Callback, _, TIMER_REPEAT);
}

public OnPluginEnd()...
Forum: Plugins 03-03-2012, 10:27
Replies: 237
Views: 148,088
Posted By Reflex
Re: [TF2] Monoculus Spawner

Monoculus won't shoot the players that stay at height below -1085 units.
Forum: Plugins 02-25-2012, 07:16
Replies: 21
Views: 27,557
Posted By Reflex
[TF2] Endround Music

[TF2] Endround Music

Description:
This plugin plays random mp3 file from specified directory at round end event. It's easy to use and has only two convars for configuration.
If you have...
Forum: Plugins 09-17-2011, 07:51
Replies: 36
Views: 59,315
Posted By Reflex
Re: [TF2] Win panel for losing team

There are no features in the nominations plugin, which can break my plugin, but I found that there is overlap with mapchooser's end of map vote. This I have corrected and updated the first post.
Showing results 1 to 25 of 49

 
Forum Jump

All times are GMT -4. The time now is 10:23.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode