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Posts Made By:
AcidoX
Forum:
CSDM
09-24-2009, 16:41
Replies:
554
CSDM 2.1.3d KWo beta
Views:
407,250
Posted By
AcidoX
Re: CSDM 2.1.2k beta
Sorry for double post, Kwo can you help me answering the post http://forums.alliedmods.net/showthread.php?t=104446 ?
Forum:
CSDM
09-17-2009, 16:31
Replies:
554
CSDM 2.1.3d KWo beta
Views:
407,250
Posted By
AcidoX
Re: CSDM 2.1.2k beta
Hi, i have an idea for CSDM. When a map starts, it sends a vote for random or default spawns. Comment my idea pls.
Forum:
CSDM
07-09-2008, 15:06
Replies:
554
CSDM 2.1.3d KWo beta
Views:
407,250
Posted By
AcidoX
Re: CSDM 2.1j beta
spawn sound... When you kill an enemy and he spawns..
Forum:
CSDM
07-06-2008, 18:34
Replies:
554
CSDM 2.1.3d KWo beta
Views:
407,250
Posted By
AcidoX
Re: CSDM 2.1j beta
When somebody spawns on the map you hear that he spawns on all the map ex. map de_dust2 random spawns you T me CT i kill you on A you spawn on B, but i hear the sound that you spawn nearly... Maybe...
Forum:
CSDM
07-06-2008, 11:55
Replies:
554
CSDM 2.1.3d KWo beta
Views:
407,250
Posted By
AcidoX
Re: CSDM 2.1j beta
KWo what about my suggestion?
Forum:
CSDM
07-02-2008, 04:08
Replies:
554
CSDM 2.1.3d KWo beta
Views:
407,250
Posted By
AcidoX
Re: CSDM 2.1j beta
Because its buggy... When you kill someone (random spawn mode) you hear that he spawns nearly to you, but he is not there :D
Forum:
CSDM
06-30-2008, 13:35
Replies:
554
CSDM 2.1.3d KWo beta
Views:
407,250
Posted By
AcidoX
Re: CSDM 2.1j beta
hi KWo, what do you think about my idea, of adding a cvar to set the spawn sounds in your version?
Showing results 1 to 7 of 7
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