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Posts Made By:
nemesis787
Forum:
Plugins
09-14-2011, 18:22
Replies:
84
[TF2] Cool Rocket
Views:
51,951
Posted By
nemesis787
Re: [TF2] Cool Rocket
As am I!
Forum:
Extensions
01-28-2011, 09:49
Replies:
280
[EXTENSION] Sidewinder
Views:
105,739
Posted By
nemesis787
Re: [EXTENSION] Sidewinder
Actually what sparked my post was that I noticed that asherkin's tf dodgeball extension added a new cvar for turn rate( in addition to speedmul). I noticed that the rocket tracking behavior was...
Forum:
Extensions
01-12-2011, 12:20
Replies:
280
[EXTENSION] Sidewinder
Views:
105,739
Posted By
nemesis787
Re: [EXTENSION] Sidewinder
I would love to see all projectiles added to sidewinder as well as a "homing accuracy" and/or " turning radius" commands to allow for adjustment of projectile seeking behavior for each projectile...
Forum:
TFDodgeball
01-12-2011, 12:02
Replies:
1,002
Sticky:
[TF2] TFDodgeball
Views:
648,149
Posted By
nemesis787
Re: [TF2] TFDodgeball
Great Plugin! Thanks for releasing this it is a lot of fun. Have you considered releasing an updated version sidewinder to include a turnrate cvar, that would be a very nice addition.
Forum:
General
05-01-2010, 03:40
Replies:
15
Windows TF2 server wont start (Help?)
Views:
6,755
Posted By
nemesis787
Re: Windows TF2 server wont start (Help?)
Im getting the same error as darthninja. I'm getting absolutely no response from my GSP regarding this which means they probably have no clue how to fix it yet.
Forum:
Extensions
04-30-2010, 10:37
Replies:
280
[EXTENSION] Sidewinder
Views:
105,739
Posted By
nemesis787
Re: [EXTENSION] Sidewinder
Well done !!
Forum:
Plugins
02-23-2010, 00:38
Replies:
35
[TF2] Unique Shotguns (v1.0)
Views:
32,483
Posted By
nemesis787
Re: [TF2] Unique Shotguns (v1.0)
Great Work! I like the effects for each weapon . Sure beats editing .ctx files!
Forum:
Unapproved Plugins
12-26-2009, 13:10
Replies:
14
[TF2] Crits Manager
Views:
28,132
Posted By
nemesis787
Re: [TF2] Crits Manager
So just recompile it with the "true"? thats easy enough!
Thanks!
Also, here is the plugin with crit management ENABLED by default.
Forum:
Unapproved Plugins
12-22-2009, 11:00
Replies:
14
[TF2] Crits Manager
Views:
28,132
Posted By
nemesis787
Re: [TF2] Crits Manager
I am trying to set this to automatically load without having to enable it through the admin menu. What the enable/disable cvar? I'd Like to add this to my Sourcemod.cfg file to always enable my...
Forum:
Extensions
08-28-2009, 14:29
Replies:
280
[EXTENSION] Sidewinder
Views:
105,739
Posted By
nemesis787
Re: [EXTENSION] Sidewinder
Naris's Version Works fine for me. :)
Forum:
Plugins
08-23-2009, 13:28
Replies:
26
[TF2] Sentry Fun
Views:
50,538
Posted By
nemesis787
Re: [TF2] Sentry Fun
I think it would be interesting to have sentries have a percentage chance to "Malfunction" after being damaged and repaired x number of times. they could then turn on their team, or maybe explode...
Forum:
Unapproved Plugins
08-18-2009, 15:03
Replies:
375
[TF2]RMF Ability Pack
Views:
230,074
Posted By
nemesis787
Re: [TF2]RMF Ability Pack
Good thinking on the downgrade panda :)
Forum:
Plugins
08-07-2009, 03:39
Replies:
664
[L4D1+2] Perkmod
Views:
453,698
Posted By
nemesis787
Re: [L4D] Perkmod
if you need a server for testing...i'd be glad to help.
Great plugin by the way! Well done!
www.voidagaming.net (http://www.voidagming.net)
just post on the forum if ya need a server for...
Forum:
Plugins
07-28-2009, 09:55
Replies:
26
[TF2] Sentry Fun
Views:
50,538
Posted By
nemesis787
Re: [TF2] Sentry Fun
This is truly Silly-ish as that nut gentlman said. I shall implement it immediately!
Forum:
Plugins
07-03-2009, 12:44
Replies:
48
TF2 Remote Control Sentry Guns
Views:
64,536
Posted By
nemesis787
Re: TF2 Remote Control Sentry Guns
This looks interesting...I already have zgrabber running on my heavily modded server. Would this be able to coexist with zgrabber? This looks to be the best thing since sliced bread i may drop...
Forum:
Plugins
05-26-2009, 11:02
Replies:
101
[TF2] Pyro++ 1.9 (Dukehacks)
Views:
66,080
Posted By
nemesis787
Re: [TF2] Pyro++ (Dukehacks)
this isnt working for me since latest update, i updated dukehacks offsets and it still does not work, am i missing something?
Forum:
Scripting
05-26-2009, 10:58
Replies:
6
[TF2]Explode Force & Rocket speed
Views:
3,096
Posted By
nemesis787
Re: [TF2]Explode Force & Rocket speed
Anyone have a chance to take a look at this since the latest valve update. this was working beautifully ( actually the link to the example plugin). I can't get it to work now. Even after i changed...
Forum:
Scripting
03-22-2009, 15:31
Replies:
12
Convert angles and float to AbsVelocity?
Views:
5,470
Posted By
nemesis787
Re: Convert angles and float to AbsVelocity?
Just wanted to say thanks for working on this. I compiled your rocket speed code for rocket speed and it works beautifully. values above 4.0 start to have issues with accuracy/skewed trajectory. I...
Showing results 1 to 18 of 18
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