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Search: Posts Made By: nemesis787
Forum: Plugins 09-14-2011, 18:22
Replies: 84
Views: 51,951
Posted By nemesis787
Forum: Extensions 01-28-2011, 09:49
Replies: 280
Views: 105,739
Posted By nemesis787
Re: [EXTENSION] Sidewinder

Actually what sparked my post was that I noticed that asherkin's tf dodgeball extension added a new cvar for turn rate( in addition to speedmul). I noticed that the rocket tracking behavior was...
Forum: Extensions 01-12-2011, 12:20
Replies: 280
Views: 105,739
Posted By nemesis787
Re: [EXTENSION] Sidewinder

I would love to see all projectiles added to sidewinder as well as a "homing accuracy" and/or " turning radius" commands to allow for adjustment of projectile seeking behavior for each projectile...
Forum: TFDodgeball 01-12-2011, 12:02
Replies: 1,002
Views: 648,149
Posted By nemesis787
Re: [TF2] TFDodgeball

Great Plugin! Thanks for releasing this it is a lot of fun. Have you considered releasing an updated version sidewinder to include a turnrate cvar, that would be a very nice addition.
Forum: General 05-01-2010, 03:40
Replies: 15
Views: 6,755
Posted By nemesis787
Re: Windows TF2 server wont start (Help?)

Im getting the same error as darthninja. I'm getting absolutely no response from my GSP regarding this which means they probably have no clue how to fix it yet.
Forum: Extensions 04-30-2010, 10:37
Replies: 280
Views: 105,739
Posted By nemesis787
Forum: Plugins 02-23-2010, 00:38
Replies: 35
Views: 32,483
Posted By nemesis787
Re: [TF2] Unique Shotguns (v1.0)

Great Work! I like the effects for each weapon . Sure beats editing .ctx files!
Forum: Unapproved Plugins 12-26-2009, 13:10
Replies: 14
Views: 28,132
Posted By nemesis787
Re: [TF2] Crits Manager

So just recompile it with the "true"? thats easy enough!

Thanks!

Also, here is the plugin with crit management ENABLED by default.
Forum: Unapproved Plugins 12-22-2009, 11:00
Replies: 14
Views: 28,132
Posted By nemesis787
Re: [TF2] Crits Manager

I am trying to set this to automatically load without having to enable it through the admin menu. What the enable/disable cvar? I'd Like to add this to my Sourcemod.cfg file to always enable my...
Forum: Extensions 08-28-2009, 14:29
Replies: 280
Views: 105,739
Posted By nemesis787
Re: [EXTENSION] Sidewinder

Naris's Version Works fine for me. :)
Forum: Plugins 08-23-2009, 13:28
Replies: 26
Views: 50,538
Posted By nemesis787
Re: [TF2] Sentry Fun

I think it would be interesting to have sentries have a percentage chance to "Malfunction" after being damaged and repaired x number of times. they could then turn on their team, or maybe explode...
Forum: Unapproved Plugins 08-18-2009, 15:03
Replies: 375
Views: 230,074
Posted By nemesis787
Re: [TF2]RMF Ability Pack

Good thinking on the downgrade panda :)
Forum: Plugins 08-07-2009, 03:39
Replies: 664
Views: 453,698
Posted By nemesis787
Re: [L4D] Perkmod

if you need a server for testing...i'd be glad to help.


Great plugin by the way! Well done!

www.voidagaming.net (http://www.voidagming.net)

just post on the forum if ya need a server for...
Forum: Plugins 07-28-2009, 09:55
Replies: 26
Views: 50,538
Posted By nemesis787
Re: [TF2] Sentry Fun

This is truly Silly-ish as that nut gentlman said. I shall implement it immediately!
Forum: Plugins 07-03-2009, 12:44
Replies: 48
Views: 64,536
Posted By nemesis787
Re: TF2 Remote Control Sentry Guns

This looks interesting...I already have zgrabber running on my heavily modded server. Would this be able to coexist with zgrabber? This looks to be the best thing since sliced bread i may drop...
Forum: Plugins 05-26-2009, 11:02
Replies: 101
Views: 66,080
Posted By nemesis787
Re: [TF2] Pyro++ (Dukehacks)

this isnt working for me since latest update, i updated dukehacks offsets and it still does not work, am i missing something?
Forum: Scripting 05-26-2009, 10:58
Replies: 6
Views: 3,096
Posted By nemesis787
Re: [TF2]Explode Force & Rocket speed

Anyone have a chance to take a look at this since the latest valve update. this was working beautifully ( actually the link to the example plugin). I can't get it to work now. Even after i changed...
Forum: Scripting 03-22-2009, 15:31
Replies: 12
Views: 5,470
Posted By nemesis787
Re: Convert angles and float to AbsVelocity?

Just wanted to say thanks for working on this. I compiled your rocket speed code for rocket speed and it works beautifully. values above 4.0 start to have issues with accuracy/skewed trajectory. I...
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