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Search: Posts Made By: Krtola
Forum: Scripting Help Yesterday, 14:16
Replies: 9
Views: 186
Posted By Krtola
Re: Show zombie hp

#include <amxmodx>
#include <hamsandwich>
#include <zombieplague>

// Uncomment this if you want to show the taken damage
//#define SHOW_DAMAGE_ON_MESSAGE

// Integers
new g_iMaxPlayers
Forum: Scripting Help Yesterday, 03:38
Replies: 8
Views: 358
Posted By Krtola
Re: change v_ model for a few seconds

You can get what you need with cs_weap_models_api.amxx.You can find examples in Yokomo's biohazard edit.I was using that way to change players weapon models,but now I forget how it works
Forum: Scripting Help Yesterday, 03:32
Replies: 9
Views: 186
Posted By Krtola
Re: Show zombie hp

Try this
//#define SHOW_DAMAGE_ON_MESSAGE
:arrow:
#define SHOW_DAMAGE_ON_MESSAGE
Forum: Suggestions / Requests 05-01-2024, 03:09
Replies: 18
Views: 627
Posted By Krtola
Re: Block the flashlight on zombie bots

When you get infected you can't turn on flashlight but when bot become zombie,he can.... Very strange because the checks we give you should prevent bots from using battery.
Forum: Suggestions / Requests 04-30-2024, 15:05
Replies: 18
Views: 627
Posted By Krtola
Re: Block the flashlight on zombie bots

what bots are you using?
Forum: Suggestions / Requests 04-29-2024, 12:37
Replies: 18
Views: 627
Posted By Krtola
Re: Block the flashlight on zombie bots

Put(wryte) this plugin above main zp plugin
Forum: Suggestions / Requests 04-29-2024, 09:05
Replies: 18
Views: 627
Posted By Krtola
Re: Block the flashlight on zombie bots

Ok,lets try this.Add new plugin in plugins.ini
#include <amxmodx>
#include <cstrike>

#define PLUGIN "Flashlight Block"
#define VERSION "1.0"
#define AUTHOR "AMXX Community"

public...
Forum: Suggestions / Requests 04-28-2024, 15:01
Replies: 18
Views: 627
Posted By Krtola
Re: Block the flashlight on zombie bots

// Forward CmdStart
public fw_CmdStart(id, handle)
{
// Not alive
if (!g_isalive[id])
return;

if(g_isbot[id])
return FMRES_IGNORED
Forum: Suggestions / Requests 04-28-2024, 11:48
Replies: 18
Views: 627
Posted By Krtola
Re: Block the flashlight on zombie bots

Ok,add this if (g_isbot[id])
return;

in public fw_CmdStart(id, handle)

just bellow // Not alive
if (!g_isalive[id])
return;

after that compile sma
Forum: Suggestions / Requests 04-28-2024, 09:10
Replies: 18
Views: 627
Posted By Krtola
Re: Block the flashlight on zombie bots

Drop or turn on flashlight? Or drop flashbang?
Forum: Scripting Help 04-26-2024, 10:21
Replies: 21
Views: 824
Posted By Krtola
Re: Knife hit knockback

Tell me if this work.

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <engine>
#include <fun>
Forum: Approved Plugins 04-21-2024, 10:02
Replies: 111
Views: 140,351
Posted By Krtola
Re: WarmUP Pro 5.6 Beta

new const g_GrenadeNum = 5

public grenade_throw(id,greindex,index)
{
if(wup_on)
{
if(index == CSW_HEGRENADE)
{
cs_set_user_bpammo(id , CSW_HEGRENADE ,...
Forum: Approved Plugins 04-21-2024, 05:29
Replies: 111
Views: 140,351
Posted By Krtola
Re: WarmUP Pro 5.6 Beta

Use forward grenade_throw. Next step , every time when player throw grenade,give him new one.Next step,make that happened only when is warmup time.
Forum: Zombie Plague Mod 10-21-2021, 16:20
Replies: 11
Views: 3,090
Posted By Krtola
Re: [ZP 5.0] Problems - Help

Didn't see that :)
Forum: Approved Plugins 10-20-2021, 09:08
Replies: 692
Views: 643,143
Posted By Krtola
Re: Laser/TripMine Entity

I'm not using it, I'm just curious what the problem was.
Forum: Zombie Plague Mod 10-19-2021, 16:14
Replies: 11
Views: 3,090
Posted By Krtola
Re: [ZP 5.0] Problems - Help

ARNX ARNX is offline
Junior Member
Last Activity: 15-11-12 08:04
Maybe u should start new thread.
Forum: Zombie Plague Mod 10-19-2021, 16:11
Replies: 2
Views: 1,492
Posted By Krtola
Re: What are waypoints and what are waypoints used for?

U are wrong about this
I didn't add waypoints to maps of my ZM server, but bots can still play - walking randomly, use weapons, shoot, kill, and infect other bots, regardless of whether or not bots...
Forum: Approved Plugins 10-19-2021, 15:55
Replies: 692
Views: 643,143
Posted By Krtola
Re: Laser/TripMine Entity

How u fix SZ_GetSpace: overflow,and which bug cause server to crash in v2.3?
Forum: Scripting Help 10-08-2021, 14:42
Replies: 7
Views: 1,108
Posted By Krtola
Re: How to detect team mate

I was not active for a couple of years in cs 1.6 stuff,and I forgot many things.
Forum: Scripting Help 10-07-2021, 15:50
Replies: 7
Views: 1,108
Posted By Krtola
Re: How to detect team mate

public JumpBombExplode(Entity)
{
static Float:Origin[3]
pev(Entity, pev_origin, Origin)

for(new victim = 1; victim <= get_maxplayers(); victim++)
{
if(!is_user_alive(victim) ||...
Forum: Scripting Help 10-07-2021, 15:39
Replies: 7
Views: 1,108
Posted By Krtola
How to detect team mate

register_forward(FM_EmitSound,"fw_emitsound")
public fw_emitsound(entity,channel,const sample[],Float:volume,Float:attenuation,fFlags,pitch)
{
if(!equali(sample,"weapons/debris",14))
return...
Forum: Approved Plugins 03-04-2020, 01:55
Replies: 4,118
Views: 3,068,664
Posted By Krtola
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Need to use maxspeed api , or cliend cmd to change cl side, back and forward speed ...
Forum: Scripting Help 08-10-2019, 12:26
Replies: 8
Views: 2,111
Posted By Krtola
Re: Max player speed is 400? (CS)

For first question -yes. You can use plugin to change player value for back,forward and side speed to level that your mod requires at certain moment, and after that back to normal.
Forum: Scripting Help 08-03-2019, 10:19
Replies: 1
Views: 854
Posted By Krtola
Re: Jetpack for Humans Help

Can't you do it yourself? Or have you forgotten how?
https://forums.alliedmods.net/showpost.php?p=2661483&postcount=6
Forum: Suggestions / Requests 08-01-2019, 14:24
Replies: 12
Solved Request
Views: 2,243
Posted By Krtola
Re: Request

Ok, I will check.
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