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Search: Posts Made By: Hawkins
Forum: Plugins 04-08-2024, 20:09
Replies: 105
Views: 36,146
Posted By Hawkins
Re: [L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]

Look in the source code for "PrintHint" and remove or comment out the particular line with // in front of it.



https://forums.alliedmods.net/showpost.php?p=2752056&postcount=5
Forum: Plugins 04-01-2024, 22:23
Replies: 96
Views: 21,385
Posted By Hawkins
Re: [L4D1 & L4D2] Incapped Pills Pop

Sourcemod has a built in backwards compatibility. Those warnings should not affect the execution or performance anyway.
Forum: Plugins 02-24-2024, 03:55
Replies: 88
Views: 40,918
Posted By Hawkins
Re: [ANY] Spray Exploit Fixer (2.22) [28-Jan-2024]

Not anymore. Valve was investigating issues on servers (probably caused by their own recent updates (to fix packet spam). The issues are now resolved and "sv_allowupload" is now set back to 1 -...
Forum: Plugins 09-03-2023, 12:51
Replies: 101
Views: 39,733
Posted By Hawkins
Re: [L4D1 & L4D2] SM Respawn Improved

You can safely ignore those warnings. Theres nothing to return in those functions.
Forum: Off-Topic 08-30-2023, 05:53
Replies: 33
Views: 12,762
Posted By Hawkins
Re: Goodbye SM

Your work was among the most influential when i was learning to code. I wish you get well through it. Thank you for your great work. Hope to see you soon.
Forum: Unapproved Plugins 08-13-2023, 12:23
Replies: 12
Views: 14,546
Posted By Hawkins
Re: [L4D1 AND L4D2] Machine Gun System(02/22/2021)

A shame the source code isnt there anymore.
Forum: Plugins 07-28-2023, 11:37
Replies: 277
Views: 230,615
Posted By Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

@DonnyAllen As stated in the error logs, you need Left4DHooks (https://forums.alliedmods.net/showthread.php?t=321696) for it to compile and to work.



This issue can be solved by using...
Forum: Plugins 07-25-2023, 06:27
Replies: 21
Views: 14,514
Posted By Hawkins
Re: [L4D2] Survivor Set Flow Fix

Just replace
public void OnMapStart()
{
g_bIsL4D1 = L4D2_GetSurvivorSetMap() == 2 ? false : true;
}

with

public void OnMapStart()
{
Forum: Plugins 07-14-2023, 14:39
Replies: 1,105
Views: 433,956
Posted By Hawkins
Forum: Plugins 06-29-2023, 17:18
Replies: 105
Views: 36,146
Posted By Hawkins
Re: [L4D2] Statistic and Ranking System (SRS) [v2.5 | 17 March 2022]

Copy and paste the file "clientprefs-sqlite.sq3" from addons/sourcemod/data/sqlite directory
Forum: Plugins 05-31-2023, 02:39
Replies: 430
Views: 257,233
Posted By Hawkins
Re: VAC Status Checker (v.2.5.0 8/27/19)

Did you enter the steam ID with a 0 instead of 1 after "STEAM_" like this?

sm_vacbans_whitelist add STEAM_0:1:1234567

Might also want check logs for errors.
Forum: Plugins 02-21-2023, 19:15
Replies: 56
Views: 21,249
Posted By Hawkins
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.12) [19-Feb-2023]

Must be incapped pills pop, since i use it too and get the same bug as well.
Forum: Plugins 02-11-2023, 06:24
Replies: 229
Views: 278,623
Posted By Hawkins
Re: [L4D2] Witch Control

For some reason, this plugin is causing a crash which occurs upon loading the next map. I could not reproduce it myself.

Tried everything i could think of: Converting entities to references for...
Forum: Plugins 01-26-2023, 10:00
Replies: 143
Views: 128,809
Posted By Hawkins
Re: [L4D & L4D2] Mutant Zombies (1.22) [25-Jan-2023]

I had reports of survivors being bounced off from a ladder on dark carnival chapter 2 when climbing on the roof, as if being hit by tesla mutants, but there were no commons around. An active player...
Forum: Plugins 01-24-2023, 19:55
Replies: 143
Views: 128,809
Posted By Hawkins
Re: [L4D & L4D2] Mutant Zombies (1.21) [24-Jan-2023]

Does it throw you away, like as if hit by a tesla mutant?
Is it happening on specific map / location?
Forum: Plugins 12-12-2022, 23:50
Replies: 122
Views: 88,151
Posted By Hawkins
Re: Country Filter 2nd Edition

Array error fixed but plugin still is not working, unless compiled from "get plugin". It must be truly ancient.
Any plans to update it?
Forum: General 11-23-2022, 11:43
Replies: 4
Views: 1,499
Posted By Hawkins
Re: The generic updater by tony sometimes breaks the updated plugin.

Sometimes it apparently mistakes the paths/files: The translation .txt file had the prior size of the .smx file, (and contained binary code), while .smx had the (prior updating) size of the small...
Forum: Plugins 11-07-2022, 13:05
Replies: 277
Views: 230,615
Posted By Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Those errors were from the file you sent. Thought they would pop up only on newer compiler.
Anyway, here you go:
Forum: Plugins 11-06-2022, 21:27
Replies: 105
Views: 36,146
Posted By Hawkins
Forum: Plugins 11-06-2022, 08:18
Replies: 277
Views: 230,615
Posted By Hawkins
Forum: Plugins 11-06-2022, 07:38
Replies: 277
Views: 230,615
Posted By Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

What version are you using? Can you provider the sp.file?
Forum: Plugins 11-06-2022, 06:47
Replies: 277
Views: 230,615
Posted By Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Download Left 4 DHooks Direct (https://forums.alliedmods.net/showthread.php?t=321696)

implement this code in your plugin:

#include <left4dhooks>

bool g_bFirst_Map_Objects_Spawned;

public...
Forum: Plugins 11-05-2022, 09:52
Replies: 277
Views: 230,615
Posted By Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

You only have a Print message in timer callback from OnMapStart(). You need "tSpawnObjects()" function there.
Forum: Plugins 11-04-2022, 08:22
Replies: 277
Views: 230,615
Posted By Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

Put the timer in "public void OnMapStart()" instead of in "round_start" event
Forum: Plugins 11-02-2022, 19:42
Replies: 277
Views: 230,615
Posted By Hawkins
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

L 11/03/2022 - 01:58:58: [SM] Exception reported: Cannot create new entity when no map is running

Create a 2.0 seconds timer on callback which spawns entities
Showing results 1 to 25 of 130

 
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