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Search: Posts Made By: backwards
Forum: Scripting 08-01-2022, 18:45
Replies: 4
Views: 193
Posted By backwards
Re: Checking files on connection

sv_consistency 1 and sv_pure 2
Forum: Plugins 08-01-2022, 18:41
Replies: 7
Views: 1,022
Posted By backwards
Re: [TF2] Anti Server Lagger (net_chan_limit_msec from csgo)

Valve added the same feature to L4D2 already controlled under the convar net_chan_limit_msec
Forum: Scripting 08-01-2022, 12:29
Replies: 2
Views: 194
Posted By backwards
Re: Source Mod Script IDE

https://github.com/SPCodeOrg/SPCode
Forum: Scripting 07-25-2022, 03:43
Replies: 6
Views: 385
Posted By backwards
Re: Remove Spawn Event Sounds

Really strange that it compiles for me on sourcemod 1.11 without any issue. Are you running an older version of sourcemod?

replace:

public Action Hook_NormalSound(int[] clients, int...
Forum: Scripting 07-25-2022, 01:09
Replies: 6
Views: 385
Posted By backwards
Re: Remove Spawn Event Sounds

This should work:

#include <sdktools>

public OnPluginStart()
{
AddNormalSoundHook(view_as<NormalSHook>(Hook_NormalSound));
}

public Action Hook_NormalSound(int[] clients, int...
Forum: Scripting 07-24-2022, 21:14
Replies: 6
Views: 385
Posted By backwards
Forum: Scripting 07-24-2022, 21:03
Replies: 3
Views: 235
Posted By backwards
Re: Moving Entities to HL2.

The error you are getting is just saying that there is no signature/offset setup for that function for that game. The actual function `TeleportEntity` most likely exists in the game, it just needs...
Forum: Scripting 07-21-2022, 17:51
Replies: 6
Views: 415
Posted By backwards
Re: How to detect a client looking/aiming at the ground?

This should work how you wanted by checking the normals of the end point from the traceray and the players viewangles.x direction.

#include <sourcemod>
#include <sdktools>

public void...
Forum: Scripting 07-21-2022, 16:29
Replies: 6
Views: 410
Posted By backwards
Re: [CSGO] how to warp players without getting stuck in walls?

https://www.dictionary.com/e/wp-content/uploads/2018/03/Thinking_Face_Emoji-Emoji-Island.png

I don't know where you got the idea that I used any of his code or references?
I wrote all the code...
Forum: Scripting 07-21-2022, 09:30
Replies: 1
Views: 256
Posted By backwards
Re: Allow certain player to walk through closed doors [CSGO]

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>

bool IsPlayerGhost[MAXPLAYERS+1] = {false, ...};

public void OnPluginStart()
{
RegConsoleCmd("ghost", Command_GhostToggle);
}
Forum: Scripting 07-21-2022, 08:51
Replies: 6
Views: 410
Posted By backwards
Re: [CSGO] how to warp players without getting stuck in walls?

You want to use a trace hull to scan a rectangular prism area for intersecting entitys before teleporting the player.
The trace hull size would be the max size of the player entity.
If something is...
Forum: Source Servers (SRCDS) 07-05-2022, 21:45
Replies: 3
Views: 474
Posted By backwards
Re: [L4D2] Server Crash with ZombieBotVision::Update() + 0x27f

You should try running your server vanilla, rename the addons folder to "addons1" and restart your game server, testing to see if you get the same crash. This will narrow it down to 3rd party plugins...
Forum: General 06-26-2022, 20:03
Replies: 1
Views: 306
Posted By backwards
Re: Please Help

They most likely need a GSLT token they can add the srcds startup commandline with +sv_setsteamaccount "XXXXXXXXXXXXXXXXXX"

https://steamcommunity.com/dev/managegameservers
Forum: General 06-26-2022, 19:29
Replies: 55
Views: 9,988
Posted By backwards
Re: CS:GO Update broke SM/meta (June 23rd)

It should work but I admittedly haven't had anyone else test it in their windows environment. Do you happen to have a srcds crash dump file you can share?

edit: yeah that is the exact crash my...
Forum: General 06-26-2022, 18:41
Replies: 55
Views: 9,988
Posted By backwards
Re: CS:GO Update broke SM/meta (June 23rd)

Yes it's because we have 2 major crash issues with the latest update. The first is from the inputsystem.dll file erroring on load and closing the process if the steam client api isn't loaded. That's...
Forum: Source Servers (SRCDS) 06-26-2022, 02:15
Replies: 1
Views: 370
Posted By backwards
Re: CSGO Server Crashed with linux-gate.so!__kernel_vsyscall + 0x9

The callstack here dosen't show anything useful for the actual crash issue reason. Do you have the raw minidump crash file you can upload?
Forum: Source Servers (SRCDS) 06-26-2022, 02:11
Replies: 1
Views: 360
Posted By backwards
Re: Srcds crash

https://forums.alliedmods.net/showpost.php?p=2782463&postcount=49
Forum: General 06-25-2022, 18:20
Replies: 55
Views: 9,988
Posted By backwards
Re: CS:GO Update broke SM/meta (June 23rd)

You can try using this as well (It's open source). This automatically patches the inputsystem.dll when srcds boots on windows and should fix the issue where the server automatically shuts down if you...
Forum: Plugins 04-19-2022, 05:06
Replies: 7
Views: 1,022
Posted By backwards
[TF2] Anti Server Lagger (net_chan_limit_msec from csgo)

Here's a plugin I wrote for team fortress 2 that introduces a function added to csgo a while ago. This plugin automatically kicks users that use excessive processing time on the server when...
Forum: Scripting 04-11-2022, 19:19
Replies: 5
Views: 651
Posted By backwards
Forum: Snippets and Tutorials 02-19-2022, 16:12
Replies: 18
Views: 5,902
Posted By backwards
Forum: Snippets and Tutorials 02-18-2022, 12:29
Replies: 18
Views: 5,902
Posted By backwards
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine

https://i.imgur.com/gCdleg6.png

It's not spam to respond with facts and logic that disprove everything you have said about me? You did say to feel free to correct you if you were wrong. You also...
Forum: Snippets and Tutorials 02-17-2022, 23:57
Replies: 18
Views: 5,902
Posted By backwards
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine

That dosen't even matter, you are trying to decide to restore player positions based on a field of view check using the enemy players current server positions. When players are moving at high...
Forum: Snippets and Tutorials 02-17-2022, 19:54
Replies: 18
Views: 5,902
Posted By backwards
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine

The original code that checks for FOV is ment for low velocity gameplay and also is just as bad as your reproduction. What you really want is to lag compensate all enemy players all of the time. The...
Forum: Snippets and Tutorials 02-17-2022, 17:25
Replies: 18
Views: 5,902
Posted By backwards
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine

Ever since the original version of the hit registry plugin i wrote it has fixed all the issues in your public release. It uses simpler logic to just always lag compensate all players, rather then...
Showing results 1 to 25 of 477

 
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